http://dbd.game/killswitch
the most effective way to reduce the gap between swf and solo?
in game chat = survivors can communicate in game using added text and/or voice chat
would it break dbd or be a huge step to a better game long-term for all players?
Comments
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Considering its the only difference, yeah that'd instantly close the solo-swf gap.
But we cant have comms become part of the game and thus subject to balance. People need their comms to stay the legal cheat/bonus it currently is. /s
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make some aura perks base kit. Like kindred without reading killer aura, emphaty and emphatic connection (but within terror radius of the killer), always highlight aura of 1 gen for survivor and analogue of troubleshooter (also without killer aura read)
I think starting with this at least def should help.
For adding some resemblance of chat BHVR must introduce really strong but fair moderation and I don't think that actually possible
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Just pick solo perks and get a solo mindset. You feel like you are never getting unhooked? Consider Kindred.
Gens too slow? Prove Thyself
They are scared of the killer? Get a key and bring a killer to where they are and kill them. Use the key to open a hatch and win
Dont be to empathetic towards randoms playing solo.
Once gens are finished its all about yourself
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I'll be honest: Judging by the aftergame chat, we would hear nothing but Russian all game long. Case in point: Any FPS game with ingame voice chat.
Also, I expect you to play the game, not type and flame during the match. Nonverbal communication is a big part of the game.
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I don't believe this would really help, it would just make it worse.
You really want to see players writing essay of what they don't like instead of working on gen?
And voice chat will definetly get used to insulting other players instead of call outs , or just turned off permanently.If you want something that would help, then I would go for chat wheel, so you can tell predefined messages quickly.
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This wont solve the issueand wont be enough, coms are true strenght of swf the ability to shareinformation between players which they wouldnt normaly know and were clueless about many things, no info perk will make soloq be able to make strategies like endgame saves,flashlight/palett saves or pinpoitnt killers whereabout or his traps, some perks can but wont give the info to other 3 players unless they are on coms.
This is just facts which cant be denied if you want to close the gap them some voice chatt or push to talk option are only solution which is very simple and effective.
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You will se what are others doing but swf on coms canmake it way better without kindred, they just tell each other what will who do and have far better options than soloq with aura read, they know who has which perk so they can pull save base on perks, soloq can know it too with some feature but they cant make strategy with that.
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Dont be to empathetic towards randoms playing solo.
Once gens are finished its all about yourself
This selfishness is exactly why people don't want to play soloq.
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At most i can just see a pinging system with number keys. Like an automatic bubble that pops up from the survivors portrait that says "killer is camping" or "need healing" or "going for unhook". Just little things like that, is enough. Voice chat would make survivor uncomfortable to play as the benefit of discord is that you know the person you are talking to, being forced to talk to other people in a game with so much drama and moment to moment mistakes, and trolling, bming etc will cause a lot more harm than good. And sure the alternative is "just don't use the voicechat then" but thats not going to stop other people from swearing at you at every missed skillcheck or wrong turn in a chase, all thatl do is allow them to yell at you with no defense against it. And muting others would simply make the voicechat meaningless as players wouldnt know who can hear them and who can't anyway.
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Well I play solo long enough to know that randoms rarely try to unhook me once all generators are powered. After many encounters like that I decided to be selfish. I do some exception when some surv was really helpful - didnt fail skill checks for example.
Other than that for all those scary little morons hiding in bushes whenever they hear terror and are instantly terrified, ######### who fail skill checks even when killer is 5km away and chasing others or dumbasses dropping god pallet in the shack - rot on the hook
-1 -
”At least start with this” - kinda important. You can’t throw voice chat or other comms for the game which existed 9 years without it and expect this wouldn’t cause some mental breakdown for half of community
Endgame chat showed enough that before improving moderation DBD can’t afford direct comms yet. Every change should be gradual
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- Except at a competitive level (that's another story), communications aren't necessary if the 4 survivors are really experienced, are 100% efficient with gens, and can do a decent loop (you don't have to be exceptional at looping). The problem with this game is the completely non-functional MMR. If you don't believe what i just said, watch any survivor main in streaming ... when they are in premade 80% of the time they are not on Discord but they still make amazing plays and escape quite often
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It might be a regional thing. I have seen barely any Russian in my matches of all time. And also russian toxicity only really exists in counter strike because its a staple over there. I don’t think that the dbd community is nearly as toxic as it’s made to seem. And there are far more benefits to in game chat than one con. That being some people may use it for flaming. Which is an issue that can easily be solved by implementing punishments for chat abuse and adding a mute button. Personally i wouldnt care that one teammate will call me a noob only to be never heard of again afterwards because i muted them.
Your ping system idea sounds good to me. it’s not as powerful as talking but it may work better for the general DBD playerbase than an outright text/voice chat.
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That's still a proportional buff to SWF, you cannot have basekit buffs to survivor without basekit buffs to SWF. It just makes communicating and coordinating ever easier for them and they now have visual aids to help on top of voice chat. A reduction of errors due to all the hand holding is still a good sizable buff to them, they can still mess up alot of the time, they are still only human. You just amplify their natural advantages.
A SWF would even use these features better than randoms in solo q ever would.
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As person who playing in coordinated sfw sometimes I can tell that’s won’t affect teams who are already hard to go against when you play as killer. It’s not really reducting errors - just encourage effectiveness. Aura read of each other doesn’t provide some 30 sec of endurance or other bs, but provides opportunities to feel they are in team, playing… well, in team
Let’s be honest - if we talking about skill, solo Q deserves some base kits for aura read of each other, and it’s hard not affecting sfw because they aren’t separated. It’s pretty fair if it’ll be a tool for Solo q that won’t deny some of their opportunity to play such situations as well as some sfw. I don’t find it problematic as killer main myself.
Game is no more balanced for solo players. It’s balanced around team play and I found it more fair than when game was just released. U can’t really carry whole team if other 3 are potatoes anymore. But solo Q was a lil fell behind over it - because they didn’t receive meaningful compensation, while MMR still trash. Many people can literally stuck in cycles of lose matches because someone continuously sabotage in random team. And they need tools, until our community will be ready for actual comms. I prefer this system to any anti-tunnel, because at least it’s not putting me in line as when I play killer and don’t provide direct boring instruction of game pace0 -
Theres SWFs of varying degress of skill, it definately buffs the worse ones that are prone to errors, which in turn creates more SWFs that are harder to go against in general, but it equally buffs potential efficiency for any SWF.
I think we're getting to the point where if you want to make sweeping changes (aka buffs) to core basekit for the sake of solo q, queues are probably gonna have to be seperated so buffs intended for solo q are infact only for solo q. Otherwise you still have to balance every game for SWF which means more and more killer compensation, which just continues the stupid power creeping of basekit features. Which is why im against continual basekit buffs as the game is set up right now.
But ultimately, nothing will really work in any game ever where your teammates are potatoes and throw, because most problems are generally created by players not game mechanics.
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I doubts it’s possible to separate queues in such sense
I also can’t imagine some stuff that will affect solo q only without side buff of sfw.. and well, will be actually impactful for QoL. Only perk preloadout, maybe
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I could send you a few screenshots I pasted into ChatGPT to have it translate the chat to me ;)
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