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Are Exhaustion Perks Overrated?
Back in the day - and even today still - the "meta" template for a survivor build always included some means of Haste effect that ended in Exhaustion. Lithe was/is people's favorite, but I've recently begun to wonder whether this family of perks is even worth it.
My favorite is Balanced Landing. I love that perk. It's so much more useful than the average Exhausted perk - you no longer have a brief pause when you land before you can start running again, and you fall silently - which is a huge impactful change from base-kit mechanics.
And yet, in chase, I drop down ahead of the killer, sprint away with my Haste, look behind me… and the killer's right there. I gained little to no advantage, even when moving in a straight line directly away from the killer - which would maximize distance most effectively. Instead I put minimal distance between myself and the killer, and get hit with an attack anyway - which defeats the existential purpose of perks like this.
So are Exhaustion perks overrated now? Am I missing something? Doing it wrong?
Comments
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I think they are very appropriately rated, it's just you are using one of the worst Exhaustion perks out of the bunch.
It's still a pretty good perk, but by Exhaustion perk standards, it's underwhelming.
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Yeah that's what I've always heard but no one ever explains why.
Personally I see Sprint Burst as being the worst but that's just my opinion.
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Balanced Landing is bad comparitively because it's quite situational. Needing a drop-down can vastly limit the use on some maps, a handful have none at all, and it's still possible to get hit during the falling time if the killer is too close.
Compare that to perks like Sprint Burst (guaranteed distance when running from a gen basically every time, with potential to be on-demand in chase if you 99 Exhaustion) and Lithe (there are Windows and Pallets everywhere to activate it), then the use cases of Balanced seem a lot more limited.
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Right, but even so, as I said, you use an Exhaustion perk and the killer is still right on top of you anyways. That's why I was questioning the legitimacy of using them at all.
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They let you chain to tiles you potentially never would've gotten to without them. They're always going to be good.
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They are good perks but they are not really mandatory to use as they should not. Still they are top perks on value usually if you know how to use them compared to several other perks.
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Escaping chases isn't much of a thing anymore. You're more or less extending them and exhaustion perks are good for that. I think where they're overrated is when you're expecting them to do more than that.
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They are still strong. It's just that many killers have movement based abilities, which kind of negate the distance Exhaustion perks give you.
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Honestly you beat bet for chase escaping is quick and quite, deception diversion and the like. While using them over and over won't work on the same person you will actually escape the chase or not start it at all.
As another mentioned and you allude to as well and that these chase perks just extend how long your up for. Eventually that equal skilled killer will get you down and maybe sprint burst extended your chase for 5 seconds or maybe it extended it by 40 but most of the time your gonna be on the ground at the end
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Depends what killer is it some are destroyed by sprintburst and others can outrun it.
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My sprintburst shows I have highest escape rate with this perk. When u master to 99 it, it hugely damage any killers with low mobility. As killer who main low mobility or weak chase killers, welp, I also understand how it actually feels
Lithe is in a golden middle. Not so skill related to help u gain max of value + natural way of vault condition already creates some “fence” between u and killer. Double free distance
DH for me is overrated. Really ping related, and can shine only on actualy cracked players. Yet when u use this perk it can literally gift u a win. With balanced landing it’s a good tho.
Dramaturgy heavily overrated. Smash hit situational, overcome underrated.
If u lose too much distance even when triggered haste against average 4.6 killer it can be caused by poor pathing. U use it as way to reach constructions, so it should have meaning when and why u trigger exhaustion . When I use something like balanced landing, I scout map and work on gens which dangerous for others, but safe for me. Then double W to some loop.
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Every fall is a guaranteed hit for killer if you don't have balanced landing. You stagger, they don't.
BL basically just avoids that. The fact that they can catch up doesn't negate the fact that they haven't hit you yet.
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Balanced is not great for the sole reason of being inconsistent since you cant guarantee youll get a map that benefits a lot from it. One game youll get Haddonfield with tones of things to drop off of and the next you can get Rotten Fields where you barely have anything.
Sprint Burst on the other hand has always been the best Exhaustion perk for its consistency and versatility. It can be used to safely do gens in dead zones and still get you to a safer tile, can be 99'd to be used in the middle of a chase, and is useful no matter what killer it is. Truly the perk of all time. Good ol' reliable
Post edited by Shroompy on5 -
Sprint Burst is the only perk in the game where you're guaranteed to get value from it on every use it's far from the worst.
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You have to walk around the map if you have Sprint Burst though. Because you don't want to waste it pointlessly.
I can run wherever I please with Balanced Landing, and I know exactly what locations to stick around even on maps with few drops. It's not like I don't get to use it when I want, as you do Lithe or SB.
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I think they are still easiest way how to extend your chases and give you chance reach nearby tile you otherwise wouldn't. Maybe right behind WoO…
SB - you can work on gens even in deadzones and be safe. It's best exhaustion perk, but most difficult to use.
Lithe - even weak loops suddenly have value for you
Balance landing - it can let you have unique pathing for locations where you would just die otherwise
DH - still a good way to extend chase
Dramaturgy - basically old DH, you can greed get away with it
Overcome - possibly best noob exhaustion perk, just get hit and hold W for decent chaseDo you have to use exhaustion perks? Definetly no, it's possible to play without them.
Do they help with your chase? For sure0 -
You have to walk around the map if you have Sprint Burst though. Because you don't want to waste it pointlessly.
You can 99 your SB to run around. You also can use fixated/vigil to make it easier to use.
It's definetly by far best exhaustion perk, but it's also the hardest to use. People who walk whole game just don't know how to use it…
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No. They are very powerful tools to extend chases or stop them entirely. If you aren’t running one when you're not running a full themed build, then you're kinda just selling since your chases won't be as good.
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Think the problem here is evaluating one of the weakest exhaustion perks.
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Why does everyone keep bashing Balanced Landing? It's not a weak perk. There's no such thing as a weak perk. You just have to understand how to use them effectively.
And I'd rather not run around the map all the time and leave scratch marks everywhere just to 99% Sprint Burst. That is most certainly not how the perk was designed to be used.
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