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I can’t believe survivors are ok with being treated like this

245

Comments

  • Anti051
    Anti051 Member Posts: 881

    (Gets unhooked), (OTR activates), (gets healed by rescuer in under 10 seconds).

    "Wow, I've still got 70 seconds of invincibility! I'm gonna go screw with the killer for perk value!"

    (Body-blocks killer in another chase), (Gets exposed by Ghostface), (purposely takes the hit but doesn't go down due to OTR god-mode).

    Killer ends up getting significantly punished by the abuse of a so-called "anti-tunnel" perk.

  • I_Cant_Loop
    I_Cant_Loop Member Posts: 2,276

    Thanks for the offer, but I’m good :). I was mostly trying to make a point to the forum members who so often claim how easy playing killer is but have never provided any evidence that they actually play killer themselves.

  • I_Cant_Loop
    I_Cant_Loop Member Posts: 2,276

    There have been like two people, ever, who actually responded when I posed this challenge to them. Even just taking a simple screen shot and posting some killer stats would be sufficient in a lot of cases. There are some forum members who tend to be more sympathetic to the survivor side but very clearly play a lot of killer as well, as evidenced either by their knowledge or actually posting their stats. I respect that a lot.

    What really grinds me is the folks who come here with the sole purpose of stirring up “us vs them” toxicity, using literally every single post or comment to demonize the other side, claim that BHVR loves the other side and hates their side, etc. It’s super toxic and divisive but I suppose as long as it’s not breaking forum rules, nothing we can do other than try to call them out on it in a respectful way.

  • VibranToucan
    VibranToucan Member Posts: 674

    I am on the same servers. These times can vary very quickly. The website has social media where they leave a log. On Dublin for example, just 16 hours ago Killers had 6 seconds and Survivors 3 minutes. Just one snapshot doesnt show the general trend.

  • VibranToucan
    VibranToucan Member Posts: 674

    "But we have tested them now and so far, in their communication, they haven't made any mention of a reversion. This isn't some 'oopsiedoodle' by the dev team, they consciously decided to gut these perks."

    There is a difference between PTB, and live. There is a reason they put Clown on this PTB instead of just adding slower yellow activation time to live.

    "I don't think I said that.

    Devs kinda did though."

    The post has said this. And by saying that you think the devs did say they do Killer sided patches you admit that you believe that too. Based on two perks being changed.

  • Firellius
    Firellius Member Posts: 5,472

    It was recently pulled up again, but it's the 60/40 killrate balancing. It was in a patchnote announcement.

  • cogsturning
    cogsturning Member Posts: 2,240

    People say this about the queue times, but the killler queues in my time zone at night are instant. There's often a bonus on killler. That's when all the friends are partying up. It's the ability to play with friends that's keeping the role alive. If something bugged out with he partying system and no one could join together the game would then collapse. I don't see there being enough people willing to endure soloq to keep it afloat.

  • cogsturning
    cogsturning Member Posts: 2,240

    I get it, I just haven't experienced it despite hearing about it a lot, and I play just about everyday, somewhere between 5pm and 5am. My survivor matches tend to take longer to queue up. Maybe it's my region's server idk.

  • Monlyth
    Monlyth Member Posts: 1,099

    Easier than Survivor? By what metric? 70% of Survivor gameplay is literally just running from Point A to Point B or holding M1. You can be terrible at running the Killer or countering their power and still win pretty regularly as Survivor- I do it all the time.

    You have no such luxury as Killer. Your objective isn't an inanimate object on the map that you hold M1 at- your objectives will actively run away from you and drop pallets on your head. If you can't win chases, you'll invariably lose badly.

  • kosaba11
    kosaba11 Member Posts: 312

    That's fair. I normally play during peak hours when I play Killer (I'm usually doing other things at night, like the current patch of HSR, for example), so I experience it quite often. The shortest amount of time I've found a match was 5 minutes, while the longest was about 10 minutes - to be honest, I thought my wifi had crapped out or something and it hadn't told me when that happened.

  • Monlyth
    Monlyth Member Posts: 1,099

    My kill rate is similar, but I've almost never felt like a Killer match was actually easy. I had to work for those kills. If at any moment I wasn't paying attention or I made a mistake, it'd cost me.

    Whereas in many if not most of my Survivor matches, including the ones where I escaped and/or we got 3/4 people out- I felt like I could basically just turn off my brain and hold M1 for the majority of the match.

  • Monlyth
    Monlyth Member Posts: 1,099

    Just because a role wins more often doesn't make it easier.

    Shin Megami Tensei 3 often feels hard because you will lose quite frequently (Especially on the hardest difficulty), but as I continued to play, I realized that a lot of your defeats will be due to random factors entirely outside of your control.

    It's common for a random encounter to kill your character on the first turn, before the player even has a chance to fight back. And it's often possible to make no mistakes when preparing for or playing a boss battle, but still lose because the RNG was feeling unmerciful.

    Does that make SMT3 a difficult game? Being defeated by random BS through no fault of your own? Because that's largely what makes playing Survivor "difficult", especially in solo queue. It's a team game, and a lot of the time you simply have to hope your team doesn't let you down, even if you played the game virtually flawlessly.

    Besides, DbD has had a near-60% kill rate throughout almost its entire lifespan. So using your logic, has Killer always been almost exactly as difficult as it is now? Have all the myriad changes to both sides throughout DbD's entire history had no significant effect on the difficulty of playing either role? Does that sound credible to you?

  • Monlyth
    Monlyth Member Posts: 1,099
    edited September 2025

    Okay? So are you going to address anything else that I said?

    Is playing a slot machine "difficult" because you're more likely to lose than to win? Because pulling a slot machine's lever has about the same level of difficulty as holding M1 on a gen.

  • Monlyth
    Monlyth Member Posts: 1,099

    Saying "artificial difficulty is still difficulty" is twisting the definition of "difficulty" to be almost meaningless. Again, by that definition, playing a slot machine is difficult.

    Survivor takes skill to win in the same sense that killers like Cannibal, Legion, and Wraith take skill to win with.

    Most of Survivor's basekit abilities are easy to learn and not very difficult to master. Again, 70% of Survivor gameplay is literally just going from Point A to Point B and holding M1.

    The challenge of playing Survivor (Much like playing an easy-but-weak Killer) at higher skill levels mostly comes from working around the built-in limitations in their kit and squeezing out little advantages from the few places that do allow skill expression. Doing gens and healing takes roughly the same amount of time whether you're a new player who's just learned to hit skill checks or a tournament-level Survivor. So the main difference between a good and average Survivor is the other 30%- running the Killer, doing saves, doing bodyblocks.

    So which is more difficult- a role that needs to play skillfully roughly 30% of the time, or a role that needs to play skillfully roughly 80-90% of the time? Because about the only time a Killer doesn't need to be expressing their skill in some way is when they're carrying a Survivor to the hook, downing someone out in the open, or camping the hook during the endgame.

    There's almost always decisions to be made- where to patrol, who to chase, how to run a loop, how to use your power, when to lunge, whether to break or leave a pallet, whether to slug or hook somebody, whether to proxy camp or commit to a new chase, whether to kick a generator or keep moving, whether to tunnel or spread hooks, whether to leave a Survivor with an injury or commit to a down, whether to hit a bodyblocker or try to path around them. And the answer to all of those questions will vary depending on the circumstances the Killer finds themself in.

    A Killer easily makes hundreds of little decisions in real time throughout a match, at almost every stage of the game. Whereas a Survivor, for a significant percentage of the match, will be doing nothing but holding M1, keeping an eye out for the Killer, and keeping an eye on their HUD. There's no real decisions to be made, apart from planning your next move after your current task is done.

    Saying the latter is more difficult is patently ridiculous.

  • Monlyth
    Monlyth Member Posts: 1,099
    edited September 2025

    Well, ask yourself why pre-nerf Dead Hard was so popular and powerful, even at the highest levels of play.

    Even a single extra health state can decide the outcome of a match, particularly against Killers that already struggle to get hits in a timely manner. When you're playing Killer, every second counts.

    This is also one of the main reasons why overtuned healing perks like pre-nerf Circle of Healing were a problem, by the way. When Survivors can consistently heal injuries faster than the Killer can make them, things get pretty brutal for the Killer.

  • Monlyth
    Monlyth Member Posts: 1,099
    edited September 2025

    It's not god mode, but you wouldn't know it from how some Survivors use it. Survivors tend to play a lot more boldly with OTR than without it, I can tell you that. One factor in that is that instead of being injured and needing to heal, Survivors only get Deep Wounds and need to Mend after taking an Endurance Hit. And since you can Mend yourself without assistance, it generally takes a lot less time than healing.

    To understand how impactful an extra health state can be, though, I think it's helpful to think about how snowbally DbD is as a game, how small advantages can compound to have a big impact.

    Let's say for the sake of argument that it's the start of the match, the first survivor to be chased (We'll call him David) has Endurance (e.g. From pre-nerf Dead Hard), that the Survivors split perfectly on gens, and that once a chase has started, it takes 15 seconds per health state for the Killer to win the chase.

    So, the first chase starts. One survivor is being chased, and the other 3 are all doing their own individual gens. So, how much time does David's one extra health state buy for David's team? Since it takes 15 seconds for the Killer to take a health state, that's an extra 15 seconds before David's team has to go unhook him (Which means one of them has to stop doing gens), and an extra 15 seconds before the Killer starts chasing someone else (Which pulls another one of them off the gens).

    So, David's Endurance bought his team an extra 15 seconds where the rest of his team is free to do gens. So, that's a total of 45 seconds of gen time. That one use of Endurance cost the Killer half a generator.

    And that's being generous with the chase times- 15 seconds is a pretty short time for most Killers to take a health state, and there's no guarantee the Killer will be able to finish the chase after Endurance activates- the Survivor might make it to a strong main building thanks to the Endurance and force the Killer to drop chase.

  • Rokku_Rorru
    Rokku_Rorru Member Posts: 2,796

    Are you sure about that:

    image.png

    Coz its still like that. This is one of the rare days the extra server is on too

  • VibranToucan
    VibranToucan Member Posts: 674

    I am sure. If you keep checking at the same time of day, it's going to stay the same. In the late evening for example killer reguarly goes down to 6 seconds. https://bsky.app/profile/deadbyqueue.bsky.social/post/3lzts6ooyd32j

  • Milkymalk
    Milkymalk Member Posts: 264

    Let me rephrase that:

    Billy and Spirit have a very high skill ceiling, making them good when the killer player is good, and terrible if the player has not practiced them a lot. They are powerful, but hard to pick up because you need a lot of experience with them. Unless you focus on mastering them or play really a LOT, they are weak (in your hands).

    I have been playing DBD since pre-nurse, but never really touched Billy, back then I played mostly Trapper. Yesterday I took a swing at him. It took me several matches until I realized that he is basically unplayable without the Counterweight add-on, and that's just pre-game decisions. Misuse their powers one times too often, and you lose the match with no comeback because it costs you so much time and can end you up in the wrong corner of the map.

  • Monlyth
    Monlyth Member Posts: 1,099

    You have to identify the right gens to work on… and then you spend 90 seconds standing still, holding M1 and making no meaningful decisions.

    You have to identify and break a 3-gen… and then you spend 90 seconds standing still, holding M1 and making no meaningful decisions.

    You have to rotate correctly… and then you spend 90 seconds standing still, holding M1 and making no meaningful decisions.

    If you genuinely find that difficult or stressful, maybe video games just aren't for you.