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Buffed Crotus Prenn is unacceptable

Both Crotus Prenn maps were already very strong for Survivors, but following the "QoL" pallet density changes, they've become practically unplayable for most of the Killer roster. I agree that some maps were spawning too many deadzones (primarily Coldwind and Haddonfield) and warranted updating to make them more fair for Survivors, but for some reason they extended this to maps which were already Survivor-sided.

Both the Asylum and Chapel are very strong main buildings and now they're completely SURROUNDED by safe pallets too. These maps spawning some deadzones previously was one of the only things keeping them in check. If you have a strong, central main building like Asylum, then the map needs to have some weaker areas too otherwise there is notwhere the lower tier Killers can take chase. Currently, there's just nothing an M1 Killer can do this map. There's enough safe pallets that you can predrop every single one and still not run out before the Generators get done.

Either revert the changes to this map, or weaken the main building. It's absurd that anyone even considered buffing this map.

Comments

  • Alicia_Tried6041
    Alicia_Tried6041 Member Posts: 277
    edited October 4

    Its barely noticable. With how killers are being made stronger and stronger a few more pallets won't make or break you unless you're just salty you get outplayed.

  • QwQw
    QwQw Member Posts: 4,618

    Yeah, bar Haddonfield none of the maps they adjusted needed any extra pallets. And especially not Crotus Prenn.

  • Roco45
    Roco45 Member Posts: 342

    Maps should have been split into groups based off of the Killer to actually balance the game instead of forcing the same maps onto all the Killers, causing massive imbalances. All those pallets are needed against Killers who aren't M1, especially Killers like Blight or Kaneki, but are unplayable for lower tier Killers with no map pressure who rely on standard M1. Same issue the game is plagued with how almost every single map in the game is so small you can see all barrier walls from standing at one corner, it's a nightmare against mobility Killers which has ramped up camping/tunneling.

  • Royval
    Royval Member Posts: 1,110

    I’ve always had problems with this map even back then before they reworked it

  • Alicia_Tried6041
    Alicia_Tried6041 Member Posts: 277

    Guess all maps got to be killer sided and we have no pallets for the killer mains to be happy. Maybe we should all start out injured and the killer right in our face.

  • Langweilig
    Langweilig Member Posts: 3,125

    They should revert it. The map is now tiny af.

  • CatManThree
    CatManThree Member Posts: 54

    The adjustments to both Backwater Swamp maps were incredible and the inclusion of more pallets made sense.

  • MechaSandvich
    MechaSandvich Member Posts: 31

    The pallet changes in this last update really should just be reverted, at least for the most part. Coldwind and Borgo can stay with the updates.