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Off The Record nerf 🤣

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Comments

  • rvzrvzrvz
    rvzrvzrvz Member Posts: 1,186

    By the way just in case some dev is reading, the only change that might have been necessary was for the endurance to go away when you get fully healed… nothing else until we get anti tunnel just don't touch this perk… it's becoming clear you don't understand the game at its core

  • Coffeecrashing
    Coffeecrashing Member Posts: 5,667
  • BigKingWoof
    BigKingWoof Member Posts: 13

    I think the new OtR is still pretty good. 80 seconds of no aura reading, scratch marks, nor grunts of pain (Even after you're healed) is pretty handy. Sure, endurance is a strong (if not THE strongest) anti-tunnel mechanic, but this new OtR is way more versatile. Pair it with Light-Footed, you're practically a ghost. The old OtR created this situation where you either had to wait 80 seconds doing nothing, or completely waste it by getting on a gen too soon; It was a Do-or-Die perk that wasn't very interactive. Now, you can actually go do stuff all the while still having all of the perks active!

    Yes, the timing of the nerf is unfortunate. But the anti-tunneling mechanics are still coming (at least, I hope they are…). So I understand them on pushing out this change when it was already good to go.

  • BigKingWoof
    BigKingWoof Member Posts: 13

    I'm assuming that the delayed notification/unhooking status mechanic is going to be coming along with the upcoming anti-tunneling system, so this possibly won't be a huge issue. You have to remember those aren't fully scrapped, and will be coming to possibly make the perk stronger.

  • Dadeordye
    Dadeordye Member Posts: 466
    edited September 24

    OTR was too damn OP.
    The fact you maintain all the other buffs AFTER a Conspicuous Action… DAMN!

    But now they indeed killed the perk.
    They could've made it has the 30s armor and remove every buff after a CA until they figure out what to do with the discarded anti tunnel/slug changes.

  • rvzrvzrvz
    rvzrvzrvz Member Posts: 1,186

    It's good if killer is blind yeah, I mean until we get some anti tunnel on live server they should have kept AT LEAST 30 seconds of endurance, smart devs would just not touch OTR at all until next PTB… seems really obvious I don't know why we always need to explain the most basic things

  • crogers271
    crogers271 Member Posts: 3,250

    It's just taking away the ability to weaponize the perk.

    Which is bad why?

    You keep trying to circle around this issue. Why is it bad that a survivor could use OTR to take a hit?

  • BigKingWoof
    BigKingWoof Member Posts: 13

    I'm only going to play Devil's Advocate here. I only guess that they didn't want to make that change (30 second endurance), or even keep it as it was when the perk is going to be changed to it's current iteration anyway.

  • DaSonic
    DaSonic Member Posts: 45

    In which case you can still just stay close-ish to the hook and tunnel anyway. Besides, don't assume things like this when it's not even guaranteed to be coming, given BHVR's track record. What counts is now, and now OTR is pretty much pointless without the endurance, which was 95% of the reason why people took it.

  • BigKingWoof
    BigKingWoof Member Posts: 13

    Okay, so in that case, how was the old OtR going to help you? You take the endurance hit (which probably would have been from basekit Borrowed Time anyway), and then what? Get tunneled out anyway. In this case, you should have your teammate take the hit, or if you're in a sfw, ask them to have Borrowed Time on them if you're that concerned.

    And you're right, I can't garutnee that the new anti-tunneling systems will help with the new OtR, or even come at all. In that case, then we can pick up our pitch forks and ask for a revert.

  • Coffeecrashing
    Coffeecrashing Member Posts: 5,667

    Because it's hypocritical for people to say that tunneling is bad, but it's ok for recently unhooked survivors to purposely try to get in chases with the killer.

    Because if a recently unhooked survivor purposely tries to bodyblock the killer, and the killer hooks them, a lot of players want the killer to be punished for tunneling. It's ridiculous.

  • DaSonic
    DaSonic Member Posts: 45

     "You take the endurance hit"

    This right here, you said it yourself. You take the endurance hit, which MIGHT be within the first 10 seconds yeah, but it won't always be, which is where you will get that juicy value. That's what the 80 second endurance did, you know?

  • BigKingWoof
    BigKingWoof Member Posts: 13

    You say that as if…that's all there is to it? Do you think that if you take the endurance hit that the killer just…stops chasing you? That can happen sure, but I guarantee you that the killer is going to keep chasing you, and you'll be dead within seconds, especially if it's a killer with range or mobility.

    How exactly is that going to help with tunneling?

    The scenario you put forth is that the killer is already proxy camping, then chases you off the hook, you take the hit, and then you think you're not getting tunneled anymore?

  • DaSonic
    DaSonic Member Posts: 45

    Mate, like... Seriously?

    Did I forget the part where I must have said that Off The Record makes you invincible? No, because I never said that.

    The point of the endurance was specifically to prolong the chase and give the survivor a second chance via an being able to tank an additional hit, incase the killer wanted to tunnel, which will prolong the chase and give the survivors more time.

    Arguing that high mobility killers will still down you quickly has nothing to do with the argument, because by that time OTR already did it's job with the endurance. That's a high mobility killer issue not an OTR issue.

  • crogers271
    crogers271 Member Posts: 3,250

    Because it's hypocritical for people to say that tunneling is bad, but it's ok for recently unhooked survivors to purposely try to get in chases with the killer.

    Not hypocritical because its two different things.

    Tunneling is bad because it makes for a boring game (among other reasons depending on the player). The main counter is to just leave the survivor on the hook and slam gens. It also has a lopsided impact and primarily comes down to perk guessing.

    If a survivor gets in the killers face it is none of those things. The survivors through their own agency have engaged in an action that creates more variability, more risk/reward mechanics (which, again, while not the only factor that should be considered in game mechanics, having things that create more choices and less obvious 'correct' plays is generally good).

    Because if a recently unhooked survivor purposely tries to bodyblock the killer, and the killer hooks them, a lot of players want the killer to be punished for tunneling. It's ridiculous.

    That was never in the game while old OTR was around

    We have no idea what version we might get in the future.

    You've gone from a statement about weaponizing being bad to that some players might want something. That has nothing to do with the merits of old OTR.

  • BigKingWoof
    BigKingWoof Member Posts: 13

    Did I ever say that OtR made you invincible either? Because I certainly didn't. Your argument was for anti-tunneling, not prolonging the chase. You never said anything about prolonging the chase until now. Along with saying "You can't add certain killers into the mix" is moving the goal post, and I'm not going to waste my time any further.

    I sincerely hope you have a good day, and please take care.

  • DaSonic
    DaSonic Member Posts: 45

    You know what sure, by your definition DS also isn't Anti-Tunneling then. Have a good day.

  • ChaosWam
    ChaosWam Member Posts: 2,084

    I was never a fan of it having such a long duration of endurance but this…

    It didn't deserve this kinda treatment.

  • Mandy
    Mandy Administrator, Dev, Community Manager Posts: 24,617

    I know this discussion has been closed, but I wanted to reassure you that we're already looking at Off the Record and will hopefully have some changes lined up for the 2nd Bugfix Patch.

This discussion has been closed.