http://dbd.game/killswitch
DC
matches so far…
- v huntress….2 people DC the second they are down first time.
- v blight….1 DC second they down….1 DC when on death hook
- v billy…..2 people dc as soon as match starts
- v bubba 2 people dc second they are down
- v krasue….everyone dc at the start of the match
- v Myers….0 DC
- v blight…1 DC at the start….1 DC second they down
- v houndmaster….1 person DC second they down
Only 1 match included tunneling (blight), there was no slugging, no camping, no real reason to DC, chases lasted long enough for a gen to be done in most cases. is there a ban for DCing? because it dont seem to have any effect if there is.
Comments
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IIRC there's one or two free DCs before penalties kick in. That's just from what I've read on here, not something I've personally tried for myself
8 -
Disconnecting is annoying and people shouldn't do it.
For me, this is just solid proof that the "go next" update was listening to the wrong people. Just punish them is the wrong solution.
They haven't addressed the main reason why people disconnect, which is that the match is generally over if you're the first person found.
They finally, finally after 9 years agreed to look at tunneling, and pulled it immediately. That seems a pretty clear message that they don't care to actually fix anything about the issue if the loudest voices complain (and they absolutely did).
I'm not even saying that the changes were perfect, they weren't, but as of right now there's no ETA, no communication, and it's sounds like they're going back to the drawing board. So, maybe at least another year before we get only the part of the list the loud people wanted (Killer buffs that demonstrably won't fix anything).
Only 1 match included tunneling (blight), there was no slugging, no camping
Well, you can't say that because the match changes after a disconnect. The match changes instantly at that moment.
Some killers will focus a player because the bot is basically useless, and some players will go easier on the remaining survivors because a disconnect sucks and an early dc already basically guarantees the killer a win.
If people are disconnecting on first down, which is almost all of these... It's because they're expecting to be tunneled out. They are conditioned by the game and the meta "strategy" of tunneling that "well, bad luck you got found first, but maybe you get to play the next match instead".
But instead of being able to fix that, we have to discuss how to punish people further.
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people ASSUME the killer will tunnel and just DC instead of even trying to counter it. the killer doesnt have a chance to tunnel someone out because they DC before they can even attempt it. 1 person DC after second hook after finding out they are being tunneled i can understand but first down? then another goes down 1 time and DC? They clearly have the impression that tunneling is unbeatable and pretty common but they still start the game knowing this is the case. i think the message here is the punishment isnt enough and people should learn to counter it instead of giving up. how will people learn to counter tactics if they DC all the time?
If i go down in seconds because i cant loop very well, should i DC because i know i cant loop so know i will go down fast again when in chase? i mean whats the point in playing in if i cant loop? no, i should continue the match and learn to loop, play the game i decided to start up and play.
People even DC when the match starts not even knowing who the killer is or no going down. I understand reasons why some people do it, like v krasue or a toxic killer but the second they are down 1 time after giving the team enough time to do 1 or 2 gens is crazy. it comes across as stroppy children throwing a tuntrum because they cant loop the killer all match, what next? people dont like spawn location so they DC, lets change the spawn locations? When is it enough? when people DC because they dont like killer skin, a pallet didnt spawn where they want it to spawn?
Even with the several abandon options available, people still just DC
4 -
Agree. I’ve never hit a DC penalty either… I only DC for hostage cheaters or when the game crashes.
My hunch is the live system is softer than advertised (same as AFK, which was relaxed after the backlash).
BHVR should publish the exact thresholds so players actually know where the line is.-4 -
If BHVR punishes the exact details, than ragequitters would know exactly what they could get away with, before the penalties are so high that it affects whether or not they'll actually care if they get another penalty.
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Honestly, I think the habitual rage-quitters already know exactly… better than anyone else… how many DCs they can get away with and what penalties to expect. Publishing the details would mostly be interesting for the people who don’t know.
Yes, it’s true: that might tempt some who normally wouldn’t DC, because they’d know what to expect. I’d still like to see the numbers, because if it was handled like the AFK prevention after the backlash (it was far stricter two years ago than it is now), that would explain why so many people DC regularly.
5 -
Regardless of what individual opinions are about whether the current survivor quality of life is genuinely good or genuinely bad, this DC/Go Next epidemic is still ongoing and has been for months, and should be seen as a red flag for the overall health of the game. Burnout is evident, unhappiness with the role is evident, and hopefully it changes because this isn't good for either role or the game in general.
(edit: forgot a word)15 -
No killer DCs though. That's interesting. Like the problem is only on one side for weird and unknown reasons
3 -
The game is extremely killer sided. It is not hard to understand people find survivor unplayable/unwinnable. It's always a survivor incentive.
Yet, BHVR just sits around taking orders from killer main streamers like a maid.
I really think most people just get tired of waiting or tired of playing killer, switch to survivor and find it too hard to win. That's what I think of most DCs.
-13 -
I'm not surprised on the 4 dc against krasue. LOL Most survivors hate facing her because her headlong flight is busted. But yeah you only get a time penalty for dc no bans.
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Maps they were on ?
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Sure, buddy. Killer mains really wanted all those extra pallets and less deadzones!
Well, I had four today 😁.
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It’s not “always survivor incentive”. I always see killer incentive and very short killer queues during the evenings, and long killer queue times during the daytime, just like it has always been ever since I started playing the game back in 2018.
BHVR listens to players who play both sides and have a good understanding of game balance. They thankfully don’t listen to those people who only play one side and are constantly trying to stir up “us vs them” divisiveness.
-5 -
This is factually incorrect.
-4 -
Sorry I'm not accepting this excuse any longer of "Well they didn't address the reasons why people go next."
The game has been out almost a decade at this point — people are well aware of how it is often played (e.g. tunneling and camping) and if they don't want to risk encountering that, then they shouldn't queue.
Do I like going against hard tunnelers? No. Do I think it should be addressed? Probably. But right now it's still and possibility, as it has been for the past decade, and getting tunneled is a risk I CHOOSE to take when I load up the game, and hit the ready up button. If people aren't enjoying Survivor, for whatever reason, then they should STOP PLAYING IT instead of ruining it for those of us who still like it.
Survivors DCing ruins more Survivor matches than tunneling or camping ever could.
-1 -
I have a pretty full folder of killer DC screenshots. They happen, but you're right, the incentive is lower. I can't tell you how many killer matches I've had where I've played like hot garbage, got 0 or 1 hooks, then somehow managed a 2k-4k outcome in end game that I absolutely didn't deserve. There's always a change for a bounce back for killers. Would be nice is survivors had a similar chance, but that got canceled real fast.
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Telling survivors to stop playing isn't going to fix anything either. That's a surefire way to kill the game, and that's the last thing we want.
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Survivors who DC every match are contributing nothing to the game. They can all leave for all I care.
There's plenty of us who actually like the game who will happily take their place 👍️
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I agree with person above. If you really can’t play, better not play at all. You don’t ruin fun for the killer most of the time. First of all, you harming the same surv players, which fun you so zealously defend usually. If you're truly for a healthy game for survivors, you won't personally invest in the exact opposite and participate in a disconnected epidemic.
DC is the most unserious strike you can come up with because it hurts the killers the least, and hurting your own teammates the most. When I play killer, I just laugh seeing some dc on 5 gens. When I see this as survivor, I seriously starting hating this game at this most, despite being usually extremely patient. And it literally kills any desire to play altruistically later. Some people don’t realise they contribute to survivor role being unfun themselves
-1 -
People forget that players usually DC after a string of frustrating games. You didn't see their games before they loaded into yours to DC for "no real reason". Frustration builds over time until it eventually boils over.
It also doesn't help that BHVR dangled a potential solution to tunnelling and slugging in front of Survivors this patch, only to quickly snatch it away. All because a vocal part of the Killer community complained since they wanted to keep doing those things with impunity.
They also buffed up The Krasue for her release, a top tier tunnelling Killer that has barely any counter play alongside nerfing one of the best free anti-tunnel perks in the game. BHVR have made some questionable choices of late, but that last one could not have been more out of touch. There are also haste Clowns and Ghouls still running around on top of all the usual frustrations to add to all that.
So no, I'm not going to be too judgemental if my fellow Survivors sometimes don't feel like sticking around right now. This has not been a good patch for the Survivor side of the game.
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Exactly. Everyone knows the Survivor role has issues that need solved, and so it’s understandable to be frustrated. But if people can’t channel that frustration healthily, then they need to stop playing.
By loading into match after match and instant DCing, they’re just ruining the experience for every other Survivor and giving the Killer an easy win. They’ll complain that they’re only DCing because “Survivor sucks” but half the reason it sucks in the first place is because of teammates giving up all of the time! They’re their own worst enemies and they don’t even realise it.
I used to be quite lenient about DCs/giveups but my patience for it has worn thin and I have very little empathy left for the chronic giving up crowd. Players who ready up knowing they’re probably going to DC and leave their teammates stranded are just as bad as the campers/tunnelers/sluggers they advocate against.
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If survivors are giving up because of the people who DC, that sounds like all the more reason to address the reasons why they're DC'ing. You say there are plenty of people who would take the place of those who are quitting, but will it be enough? If veteran players won't stick around, what makes you think that new players will? That's why they need to address the reasons for the frustration.
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This is the problem: punishing DCs without addressing their source. They need to change the wincon and make the survivor role less selfish. If I'm solo and a killer is tunneling me, what's my motivation to fight it? Randoms that don't care about me? But If I can survive long enough for them to get us on a winning trajectory, I could get a win on my record instead of just a death, even if I died. If it's a team role then the team should win or lose as a whole. That would decrease the feeling of insta-defeat for individual players. It would also end ratting.
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Yeah, we don't really know what the correct move is when someone is being tunneled. Do we bust out gens and hope that the person can last long enough? If they can't, we're all screwed. Or do we try to take hits? (Which means we're not doing gens, so I fail to see the benefit of that.)
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to be fair the past few days i have had multiple killers dc too. granted not as many as survivor but the killers that seem to dc are the non s tier killers…myers, doctor, wraith, nemesis, huntress, bubba have all been killers that have dc in matches over the past week. never seen a blight dc or ghoul or nurse or krasue….
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Because we never addressed any of the common pain points that can make playing miserable.
As someone predicted, it wouldn't work.
-1 -
At the very least, I'd think we should at least try giving more autonomy to Survivor and more reasons to stick around before we start blaming them for the state of the game.
This is how I feel too. When the game became a little easier for Killer, camping/tunneling/slugging didn't change. There's no way we can know for sure if giving up would become less frequent if the Survivor role was less awful, but can we at least try and see?
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more reasons to stick around before we start blaming them for the state of the game.
The reason to stick around is that you (speaking generally) signed up to play a match when you hit the "ready" button. Simple as. The "giving up" mentality in this community has been going on for too long and I've had enough of it. I used to be lenient and think "Well they were being tunneled so I get their frustration," and the like. But now giving up isn't just reserved for extreme scenarios. It's everything.
Load in? DC. Get found? DC. Get Hit? DC. Hooked? DC. Get Exposed by your own Dramaturgy? DC. Weak Killer? DC. Strong Killer? DC. Good map? DC. Bad map? DC.
Even in the case of camping/tunneling/slugging I don't think it's justified anymore. Because what else did you expect from the game? These have been staple strategies in DbD for the past decade. If you boot up DbD and play anything more than a couple of matches, you KNOW you'll encounter one of these sooner or later. So then why play if you find the common strategies of the game so offensive? It's baffling to me. We can have discussions about whether camping/tunneling/slugging should exist, but the reality of the situation is that, right now, they DO exist. And if you (speaking generally) aren't prepared to handle that in a sportsmanlike manner when it crops up, then you should not queue. These people should wait for the anti-X/Y/Z updates and then give the game another go then.
~33% of my matches have someone DC. And that's not even including AFKing under hooks/running to the killer/griefing etc. because it's harder to track. I'm completely over it. These people have worn down any empathy I had for them, and, by extension, the issues they advocate for.
If you're (speaking generally) frustrated with the state of the game, fine. Understandable. Lots of people are for lots of different reasons. The sensible thing to do in that situation? Stop queuing for it. When BHVR sees the numbers drop they'll get the hint that people aren't happy and do something about it.
But instead of taking the sensible approach, a lot of Survivors have taken to sabotaging their own role. Queing up just to DC and leave the team stranded in an unwinnable game only serves to ruin the other Survivor's experience. It's the worst form of protest they could possible do. The Killer isn't going to say no to an easy win and so the only thing achieved is making the Survivor role worse for everybody else. Either these people like the game, or they don't. But they need to figure it out quickly because they're making it suck for everyone else in the meantime.
-3 -
This attitude that you describe is because nothing was ever done. What you are seeing now is a symptom of ignoring community complaints for half a decade. Not even just about tunneling or camping or whatever, but about how utterly stale the game is. BHVR has largely sat on their ass and watched their competition sabotage themselves, all while raking in cash.
The general playerbase is so burnt out of how ######### the average match is that they literally would rather endure time-out time than play another second of the game.
Saying, "Just quit" isn't even a good solution, because not only are there zero alternatives, but it literally doesn't matter. People have been quitting. BHVR just gets new people to replace them by collabs with more and more popular IP's.
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The general playerbase is so burnt out of how ######### the average match is that they
literallywould rather endure time-out time than play another second of the game.Then they should stop queuing idc. People queuing for a game that they don’t enjoy is childish behaviour that I have no empathy for whatsoever. If someone’s response to dissatisfaction with a game is to ruin the game for everyone else then I don’t think they’re worth listening to.
-3 -
Ignore the build-up, double-down on punishment.
That's gotten us into this situation, but sure, let's keep going. Will we be making the Anti Go-Next System stricter? Perhaps we should start banning people for bringing off-meta perks.
Eventually, something has to give. Either BHVR runs out of good will/collabs to bring in new players OR they actually innovate and make the game enjoyable. More punishment may hide the issue, temporarily, but without addressing the root cause you only hide the symptoms for a time.
Your take is completely short-sighted and highly reactionary.
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There should be no penalty for DC honestly. Nobody is responsible for anyones fun. If you are tunneling, camping or slugging you're just asking for a dc.
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“actually […] make the game enjoyable”
The game already is enjoyable. There’s many of us who are very happy playing the game. If you don’t like it then you’re under no obligation to play it. It’s okay to just acknowledge that you don’t like DbD and play something you do enjoy.
You can call me reactionary or whatever you want, but the truth is that this would not be tolerated in any other PvP game. You either play the matches you signed up for, or don’t play. No ifs and buts about it.
-8 -
They will stop queuing. These people have quit the game, they just haven't realised it yet.
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It certainly is tolerated in other PVP games, least the one's that I play.
Now, other asymms? I cant think of any still alive at this point, I dont think TCM had a DC penalty when I was playing.
Didn't think it was controversial to say that theres a lot of people unhappy with the game. Its fine if you like it, but you gotta read the room. Nobody, not Killers or Survivors, are particularly pleased.
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Didn't think it was controversial to say that theres a lot of people unhappy with the game
It's not. There are many people unhappy about many things in this game. Thankfully most of them deal with that rationally instead of taking it out on innocent players who have nothing to do with their problems. What is controversial is disconnecting at the drop of a hat and ruining the match for four other players because "I'm unhappy with the game so everyone else should be too." That's what an increasingly vocal minority have been doing lately and I can't abide it.
That kind of behaviour is inappropriate regardless of how slighted they feel at Survivors/Killers/the devs/whoever. There's no justificaiton for it and defending it is just enabling it.
-5 -
I still can’t find it justified enough. We all understand why it happens, we just don't support it happening. Why me, for example, never DCed without actually serious reason? Why some people always staying in the game in the worst possible outcome until it’ll be clear - oh, we lost? Why one people do it, and others don’t? Maybe the problem is with the people, not the situation, and some people just enjoy it. You can give them EVERYTHING, and they'll still disconnect. People in anti tunnel PTB was disconnecting MASSIVELY. Because killer didn’t play killer they like. Or because they had map. Or because they got down quickly… Because in PTB, punishment doesn’t exist at all.
Because in this game, it's never had any serious consequences. I'm usually against punishing people and more for rewarding them, but here, this behavior has nothing to do with strategy or any particular way of playing, no matter how much you want to show it. It's literally a refusal to play at all, completely ignoring everyone else in the group. We're seriously trying to say for the hundredth time, "This is burnout"? As if we don't understand that? People who see another DC on 5 gens don't care. Killer don’t care. Devs don’t care, because you still play the game, buy stuff, contribute to online. Don't play the game if you can't handle what's been happening in it for 10 years.Again, the people who doing this showing their frustration, indeed. But it's sabotaging. I just can’t find it fair and understandable. If person is DCing, they are problem themselves and just don’t want to admit it.
DC is sandbagging and unsportsmanlike behaviour. You can find thousand reasons why it exist, but people shouldn’t be able to do this. Not allowed, or facing with real consequences — and such people would be either forced to play in team, or forced to drop this game.
You can try make game more “enjoyable”. But as MFT patch or recent PTB showed, we all know what this enjoyable means. And other part would actually stop playing this game. Which devs simply can’t afford for them. They know- oh, I can’t do X change for killers, because it’s so bad, they’ll stop playing, queue will be worse and etc. But with survivors? They know such people will DC from time to time, but they’ll still queue up. They know it’s other 3. They’ll prefer one killer wait for 5 minutes rather than 4 survivors. Maybe if you want to express your dissatisfaction, it's better to express it... differently. I'm dissatisfied too, but I just stopped buying any additional content for this game, rather than ruin my own role's fun. Some of my friends just stopped to play this game completely. You can do all of this stuff, without spoiling game for others, yk. And if you actually find this game as burn out pile, and half of the people would follow complete ignore of the game, devs will understand it’s something they have to do asap.
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Thankfully most of them deal with that rationally instead of taking it out on innocent players who have nothing to do with their problems
I haven't read anything so wrong so fast in a while.
The response to phase 2 was absolutely anything but this. I've seen only panic and rage at anything that might actually address any of the reasons behind why people might dc, and the literal meta of "you don't get to play a match".
I've also seen zero actual evidence of issues, not even anecdotal, because it was tested for less than 48 hours and people had already made up their minds 6 months ago when they saw the words "anti tunnel" and "anti slug" in the road map.
Why does this mentality of yours, specifically "if you don't like it just quit" literally only apply to survivors?
Because whenever, and I mean even at the slightest hint, there's a conversation about fixing core issues where killers might have to give for the sake of balance or even game health, the very first thing in every single thread is "you can't do this or we'll all leave" and "the game will die when we quit". So where's this cavalier "just quit" attitude then?
There are some people who can have meaningful conversations, but the loudest voices, the ones that BHVR actually listens to, are anything but "rational" most of the time.
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Why does this mentality of yours, specifically "if you don't like it just quit" literally only apply to survivors?
the very first thing in every single thread is "you can't do this or we'll all leave" and "the game will die when we quit".
Contradicting…
So… maybe this doesn’t applied for survivors only? Killer role just… straightforwardly admit - if game for them unfun and unplayable, they wouldn’t do this at all? So… something actually meaningful? Like, it’s an actual loss of online.People DC, but still playing. Not a threat. At all. You’re doing nothing with this DC, except making game even worse, for your OWN ROLE.
This “quit attitude” exists for killers as well. You literally mentioned in this post yourself. But the point is - if you’ll threat with actual strike and stop playing, devs will actually contribute to something to fix it. If you’ll just DC over and over again it may stay problematic, But this doesn't threaten their direct income or online, so the developers will put the problems on the back burner. Are we even trying to compare a DC of killer and a survivor in game? When in one situation everything basically leads to the end of the game, and in another, you force three people in your role to face... such disgusting consequences for yet another whim?
We've already realized a hundred times that you're not having fun. Don't play at all, or at least play in a way that doesn't stab your own teammates in the back. That's the only thing people are asking for.
-2 -
Is it enjoyable for you though? You keep saying to quit playing if you don't enjoy it. But how long will it be before you quit because of the DC's (or any other issue that leads to DC's that keeps building up the longer it goes unaddressed)?
2 -
The people we tell to stop playing, are already harming the game by constantly ruining matches with their DCs. I'd gladly take longer queue times on both sides if it means less DCs at 5 gens.
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You don't know how often those particular people DC. We've all had our one-off moments. But if enough people are doing it that it's happening every game, that points more to a game problem than a people problem.
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This “quit attitude” exists for killers as well
So, I'm talking to specifically this individual here, not generally. I'm aware that this isn't a universal "one size fits all" thing.
Are we even trying to compare a DC of killer and a survivor in game?
I'm not, and if you think that was my point you should read it again. I'm not taking about even dc's specifically, but the reaction to players appearing to be biased and sided.
I'm taking about change and game health. Survivors not enjoying the game are being told, "if you don't like it just quit" and nothing is getting better for them.
The voices saying "punish them if they don't like it" are being heard and punishments are pushed out, even despite the fact that nearly everyone said this is too much when "go next" launched, BHVR only pulled it for like two weeks, then pushed it back out again with minor changes. At least we think with minor changes, since that's how it feels, especially because they didn't put anything in the patch notes about it.
It still falsely flags people, even if not quite as badly. It still determines if the player is "trying" (so, you can play the game wrong, enough to be banned), and it still punishes.
So, for survivors: it's literally "the beatings will continue until morale improves".
Now let's look at the "anti tunnel" and "anti slug" ptb: pulled immediately, because people burned down the forums in a fit. And you'll be hard pressed to find a thread that didn't say something to the effect of "this will kill the game" or "we'll all leave".
Where's that system? Pulled. Indefinitely. No "just tough it out", no "we'll sneak it back in with some tweaks". Nope.
Specifically they literally said "abusable and overly punishing" and pulled it. So where is the "if you don't like it just quit"? That's my question.
Don't play at all, or at least play in a way that doesn't stab your own teammates in the back. That's the only thing people are asking for.
But it's not the only thing people are asking for. Some people are actively torpedoing anything, even discussions, about fixing core issues of the game.
People like me have been patiently and reasonably asking for a fix to actual problems in the game. You literally cannot have a discussion about fixing tunneling in this forum in a constructive way without the thread getting derailed by the loudest and most biased people.
Threads trying to discuss these issues get derailed. The most recent were several hundred posts long and one got off track because someone was intentionally forcing a conversation about "so you think sitting at a gen is hard? Lul", and another about "no seriously, tenacity by itself is abusable and needs nerfing". Come on.
And we aren't getting constructive feedback, either. Zero, and I mean zero attempts to fix literally any of the core reasons people might dc. At least in regards to the anti tunnel changes. People said "no we don't want it at all" and aren't even trying to fix it beyond "just keep the buffs part".
No, it can't be that players don't get to play the game if they're unlucky enough to be the first person downed. We don't want to talk about that, because that might mean changing something. It's gotta be that everyone is petty and needs punished. And if the punishments don't work, then add more punishments.
"The beatings will continue until morale improves".
Because we have this mentality, the point of my post, which is: if you don't like it, then quit.
But only for survivors. And that's #########.
4 -
So, I'm talking to specifically this individual here, not generally. I'm aware that this isn't a universal "one size fits all" thing.
This individual was speaking about survivors, maybe because this post was about survivors DCing and how it affects people?
No, it can't be that players don't get to play the game if they're unlucky enough to be the first person downed. We don't want to talk about that, because that might mean changing something.
Oh yeah. I’m pretty sure another year of sandbagging will make killers or devs change their mind. Because it’s you harming them and not your own role.
Very grown up behaviour, indeed. I hope I would never encounter people like you who tries to justify such behaviour in my match, that’s all I can say.
-1 -
Krasue is understandable but DCing immediately when downed against Myers is so ######### funny.
-3 -
If a survivor is having a string of frustrating games, then they need to stop playing, not keep queueing and ruining the game for others. That's just pure selfishness and entitlement.
The way this problem gets resolved is by forcing players who disconnect to take a break immediately, not entitling them to three free disconnects each day.
If they have bad internet, then an immediate 10-minute timeout forces them to wait out any connection issues and troubleshoot any problems.
If they ragequit a match, then an immediate 10-minute timeout forces them to take a moment to breathe and calm down, or maybe even makes them close the game entirely and find something else to do for the evening.
Either way, the problem of them ruining matches is resolved.
Also, there's a cascading effect to this in both directions.
Survivors feeling entitled to three disconnects every day means there are a lot more survivors having a string of bad games, which leads to more survivors cashing in on their free disconnects, which means there are a lot more survivors having a string of bad games…
On the other hand, if BHVR would implement a mandatory 10-minute minimum timeout for anyone who disconnects for any reason other than a server crash, then it would mean a lot fewer survivors ragequitting, leading to fewer survivors having a string of bad games, leading to fewer survivors ragequitting…
-1 -
This is just responding to a whole bunch of stuff I didn’t say so I’m not going to entertain most of it.
Why does this mentality of yours, specifically "if you don't like it just quit" literally only apply to survivors?
It doesn’t. Again, I never said this. There are plenty of Killers who could do with taking the same advice. The DCing issue is mostly a Survivor thing though so that’s what we’re talking about here.
"you can't do this or we'll all leave" and "the game will die when we quit". So where's this cavalier "just quit" attitude then?
This comparison doesn’t work. There’s a huge difference between:
- People who don’t like the fundamentals of a 10-year old game and won’t be happy with it without sweeping changes to the formula. (I.e. people who don’t actually like the game at its core and want it completely redesigned to accommodate them specifically).
- People who like the game, and have played it as it is for years being upset that it’s receiving sweeping and experimental changes to accommodate groups of players who don’t actually like DbD at its core.
the literal meta of "you don't get to play a match".
This is exactly what I’m talking about. Matches of DbD inherently last a different amount of time for each of the Survivors. That’s just how the game works and if that’s offensive to you then it sounds to me like this game just isn’t your thing. Which is fine but people just need to accept that they don’t like fundamental parts of the game and leave it there.
A lot of the things the chronic DCing crowd complain about are simply unfixable without uprooting the foundations of the game. And considering the game’s age and established player base, attempting to do so would be a horrible idea.
And that’s why I don’t put any stock into the “just address their complaints!” argument. There’s NO way, for instance, to ensure that all Survivors spend a relatively equal amount of time in the match and receive equal attention from the Killer. At least not without turning the game into PvE game where the Killer is just there to follow a prescribed path and babysit the Survivors.1 -
This is an… unusual argument.
“I enjoy this game?”
“Do you really?”
lol.
Jokes aside, I’m not going to quit. Ever. That’s been proven by the fact I’ve stuck with this game for almost a decade through worse periods than this.
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I'm of the opinion that BHVR should give those players a push out the door to help them on their way, but BHVR is stuck between not wanting to lose current customers who buy DLC and cosmetics and needing to get brand new customers that the previous group are pushing away.
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I'm not defending it, but I am explaining why this idea of punishing without fixing isn't going to work. It never has. I have been around for far too long to let this cycle occur again without pointing it out.
When we had no DC penalty, people would DC constantly, but there were zero hook suicides. When DC penalties got added, there were less DC's but more suicides. Now that suicides are gone, we have DC's everywhere again. All this has done is shift the method without ever addressing the why.
Even if we removed the ability to disconnect entirely, we'd just shift the issue. Why? Because people are still extremely unhappy. That shows this isn't about disconnecting, but about a deeper issue.
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