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Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

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UN-cancel the patch for self pick-up

Paranoia817
Paranoia817 Member Posts: 2
edited October 2025 in General Discussions

Hear me out. I'm not saying for the whole game. However, we all know what happens when it's the last 2 survivors… Yeah, the slugging commences. Either I'm on the ground for 3min doing nothing or I'm hiding locker to locker. If it's the last 2 survivors it gives the killer incentive to pick up and hook and gives the last survivor a small fighting chance. At this point the killer has already won, it won't really hurt any level of a player playing the killer because the game is already at the end stage and he's already has half the kills, so he's just moping up.

The majority of this game is solo Q and we all know it is sometimes unbearable. So when we're teamed up with new players which is fine, it will give us a fighting chance in the end game.

Comments

  • CompetitifDBD
    CompetitifDBD Member Posts: 839

    Thats the only situation where slugging IS warranted and rather strategic. Actual Slugging is when all 4 survivors are alive and being slugged for the 4K, which is very uncommon but very unfun to vs. This is easily fixable if the first survivor downed gets basekit unbreakable, though this doesn't even need to be a thing if you die in spots far away from your teammates. It would just be yet another survivor buff that rewards inexperienced players and is easily weaponized by SWFs and coordinated groups.

  • Paranoia817
    Paranoia817 Member Posts: 2

    I disagree with everything you said brother. Let me go into detail on why.

    1- "Thats the only situation where slugging IS warranted and rather strategic."

    Any strategy can be called strategic. Slugging, camping, tunneling can all fall in that category. Doesn't mean it's wrong or right but I think we can all agree it's looked down upon for for good reason.

    2- "This is easily fixable if the first survivor downed gets basekit unbreakable"

    So your idea to fix this is to use a particular perk. Then to fix the pallet density problems killers can just go with Spirit Fury and brutal strength… But lets say I use unbreakable and pick myself up. Now the other person goes down and we're right back where we are. There needs to be an incentive for the killer to pick up.

    3- "though this doesn't even need to be a thing if you die in spots far away from your teammates"

    This is untrue. You can be on opposite sides of the map and it wont make a difference. If you're crawling you have less then 1% to survive no matter where the last 2 were located on the map. Also it's irrelevant to my argument. I simply want to incentivize the last 2 survivor pick ups because that's where it almost ALWAYS happen.

    4- "It would just be yet another survivor buff that rewards inexperienced players and is easily weaponized by SWFs and coordinated groups."

    This is a end game buff. SWF would be broken by this point. What possible information can you give for the last 2 survivors. "Hey he's chasing you." The one being chased already knows that. "Hey I'm over here on the floor" The one still standing can see the aura of the downed survivor. "Hey the killer is over here." Ok thanks but I'm in the locker sooo… yeah. "Oh now he's over there" Cool, thanks. Still in the locker.

    The purpose of this is to prevent end game slugging when only 2 survivors are left. Hell, I'll even settle with giving a killer a perk where he see's the aura of survivors when carrying a survivor for so and so seconds for so and so distance to kinda counter the hiding when there is only 2 survivors.

  • CompetitifDBD
    CompetitifDBD Member Posts: 839

    Any strategy can be called strategic. Slugging, camping, tunneling can all fall in that category. Doesn't mean it's wrong or right but I think we can all agree it's looked down upon for for good reason.

    Slugging when the game is basically over is not looked down upon. Where did you come up with this fact?

    So your idea to fix this is to use a particular perk. Then to fix the pallet density problems killers can just go with Spirit Fury and brutal strength… But lets say I use unbreakable and pick myself up. Now the other person goes down and we're right back where we are. There needs to be an incentive for the killer to pick up.

    No there doesn't. The incentive is you can't have everyone on the ground forever, and you have 3 potential hooks. Thats plenty of an incentive, especially if they bring back the even hooking buffs from the PTB.

    This is untrue. You can be on opposite sides of the map and it wont make a difference. If you're crawling you have less then 1% to survive no matter where the last 2 were located on the map. Also it's irrelevant to my argument. I simply want to incentivize the last 2 survivor pick ups because that's where it almost ALWAYS happen.

    If you're on the opposite side of the map, the killer will take ages to traverse between slugs, and in the time they're doing that, the last standing survivor can easily pick up at least one slug. You're wrong.

    This is a end game buff. SWF would be broken by this point. What possible information can you give for the last 2 survivors. "Hey he's chasing you." The one being chased already knows that. "Hey I'm over here on the floor" The one still standing can see the aura of the downed survivor. "Hey the killer is over here." Ok thanks but I'm in the locker sooo… yeah. "Oh now he's over there" Cool, thanks. Still in the locker.

    So you're just proving my point? I'm trying to tell you that thats a stupid and pointless feature, since you've already lost at that point. Slugging shouldn't bother survivors if its being done when the games already lost and the reason they all got slugged was genuinely their own faults. But when players are getting slugged at 4 gens all trying to save someone being hooked, then they should have a second chance, especially since in against insta down killers saves are impossible if they proxy camp the hook. Though as I've already said, 4 man slugging is really easy to recover from already, so any form of basekit Unbreakable shouldn't be a thing.

  • Roco45
    Roco45 Member Posts: 344

    People will downvote you but that would absolutely facilitate better gameplay for everyone since Killers aren't supposed to circumvent an entire phase of game mechanics in an attempt to stroke their ego. Hatch is supposed to be end game, followed by the gates… not a +5 slog of playing bleed out tag or hiding in lockers or doing busy work to keep crows off.

    Yet they wonder why people DC the first second it's exposed that a match is going to waste their time and be so jarringly unfun. DBD needs to focus on making the game FUN for everyone involved, not for only those that are abusing another player.

  • Leon_van_Straken
    Leon_van_Straken Member Posts: 485

    Once I suggested that the hatch should spawn if only 2 Survivors are alive.

    But only 1 can escape it.

    If one Survivor escapes the other one gets directly into the Mori Animation

    If both Survivors get downed the Mori instantly starts playing for the last one getting downed while the other gets sacrificed by the entitus.

    If the killer Manages to shut the hatch the gates get powered.

    Since we all agree that a 3K is a win as the Killer I see no problem with this way maybe some fine tuning.

  • Abbzy
    Abbzy Member Posts: 2,276

    Sounds like rat race who hides and finds the hatch first and in some games could lead to 3 people alive some may just start hiding more and dont do the objective for having chance to get hatch which isnt good.

  • Leon_van_Straken
    Leon_van_Straken Member Posts: 485

    Isn´t it a rat race like now?

    Two people waiting that the other gets found first and dies to have the chance to get hatch. My Idea makes all 3 Players play, since your hiding would make you lose time which the other Survivor could use to find the hatch.

    I guess we all agree that if 3 Survivors are still alive that the game isn´t over at all.

  • Abbzy
    Abbzy Member Posts: 2,276

    When 3 survivors are alive if gens are 4-5 then its gg if the survivors dont pull 3 gens chase but some experienced or stealthy players might tend to just hide and wait till one dies and then race for hatch you see going next isnt really fixed and survivors can now dc or give up. So your idea only fixes 4k slugging and makes 4k super rare.

  • Leon_van_Straken
    Leon_van_Straken Member Posts: 485

    Do you want new ideas or do you just want to say I want to win?

    If you belive it or not it is possible to win a 3v1 even at 5 Gens.

    You can´t ask for changes what could possibly be done against the slug for the 4k and then go with the whataboutism in other scenarios.

    Thats not how this works.

    Thats like saying "If the game starts and one person decides to bring Left Behind and stealths all game what about that?"

    My scenario is for the impossible 2v1 Situation

    Not for the its still possible situation but one person is a rat.

  • Abbzy
    Abbzy Member Posts: 2,276

    Your idea only covers slugging for 4k but it kinda kills 4 kills and makes this more rare than 4 man out with 3 hook stages for whole game.

    I dont think you cant win 3v1 on 5 gens but its maybe possible if one survivor killed himself and other 3 were comp swf players against average 1,5 k hours killer shich is not possible in current DBD version. So in short winning 3v1 on 5 gens has so small chance like destroying whole comp swf with trapper just with good traps shich is not impossible but the chances are very small like becoming a astronaut.

    The slugging for 4k will kinda solve it self with antislug change in my opinion.

  • Leon_van_Straken
    Leon_van_Straken Member Posts: 485

    The point of this topic about what can be done against the situation that one Survivor being forced to watch while the Killer searches for the other.

    To this topic i gave my Idea until you started with the "Yeah what about someone rats you out at 3v1"

    I can give Ideas how to fix a boring Situation that occurs because of the Game Design… I can´t fix useless teammates