Impressions about the new Michael
Today, a teaser for another Halloween game was released. Since it follows the gameplay style of the Jason game, it didn’t feel very fresh, but I still found it better than the new version of him in 9.2.0.
It’s been quite a long time since his release, and I can understand the attempt to adjust his abilities to fit the current Dead by Daylight. However, I believe his completeness remained consistent from his release up until version 9.1.2, fitting the game perfectly without compromising his image.
To put it bluntly, this change is nothing but crap. I can’t understand why you would tarnish such a great character like Michael Myers in this way.
Bring him back to the way he was before. This is my greatest request and also a demand. However, if I were to deliberately suggest improvements, there are three points.
1: Remove the cooldown for mode switching.
2: Allow mode switching even when the gauge is full.
3: Increase the gauge fill speed for the one-hit attack, or extend the attack range of the one-hit."
That’s all. And one more thing: while waiting in the killer matchmaking queue, I can no longer allocate BP to other characters. Fix it.
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