http://dbd.game/killswitch
Off The Record nerf 🤣
Not only all the anti tunnel mechanics were reverted, OTR (one of the few anti tunnel perks still in the game) is nerfed, having its Endurance stats removed
It's unbelievable
Comments
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I hope this just a mistake in patch notes. I need to test it in game
2 -
They really nerfed it. It doesn't give you endurance anymore
26 -
Wait they didn't postpone that?
That perk should not get changed until the anti tunnel is in the game
31 -
haha classic
7 -
YOU WILL GET TUNNELED BY THE NEW KILLER AND YOU WILL LIKE IT!
33 -
Tenacity also has been nerfed going to 25% faster crawling speed instead of 50% and loses its ability to recover and crawl at the same time.
It's hilarious how they revert the changes for anti tunneling and slugging, yet still nerf some of the perks that helped against that leaving anti tunneling and slugging in an even worse state than before. Like please tell me these were mistakes. Please.
40 -
PRETTY GOOD JOB SO FAR!
20 -
Oh dear… That's half of my anti-tunnel build gone (along with MFT, which is now useless to use in combination with it since you can't use OTR's endurance to activate the haste anymore).
Well, that's me avoiding Survivor until the Halloween event then, because I'm not hitting that DS skill check with my 40 year old reaction times. This has got to be an oversight.
18 -
Crazy.
7 -
Good, OTR was very broken. 3 perks effects and 80s endurance used to tank hits.
-55 -
It was pretty annoying when used for that I agree, but there were way healthier adjustments they could've made to help prevent that instead of absolutely butchering it like this. This new version's not even well thought out since you still leaves pools of blood so the new effect is genuinely worthless.
8 -
OTR was a side grade. You lost endurance, but gained leaving no scratch marks. This is less abusable now, but still protects you from tunneling.
The Tenacity changes make no sense, however, because they obviously were being made due to the base kit changes that are no longer being added.
-33 -
Dude the killer is gonna wait 10 seconds to down you
17 -
Unbelievable. Stocks in DS are about to sky rocket.
16 -
OTR was the only half-decent anti-tunnel perk and now its useless. Crazy how they do this after that carpet pull of an anti-tunnel update. They REALLY want us to get tunneled.
17 -
Hope got nerfed too btw, i've said it before anything that buffs endgame for killer is UNINTENTIONALLY buffing tunneling idk how BHVR can't see that.
More killers gonna start running endgame builds overall and its so good in combination with tunneling.
Actually crazy how bad this patch is for survivors, weren't they gonna also change road life I swear I saw them say something about that, that perk is ass atm its a joke actually.
13 -
If the Killer did not have eyes, perhaps it would.
At least OTR gave you a hit tank prior, now all the Killer needs to do is ride your ass for ten seconds and then down you.
There were better ways to fix the abusability of the perk. I don't understand why the pushed this and Tenacity to live when the Anti-Tunnel/Slug update was delayed.
22 -
OTR is actually just useless now. If the Killer tunnels you losing scratch marks won't do anything, they will just wait 10 seconds and back on the hook you go. It's hilarious how out of touch this is.
20 -
Name a better way to fix the abusability of the perk. How do you give a survivor endurance without allowing them to use that endurance to take a protection hit?
-20 -
Push the Anti-Tunnel Update to live with changes instead of pushing just the perk nerfs.
21 -
With how rampant tunneling is lately, this is just the icing on the cake.
13 -
It fixes the problem where survivors were weaponizing the endurance effect against killers that were trying to chase someone else.
DS still needs to be fixed so it can't be weaponized, but this is a good start.
-36 -
This take is really bad, Off The Record isn't a weapon lmao any survivor using it that way is just wasting the most precious resource in dbd (TIME) can't do any gens, can't heal still gotta mend after getting hit.
DS cant even be considered a weapon unless you tunnel bro and its more like a pepper spray lmao.
32 -
Survivors were absolutely weaponizing the endurance effect of Off the Record, by aggressively bodyblocking against killers that were trying to chase someone else. Endurance effects are just too exploitable, and should be minimized.
And seriously, I don't care at all if OTR survivors can't repairing or initiate heals. Because if their goal is to weaponize the perk, they don't need to do either of those things.
-22 -
I literally explained why Off the Record as a weapon makes zero sense, it's very inefficient just say you want to be able to tunnel without any repercussions at this point if you were talking about Styptic I could see your point about endurance but saying Off the Record is used offensively is a problem is actually just a skill issue or you want to be able to tunnel tbh.
Endurance can be problematic but saying Off the Record is an offensive tool is just a really bad take dawg.
15 -
Ah yes "weaponizing" a perk where you need to be actively useless for 80 seconds and don't progress the game, crazy good weapon there.
24 -
Your explanation of "it's very inefficient" is invalid. You can explain it 5 times, and it would be incorrect 5 times.
If tunneling is bad, then we shouldn't have things in the game that encourage recently-hooked survivors to get in chases with the killer.
-27 -
I´m not going to play as survivor more. I´m tired to tunnelers killers and we can´t do nothing now.
23 -
OMG REALLY? Theres no way
Thats even worse
12 -
Huge strawman argument.
Survivors that were weaponizing OTR, weren't literally doing nothing for 80 seconds. If a killer is in a chase when the OTR survivor is unhooked, then the OTR survivor was potentially getting healed, and then would immediately run towards the killer to try to interrupt the chase.
-21 -
Dawg what even is this game?
9 -
You know what you can do in that scenario? Hit the survivor. Cancel their perk and hey at that point, chase them since they brought it upon themselves. Pretending like they don't exist because you are scared to hit into endurance is just a bad play.
You unironically would rather have that person do close to a full gen than to run after you in the hope of blocking you? Be real.
18 -
What does that have to do with the price of tea in China? Fully healed survivors with endurance is useless it just puts you in the injured state+ mending. It means not only are you chasing 1 person 2 other are uselessly healing so the OTR person can take a protection hit? Why even heal.
7 -
I'm hoping for the day No Mither becomes meta. Then people will bring Resilience and just do gens likes its no tomorrow
I wanna see the killer's main reaction
5 -
Sooooo, you know how endurance works with healthy survivors, right?
Unless the healthy survivor gets hit with an one-shot attack like Hillbilly's saw, the survivor gets injured, keeps the endurance effect, and is NOT in the deep wounds status effect.
-19 -
Let's look at the times here.
Survivor is unhooked and killer is in chase with another survivor. Survivor needs to get healed, run over to the chase, and take two hits (not to mention if the killer chooses to tunnel this survivor, something the survivors have no foreknowledge of, the whole idea is moot).
If the chase ends before the survivor can reach it, then the survivors would have been better off doing gens.
If the survivor just eats two hits directly in a row, not much time was gained.
If the killer has an insta down, or the ability to get around the block, the survivors would have been better off on gens.
If more than 80 seconds go by, then the OTR was irrelevant and the survivors would have been better off on gens.
So in the window where the survivor can heal, interrupt a chase to take a hit, continue the chase, then take a second hit before the timer elapses, all while giving up time they could be on gens, and now are a target for the killer as they have no other protections and would be, in a best case scenario, going onto death hook.
Sure, that happens occasionally, with a ton of risk. If they pull it off, good for them. Having difficult to pull off actions that carry risk/reward are fine. The issue with tunneling is that it doesn't have any of the above level of skill or risk.
10 -
Lmao. I'm honestly laughing at how killer biased BHVR is.
29 -
The patch that was initially supposed to put a stop to tunneling as the dominant strategy now only makes it easier and further incentivizes it.
Bravo, BHVR.
36 -
Having difficult to pull off actions that carry risk/reward are not automatically fine. It's not even that difficult when survivors are using voice comms to coordinate everything.
By that logic, it's completely fine for killers to slug all 4 survivors, because it involves a lot of skill and risk.
-20 -
Having difficult to pull off actions that carry risk/reward are not automatically fine.ÂWho said 'automatically'? You ignore everything up to that point and then add a word in on top of it.
It's not even that difficult when survivors are using voice comms to coordinate everything.It's easy to say something is easy, but I actually laid out everything that would have to happen and I'm probably missing a few additional things that could derail it.
In this thread you never give a reason why OTR to body block is actually a problem. You just say weaponizing as if somehow the survivors doing things is actively bad.
By that logic, it's completely fine for killers to slug all 4 survivors, because it involves a lot of skill and risk.If you only think about one thing at a time, sure. But there are obvious other issues come up with all 4 survivors getting slugged that make for a bad game.
9 -
Am I sleeping guys or what?!
9 -
I would get it if they lowered the endurance from 80 to like 40-60 range and gave it new effect but this looks like they forget.
2 -
"Sure, that happens occasionally, with a ton of risk. If they pull it off, good for them. Having difficult to pull off actions that carry risk/reward are fine."
How am I supposed to interpret the above sentences, if you aren't literally saying that weaponizing OTR is fine because it's difficult to pull off, and has risk/reward?
And I've already said that perks having endurance effects is bad, because recently unhooked survivors should not be encouraged to run towards the killer. That is not the intention of anti-tunnel.
Current OTR is way healthier for the game because it actually helps a recently unhooked survivor to actually escape a chase from a killer, which is what anti-tunnel should be doing. Current OTRE is also much better for scenarios where the killer is tunneling off the hook, because previous OTR could just get the endurance effect removed during the basekit endurance timeframe.
-18 -
How am I supposed to interpret the above sentences, if you aren't literally saying that weaponizing OTR is fine because it's difficult to pull off, and has risk/reward?I am saying its fine. Nothing in my last post said it wasn't.
I pointed out your use of automatically and acting like this was the only logic that would be used to evaluate game elements was incorrect.
And I've already said that perks having endurance effects is bad, because recently unhooked survivors should not be encouraged to run towards the killer. That is not the intention of anti-tunnel.Why not and when has BHVR said that it wasn't their intention for it to be used like that (not that's its really relevant as a discussion about what is a healthy game and what is creator intent are different discussions)?
Survivors should be able to work together, to take hits for each other, to run toward the killer. Otherwise the game would quickly grow stale from lack of interactions. There's nothing wrong with a perk that allows that and some perks encourage it explicitly.
Current OTR is way healthier for the game because it actually helps a recently unhooked survivor to actually escape a chase from a killer, which is what anti-tunnel should be doing.Â'which is what anti-tunnel should be doing'
This is viewing things with an absolutist lens. There is no inherent reason a perk can't do one primary thing but also have other possible uses.
It's a self-fulfilling argument, because the perk is referred to as anti-tunnel, it must only be anti-tunnel. That has nothing to do with what is actually a healthy game, its just arguing that perks have to fit perfectly into assigned categories (instead of what phrases like anti-tunnel mean, general descriptors for the perk's primary usage).
Current OTRE is also much better for scenarios where the killer is tunneling off the hook, because previous OTR could just get the endurance effect removed during the basekit endurance timeframe.For the sake of argument, let's presume this is true.
It has nothing to do with the now old version of OTR being a problem. It's shifting the argument. Saying this version might do something better still doesn't explain why the old version was problematic.
6 -
Most tunneling killers just proxy camp anyway, which makes the entirety of the perk's effects largely useless without the increased endurance effect. Even if the tunneling killer is somehow out of sight when the unhook happens, the perk doesn't even prevent pools of blood from forming, which again makes the entirety of the perk's effects largely useless.
6 -
The OTR nerf isn't completely removing the ability for survivors to take hits for each other. It's just taking away the ability to weaponize the perk.
Survivors can still do all those interactions.
-16 -
That is not the intention of anti-tunnel.
Where does it say OTR is an anti-tunnel perk?
3 -
Are you really trying to argue that OTR isn't an anti-tunnel perk?
-9 -
Where in the description is it designated as such?
5 -
That isn't a requirement.
-9