http://dbd.game/killswitch
Watched Spookyloopz's Latest Video
TF do you mean Krasue's spit auto-targets?! I thought those Krasue I faced just outplayed me, but you're telling me BHVR added a system to actually hold their hands?! And the dev team actually thought that was a good idea with a Killer they already gave so short of cooldowns that they're practically non-existent? This company blows, man.
Comments
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kaneki sold so well they realized there's no point in making killers require skill to use so that casual andies can just pay money and "have fun".
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My experience, there's no auto aim, even with the splat. Had a survivor stand still and I hit the wall behind them, the splat completely missed going both left and right of the survivor.
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Yeah, and i thought i was getting good with it too. Sadly, handholding is the only way to describe it. I cannot play Krasue anymore, it makes me worse at every other killer and generally turns my brain into mush.
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There is objectively an autoaim. If you aim a a si gle spot and there is no survivor the recoil will go to a preset position. If a survivor approaches and you shoot the exact same way the proyectiles will go towards the survivor. Try it on a custom game with friends, saying there is no autoaim is a lie.
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As someone who played a disgusting amount of unknown I tought I was cracked, but it turns out the game was playing for me, not playing krasue until at least a bit of skill expression is present.
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Stop with this stupid argument already. Krasue doesn't even require actual money to be purchased.
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Shard gain is ridiculously slow.
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If people who want a low effort killer don't have the shards they will pay for her, especially with everyone hollering nonstop about how easy she is to play.
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I find this to not be true, I am a college student and on the summers I work a 9 to 5, I have consistently been able to use shards for all original chapters since skull merchant. Mind you I do not only play dbd, shard gain is not bad unless you want to purchase a lot of skins with them.
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The anti-tunnel and slug changes were a MASSIVE handheld for survivors.
BUT I can see that BHVR also want killer players to be handheld. Krasue's auto aim, Clown with insta Yellow Bottles, Trickster since the last rework…
There's a difference between making the game "more accessible" and "more easy".
God damn it!
I'm part of a Whatsapp group where an imbecil said "Krasue is so fun!" and then people replied "she is broken because she doesn't have ANY cooldown for anything" and the imbecil replied "even better then"🤦♂️
EDIT: I'm "attacking" both sides, so the downvotes are surely coming from crybabies who want to press a button to win.Post edited by Dadeordye on-10 -
Yeah, handholds on both sides will kill the game by making it incredibly boring. The less skill expression the more the game will just feel like players going through the motions.
BHVR needs to stop, take a step back, and rethink how they want the future of this game to look.
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Not only this game.
Companies are bending down to people who wants things easier instead of actually learning then.2 -
- Shards being spent on a character mean they arent being spent on skins that the person might still want
- Not everyone spends shards on DLC characters when they can spend them on skins
- Shards take time to grind, shard sinks like that make people play more
- People who bought the character they otherwise wouldn't will likely spend more shards / money for the skins for this character which leads back to point 3.
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Not my experience.
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What Spooky's latest video.
He shows this clearly at the beginning.16 -
The only players with enough shards to buy her A) buy every chapter so they never spend shards or B) never spend their shards on the Shrine or the store. And even in that scenario, how many of those exist over people that would rather buy the chapter?
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Ah yes, disregard all evidence cuz I believe it isnt true. Lmao with that logic someone could say that twins is not a killer in the game because they havent face them yet. I really hope you are baiting/trolling.
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The autoaim on the spit really isn't an issue as the spit itself applies Leech I and nothing more, hitting players with the spit while they are leeched doesn't do anything afterwards. The spit only serves to enable the use of the head form since the leeched effect is entirely passive. Removing the autoaim just makes things uncecessirely harder for the Krasue and it's the head form that's the actual problem, not the human one.
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No it's both. What is the actual point of the whole projectile if it's so easy and has no counterplay?
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Difference is I've played her in many matches. You make it out that I've never played a match and couldn't know. I have her adept and her power's achievement. If it's stupidly easy to hit a survivor then it shouldn't be my experience missing shots. Maybe some skill is involved.
If you want to complain about something productive, maybe why can she just fly up to a survivor and attack with little cooldown?
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Like I said, the projectile is only one half of the power. The head form is the other, Leech I is there to enable the head form. The actual projectile itself is quite tiny and has a really heavy arc and since you're slow while charging it's fairly difficult to land direct hits around corners. That's why it's encouraged to bounce your shots off walls/props, giving it the autoaim is fair since the projectile itself does not damage survivors, it infects them to enable the use of the intestinal whip which is where the actual counterplay should be centered around.
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Bro if you are missing as krause when she has autoaim idk what to tell you buddy, might wanna stick to her or ghoul after the very deserved nerf happens to her, cuz you yourself are admitting to miss on a killer with autoaim. To that extend, krasue requires the same skill to hit her leech as ghoul does to get a leap, I mean technically having eyes and being sentient could be skill, and not missing the leech my 30 meters takes some skill I guess but really its something just one match will teach you.
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I have a problem with everything that is braindead/doesn't require skill.
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Theres definitely auto aim with the splat as long as a survivor is within afew meters of where the projectile hits.
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I'm glad that more people are waking up to this. Ideally the backlash will be enough to make it stop but i'm not going to get my hopes up.
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Then that just means all you do in your spare time is game lmao 💀
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Watch them never post in this thread again now that they can't hide from the evidence anymore haha
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There is an autoaim, it's literally written in a patch note, even if you deny other people's experience and video evidence and only consider your own as valid.
However there's a few caveats to the autoaim (which may explain why you don't see it, somehow).
The autoaim splash only triggers when "bouncing" the projectile (I've yet to see it "explode" when hitting the ground) on walls or on a Survivor.
The splash only autoaims within 8 meters if I recall correctly, so you still need to hit within the general location of a Survivor (in my experience, it seems to be able to reach within most tiles).
The initial projectile doesn't autoaim, only the splash does.
Edit: It's written in the wiki, not in patch notes, likely for backlash reasons, but there's actual demonstration videos.
Post edited by Skillfulstone on9 -
That's not auto aim! It isn't even aim assist. The splat just points in the general direction of the survivor. What do people expect to see? A full 180° spray? That would be double what is already happening!
People complain about the dumbest things. There is so many thing wrong with the new killer but they choose this hill to die on. Complete madness.
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Haha ha
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Where?
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Are your splashes always hitting? Mine certainly aren't. Could you enable this brain dead ability for me please?
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My bad, it was in the wiki (makes sense that BHVR would omit that detail though, just look at how people reacted when they figured it out. It's also not the first time patch notes do not contain certain details about Killer powers).
Even then, there's countless videos and threads about it. Be reasonable, there's no shame in accepting that you were wrong.
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The splash shouldn't be changing direction dependant on the survivor location.
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I really wish the game could have powers work differently when a controller is used.
Mouse and keyboard players really don’t need the spit to auto-aim, but controller players absolutely should have some amount of auto aim, because trying to aim that tiny projectile with a controller is a horrible experience.
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Go play Apex if you want free crutches for using a controller in a first-person game.
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I haven't found it to be punishing, especially not with the crazy low cooldown.
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After seeing how inconsistent geometry is in the game, think of blight, you still find the reason for it as unacceptable? The splat is an AOE. The Dev's more than likely wanted to save resources by only sending projectiles in the direction where it mattered. The alternative is an greater sphere in all directions while the result remained the same.
Even with the way it works, many surfaces do send them upwards or not in the direction of the survivor at all. The ones on this thread are claiming an unfair advantage when one does not exists. You are not guaranteed an infection by aiming at a random wall. I've had many instances where the projectiles did go in the direction of the survivor but none of the projectiles hit. When I've spoke of my experience it wasn't a stationary survivor backed by a flat surface but many matches against real players trying to get away. I've never once said to myself "that shouldn't of hit" because there were many times when it should of but didn't. When I did bring up an instance where a survivor did stand still and the projectiles completely missed, it's down voted 30 times, because it doesn't follow the narrative that the Dev's hate survivors and give killers every advantage.
TF do you mean Krasue's spit auto-targets?! I thought those Krasue I faced just outplayed me, but you're telling me BHVR added a system to actually hold their hands?!
The best part about all this, the infection means little in a chase. The buildup is so slow there's little risk to becoming broken in a reasonable time, unlike Plague. The only disadvantage is getting into other aspects of the killer where there are unfair advantages. Little to no cool down between forms and fight. Even after shooting a spit ball you can swing immediately.
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It's not that I was wrong or even if I was determined to be right. I've originally came to this discussion thinking it was the spit ball itself being talked about. Clearly, I was wrong about that. When I went and saw the video I was flabbergasted this is even worthy enough to be complained about. Even prior to watching I gave a counter example that I personally experienced in game and in a real match and got down voted for it.
People want to complain about the dumbest things and wonder why the Dev's don't listen.
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With an ability that will pretty much guarantee your demise shortly after given how busted head form is, I would have hoped there would be some skill involved in hitting it yeah… Not just shoot it close to them and have the spread do it's thing by itself.
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I don't agree with people calling this auto-aim. To me, that implies it corrects faulty aim, which isn't what happens. The initial shot is all down to the player and it's only the four mini-glands spawning after that lands on an object that home in on nearby survivors. Even that I wouldn't consider auto-aim, since the player has zero influence on those mini-glands. There's no aim to correct.
If it worked like Unknown's power and the mini-glands were meant to bounce off at specific angles determined by how the initial shot landed, then maybe, but that's not how Krasue's power works, nor what happens.
Sorry for the quick rant, but it really irks me when people call this auto-aim.
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This is just a weird take imo.
It is called auto-aim, BECAUSE it will just bounce towards the nearest survivor, no matter what angle you shot the projectile at. I understand that BHVR didn't want an angle of incidence equals angle of reflection type deal because the geometry and the hitboxes on alot of the objects are straight up bad, and it would be very difficult to ever hit the projectile without getting lucky most of the time.
However, you could still do it, especially if you just add a nice spread to it. Imagine you shoot at a wall, and then it bounces back but in a spread pattern similar to maybe Vecna's flight of the damned where the projectile shoot out at set angles, in which you can both cover a good area with each spread, but also give the survivor a decent shot of dodging it if they react fast enough and run in between the projectiles or just dodge them outright. That way, it would allow for far more gameplay than just shooting it at a wall and letting the game shoot the projectiles towards the survivor.
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