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So this is what happens when the threat of anti-tunnel doesn't exist

jamally093
jamally093 Member Posts: 1,991
edited September 2025 in General Discussions

Killer after killer tunneling. Yes the anti-tunnel was terrible but it was a threat that said "Hey keep screwing around and this is what your gonna deal with." Since the new killer all I've been getting is tunnelers and as much as the mods here and devs don't like people DCing...fix tunneling many people have suggested ways to prevent tunneling yet no you don't listen how about this...here's a post I made that is supposed to be a suggestion for an anti-tunnel...I might be garbage but it's something.

Anti-tunnel is something has exists not to punish everyone but to punish those who want to ruin the game for others. Your not in the e-sports and a 3k is still a win. So what's the point of tunneling…so what if you got no kills but a nice amount of hooks.

Comments

  • AbsolutGrndZer0
    AbsolutGrndZer0 Member Posts: 1,863

    I say this with all due respect as someone who is terrible at looping and tends to both go down quickly and get hooked 3 times many times before everyone has has even 1 hook… Learn to loop and not go down, and the killer won't tunnel you.

    In other words, if you are bad at the game, why wouldn't the killer take advantage of that? They shouldn't be punished for you (or me, I fully admit I am bad at survivor) being bad at the game.

  • AbsolutGrndZer0
    AbsolutGrndZer0 Member Posts: 1,863
    edited September 2025

    Yes, because that's most efficient. Like I said, I regularly get tunneled, but that's because I can't loop like some of my friends. My friends who can loop a killer for 5 generators? Guess why they don't get tunneled? If they do what you say here, then my friends will take the killer away and they will get the slugged survivor back up and everyone healed and the killer still hasn't caught the person they are trying to tunnel.. or they do... but either way the rest of us are healed up and ready to go back to generators.

    Also, for a laugh…

  • Brimp
    Brimp Member Posts: 3,555
    edited September 2025

    The problem is there's too many uncertainties. The new killer is extremely good at tunneling yes but its more a necessary evil to even ALLOW weaker killers to do even remotely well. They tried to give incentives and forced punishments, and they turned out as well as you expected. There's no one all "fix" for tunneling and there should never be one cause that's a fundamental thing the game NEEDS.

    It's like recently where they shrunk maps but in turn removed a LOT of dead zones when that was a thing that NEEDED to be there. Now every chase is guaranteed pallet chaining if you don't have a good enough power between tiles or even in tiles. This in turn FORCES more killers to tunnel as every first chase now WILL be very long if they have the littlest semblance of how to run a killer.

  • Abbzy
    Abbzy Member Posts: 2,358

    Killer will target always the weakling from survivor team and its logical its easy down and preasure. Getting better or having longer chase or being positioned near strong loops is one of few ways how to get killers attention from you.

    Now if you play mediocre killer or lower and sometimes even with strong killer you can have hard time because you get matched against players you shouldnt get and its not because you made your mmr higher as some people spread here (mmr will give you people in your bracket and theycan have far more experience and higher mmr number but you are in same bracket so people with 1k hours can face 8+ k hours players if there are many people in matchmaking ques so they dont have to wait same que times as killer in 2v8 for game),sometimes not tunneling in current state is punished because you dont have those base buffs for each unique hook same as survivors dont have better antitunnel which is bad for both sides one doesnt get rewarded for playing more longer game without tunneling orther doesnt get solid protection against those which want to play shorter game with higher chance.

  • Abbzy
    Abbzy Member Posts: 2,358

    Somethimes people tend to use this but survivor has his first game and can be caught off guard but in general its someone who is not that great at chase. Balancing ghis is impossible because finding survivors with same skill is very hard and not all of them can use shack the same in the match when palett is used so there will be always someone weaker who is worh to chase and prioritize compare ti other survivorsin the match. There are almost always chase me bro survivors which are better to be ignored.

  • Abbzy
    Abbzy Member Posts: 2,358

    Most of people which claim they can loop killer for 5 gens just hold w and predrop, chaining strong loops and this isnt hard to do against more m1 oriented killers and its effective if their teammates spread on gens if they dont do gens then many strong paletts are gone for late game.

  • tes
    tes Member Posts: 1,223

    I would like to say if your friend will equip something as Shoulder the Burden, killer would be in lose lose situation anyway. I just using it for one week… and I can’t say how many times it just defined some tie or win

    One stealthy guy with shoulder the burden is silent nightmare for any killer who get used to solo Q. I don’t know why people so afraid to use this perk

  • SpringMyTrap
    SpringMyTrap Member Posts: 752
    edited September 2025

    Threat of anti tunnel is not something killers should have to worry about either.

    Best designed anti tunnel is the kind of anti tunnel that makes tunnel out not run into the killer in the first place.

    edit:

    already multiple replies "well actuwally killers have gazzilion aura perks and thats why we must have aggressive anti tunnelling" has it ever occurred to y'all that this is why anti tunnelling should hide auras??

    Post edited by SpringMyTrap on
  • jamally093
    jamally093 Member Posts: 1,991

    I think it's due to now the killer seeing hook states...they see you got it instead then boom they know okay I can just chase you out of the match since your exposed if I get there early or I just can get you out since you have 1 or 2 hook states left.

  • littlehoot
    littlehoot Member Posts: 157

    Well after just being scolded by a killer in endgame chat for "using anti-tunnel offensively" and that being the reason that we can't have any better anti-tunnel mechanics, after I came out of basement after being unhooked, saw the killer at the top of the stairs, panicked and ran behind a counter and into a wall cornering myself, then had to obviously go back around the counter and in doing so took a BT hit from the killer.

    I got scolded by a killer for weaponising anti-tunnel—which we don't have yet—for bonking into a wall.

    Which seems to be the cherry on top after the aggressive increase in tunnelling and slugging I've seen in games lately. At this point I'm feeling very done with the way the devs are handling this, and the way issues only seem to be taken seriously when they negatively impact killer players.

  • Shinkiro
    Shinkiro Member Posts: 394

    Yeah there's are too many issues and discrepancies within the game and roster to have such drastic anti-killer measures that were proposed. The ideal balancing for killers is realistically A tier, which arent massively hindered by core game changes. We'd need every killer to be at that level before sweeping changes can be made across the board or most of the roster is just unplayable or just frustratingly unfun to play and will see little play while most people flock to the strongest least impacted killers to actually enjoy the game.

    The rate the game is going all future killers are gonna have to have mobility, catch up mechanics, slowdown mechanics and some anti loop all in their kits in varying degrees to be viable. You can see this trend with ghoul and krasue, more killers are gonna have to release at A tier strength and i think BHVR might know it too. Killers will have to be stronger and easier to play if survivors want to demand more and more hand holding and thats the trend they have started to set in the last couple releases.

  • Abbzy
    Abbzy Member Posts: 2,358

    Sometimes you can find the “weaklink” survivor first its just the matchmaking magic to get lobby with players around your hours and skill level but for varius reasons you get there guy with less hours like to 500 hours which can be seen in chase that he is the one but I dont hardcore tunnel them first, sometimes I two hook them but only if I chase some other survivor and they run into me or are in corner of the msp hiding so Itske hook but then leave them till one maybe two gens are left but the two must be higly progressed above 50% so I must secure kill the get better preasure.
    I dislike hard tunneling too (the one you see in competetive, just going for one survivor from the start) but sometimes its necessary to get more time and chance to win if you are on few higly progressed gens left with 4 people alive you cant keep spread hooks and expect better result that 2k max if they missplay. From your post I agree with your statement.

  • Coffeecrashing
    Coffeecrashing Member Posts: 5,699

    Why do you keep mentioning the anti hiding measures, when it’s well known they got massively nerfed and they’re currently fairly useless?

    That’s like saying tunneling is 100% fine right now, because anti-tunneling changes were made and then reverted

  • tes
    tes Member Posts: 1,223
    edited September 2025

    Maybe

    But I do trades with it anyway. I will take responsibility of having 2 hook states if trade will happen, but my teammate will be saved, because

    — it buys incredible amount of time for team in a whole

    — teammate might not have DS, but I always equip this perk as well and will try to make my best to waste killer time if he’ll try to punish

    Such downside of this perk isn’t unfair for me, because the way how it can mess up with whole match for the killer making this perks utterly broken. But yeah… u have to be prepared to take responsibility for it


    Sometimes people afraid of doing this, but then they shouldn’t expect game doing this instead of them.

  • squbax
    squbax Member Posts: 1,752
    edited September 2025

    If I find a sable/meg that does down in less than 30 seconds I have found the weak link. You dont always have to check all 4 players to find who isnt aware of their surroundings. With this said, yes a lot of killers just tunnel from the get go and it actually is what makes them lose, however what some person said in the threat is true, if you are a good looper, you will not get tunnel or if you do it will guarantee the killer loses, how do you get better? By being chased, so if you are getting tunneled you can learn how to loop better each time.

    But if the killer doesnt let you do that, join a ladder discord and practice, I promise a week playing ladder will make sure you are better than 95% of all your teamates and tunneling wont be an issue.

  • CrypticGirl
    CrypticGirl Member Posts: 1,490

    Do you know of any ladder discords? (And preferably one that doesn't make you verify your phone number because discord's verification system is trash.) Because I would love to have sessions where I can just focus on looping.

  • I_Cant_Loop
    I_Cant_Loop Member Posts: 2,276

    This 100%. In my experience, when the “target” of tunneling can sustain a decent chase, and the other survivors actually do gens, it’s usually a 1K, maybe 2 if killer has NOED and/or one of the other survivors makes a silly mistake in endgame. And sometimes 0K if the team coordinates the endgame rescue well. But, as you see by the downvotes, a lot of people don’t like to hear that. It’s much less effort to demand killer nerfs and ignore any impact those nerfs have on overall game balance.

  • Nicholas
    Nicholas Member Posts: 2,123

    The problem is that tunneling is too easy and effective, and the game doesn't do enough to discourage it. I don't think punishing The Killer is a good idea. They should be able to tunnel if they want, but make it more challenging to do so. After getting unhooked, the Survivor should gain speed, silence, and concealment from Aura and Killer Instinct, and make it a meaningful number, so if The Killer wants to tunnel, it will come at a great effort and potentially at a devastating cost.

  • squbax
    squbax Member Posts: 1,752

    Nah bro, sable will trigger chase, drop a god pallet and go down all in less than 30 seconds, promise.

  • squbax
    squbax Member Posts: 1,752

    The one I like is the dbdleague one but I dont remember if they needed verificarion.

  • SpringMyTrap
    SpringMyTrap Member Posts: 752

    yeah and I have always said (at least on other platforms) this is a terrible idea.

  • naeveragedjoe
    naeveragedjoe Member Posts: 75
    edited September 2025

    i really like shoulder the burden, but theres a few risks i noticed running it:

    • the perk has to be used cautiously, as it turns both survivors into possible quick downs. using it when already hooked is basically going next
    • it also requires timing, which is not always possible as the other survivors dont know i have it
    • people will often throw the game on purpose when i unhook them with it (thinking it was a bad move or that im trolling idk)
  • tes
    tes Member Posts: 1,223

    Oh yeah, indeed, I met some people who purposefully were around using it for going next

    I had situation, trying to save Ace from basement and proxy camp. Unhooked him, took a hook state. He could easily tank a hit and get out from basement, distracting killer, but instead…? He just run to me where I was hiding for expose status to fade, and opened the locker to show me for the killer. Unironically he was the only guy who died in this match later, my duo helped me to get out of this ridiculous sandbag.

    I’m aware of such people existence, as well as the need to use this perk properly. But here is a point - why such a strong effect should be free? U take risks, u take responsibility, but with a right play even without comms u are able to prevent early tunneling, denying quick chases from killer and pressure. If killer were commiting to the tunneling from the start, he was consciously neglecting gen pressure and one such perk can trow whole match for them.

    I’ll tell about some example where I had solo q match against some Demo with scenario of “wrong timing”. He was hardtunneling David, and I took his hook state - Demo simply tried to “punish” and hook me, after returning to his tunneling deal.

    But what actually happened? I let my teammate a time run to god tile with boat on swamp. He was able to use Dead Hard as well, and killer realised he’s gonna lose. It was possibility of 3 escapes, if not one ridiculous mistake in endgame. So it was two instead, with petty tie for the killer - I bet he was dissatisfied. But undeniably, only one perk and both mine and teammate’s attempt simply play the game good saved the whole trial. The only thing u literally need is one perk.

    U can use other ways. Babysitter, OTR (no matter old or current version), Resurgence and one medkit. DS + DeadHard. Simple gen rush from your teammates. If killer made one mistake - u are actually able to punish for it. The issue? Such play is not popular. At all. And sadly, I know why.

    I just noticed the issue people barely trying even to play as a whole team. They insist to play “chill and fun”, while killer in a match already showed he is not that friendly to such behaviour. They insist to open chests instead of doing whatever they actually need. They insist on doing everything they want even if it’s harming their own side. People in solo q genuinely play selfish. Selfish over their ego of showing “who is the best looper here”, or selfish about their fun towards sacrificing fun of others. Because people get used to neglection in solo Q and they trying to rely on themselves only. Because game unlikely to punish ratty behaviour, while actually decent players just give up, because their own teammates usually don’t even care to function as a team. And, another problem in a form of lately released braindead killers. Time when you can do all alone and carry whole team gone and people refuse to accept this.

  • BabyShrimp
    BabyShrimp Member Posts: 100

    Problem is if you go against a SWF you sometimes have to tunnel to make a come back, yet if the other players are on coms stopping the tunnel is really easy.

  • Alicia_Tried6041
    Alicia_Tried6041 Member Posts: 277

    Killers can now see survivor hook states too. BHVR just keeps screwing the survivors.

  • Shaped
    Shaped Member Posts: 5,996

    I tried a few games and noped the ######### out. See you in 2026.

  • AbsolutGrndZer0
    AbsolutGrndZer0 Member Posts: 1,863

    OhTofu literally just today put out a video about this! DBD League comp players actually. Links are in the description and you can see him playing with one of them to show how they work.

  • CrypticGirl
    CrypticGirl Member Posts: 1,490

    Oh yeah, I might have to get into this. It does look intimidating and I can see myself getting embarrassed a lot. And wow, I don't know why you're getting downvoted there..

  • SpringMyTrap
    SpringMyTrap Member Posts: 752

    and that is why Ive been always saying that anti-tunnel should involve removing aura reads

  • kaneyboy
    kaneyboy Member Posts: 356

    I’m a good survivor, yet inevitably you’re going to die if you are tunnelled. Something tends to always go in the killers favour, I’m on EU lobbies and killers with 60 + ping is a 5th perk. It’s also unhealthy for MMR, say a survivor loops for 3 gens is finally caught then is tunneled off hook, loops for more then is eventually killed that survivors MMR will not increase yet they where most likely the strongest in the lobby. It’s not about getting rid of tunnelling it’s just far too easy to tunnel in this current games state.