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So... when is the anti-tunnel and anti-slug measures BHVR promised is coming in...?

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Comments

  • Coffeecrashing
    Coffeecrashing Member Posts: 5,671

    Judging by community feedback, bully squads aren’t a problem because it’s fun for survivors. It’s like how killers can’t complain about generator speeds, without people telling them that gen rushing is a hyper specific thing, and they weren’t “really” being gen rushed.

    And remember that a lot of ragequitting threads get closed for breaking forum rules, and a lot of comments about ragequitting get closed for breaking forum rules.

    And are you seriously saying you don’t see people over exaggerating the Go Next false positives? You don’t see people saying things like “I can’t believe people keep getting punished for getting tunneled out of the game”????

    Go Next should be allowed to be more harsh, without people constantly complaining that it “already has too many false positives”.

  • Coffeecrashing
    Coffeecrashing Member Posts: 5,671

    And this is exactly what I’m talking about. If killers complain about bully squads, they get told it’s not a real problem.

    And if killers complain about gen rushing, they get told it’s not a real problem.

    The main theme is killer problems “aren’t real”, and BHVR shouldn’t spend time fixing them, and instead, all the time and effort should be spent on making the survivor experience better.

  • Coffeecrashing
    Coffeecrashing Member Posts: 5,671

    Because we’ve had multiple people on these forums, admitting to frequently ragequitting, or admitting they have a friend that frequently ragequits.

    Making a thread doesn’t work, because it will get derailed by people telling us the problems aren’t real.

    And we’re even being told in this thread that ragequitting isn’t a real problem. And if people create threads to complain about ragequitters, they get derailed too.

    Notice the theme here? Anything survivors do is “not a problem”

  • CrypticGirl
    CrypticGirl Member Posts: 1,451

    As far as the tunneling reduction system is concerned, the only thing that really needed to remove was the removal of the blocking or regressing gens if a Survivor dies before six hooks. That may have taken it one step too far. Aside from that, the system was fine, IMO.

  • Coffeecrashing
    Coffeecrashing Member Posts: 5,671

    Because other people already made threads that got derailed and deleted.

    You’re still dismissing killer concerns as not a problem. It’s the whole mindset that killer problems “aren’t as important” as survivor problems. And if someone tries to talk about anything involving survivor nerfs, they get told the camping/slugging/tunneling update is more important T and should happen first.

    Considering what happened to the phase 1 changes, the phase 2 changes shouldn’t be punishing innocent killers. Which means anti-slugging shouldn’t happen if the killer is forced to slug. It also means that none of these changes should be allowed to be weaponized by survivors.

    It also means acknowledging the fact that a lot of survivors are going to complain that the changes aren’t enough, and will still claim that survivors are ragequitting because the changes weren’t enough.

    It also means acknowledging that the phase 2 incentives were absolute garbage, and nowhere near good enough. Killers got nerfed BBQ, that was completely unreliable, easily dodged, and often showed zero survivors. It was horrible.

  • AmpersandUnderscore
    AmpersandUnderscore Member Posts: 2,962

    What are our thoughts?

    My main question about this is what problems are we looking to fix?

    I saw an awful lot of panic, and basically zero actual experiences with how it played out on the PTB. Probably because they pulled the plug instantly without actually testing much.

    The main things I think need to change would be:

    Base kit tenacity is not necessary (moving while recovering, specifically). It punishes legitimate slugging (short term) because they can both move and recover, and for excessive slugging it's going to be long enough that recovering and then moving isn't a problem. It's backwards and unnecessary, but removing that isn't a huge deal either.

    Elusive should also include not attackable. It isn't enough to just lose collision, you need to basically be not attackable or it defeats the whole point.

    Most other things I saw were on the level of "but plot twist and no mither counters corrupt intervention" where, yeah maybe, but no one actually does this. Specifically, the panic over "but survivors will die to give the others the buff", which is a huge net loss for the survivor team, and no one will actually play this way outside of testing to verify that, yes, this loses you the game.

  • Coffeecrashing
    Coffeecrashing Member Posts: 5,671

    Survivors would just weaponize that version of Elusive. If there is a survivor under an undropped pallet, the Elusive survivor could just stand next to it, and the killer would have zero counterplay because the killer isn’t allowed to hit the Elusive survivor, but the Elusive survivor is allowed to pallet save their teammate.

  • BOFH
    BOFH Member Posts: 42

    Your mistake was telling survivors to stop picking paper and to start picking rock if they know killers pick scissors all the time.

    Survivors don't like being told to think about perk choices, and don't you dare ask them give up a chase or gen rush perk.

  • BOFH
    BOFH Member Posts: 42
    edited October 13

    It took one of the lead devs of DBD getting publicly bullied on a livestream by an instablind flashlight SWF for instablind flashlights to finally get removed after they had been in the game for way too long already.

    The best part is, he queued in the public matchmaking queue for a random game, and he did so shortly after saying instablind flashlights weren't a major problem.

    Within a month, instablind flashlights were dead and Hag (the killer he played that match) got a few buffs.

    During the infamous Chandler Riggs stream, BHVR was very publicly embarrassed by their lackluster security measures to the point that they had a fix pushed out within a week after the stream, but the issue had been in the game for literal years by that point with no action until it made BHVR look bad.

    There are at least a few other instances I'm not thinking of right now where other things only got fixed after years of being broken only because an incident publicly embarrassed BHVR to the point they had to take action.

    My point is that just because BHVR doesn't think something is a problem doesn't mean it's not a problem.

    It just means the problem hasn't resulted in BHVR getting publicly embarrassed yet.

  • Coffeecrashing
    Coffeecrashing Member Posts: 5,671

    Do you personally think the majority of survivors or frequently ragequitting?

    Because if you don’t personally think the majority of survivors are frequently ragequitting, even though some of their games are frustrating, then why is it they can’t manage to play through their games?

  • joeyspeehole
    joeyspeehole Member Posts: 292
    edited October 13

    Has the conversation been detailed because people are trying to justify slugging and tunneling against 'bullying' or 'toxic' survivor squads? That, because the viewpoint is that until they fix bullying by survivors, tunneling and slugging can't go away?

    ...And even though, as others have pointed out, they have made adjustments to help resolve squad's that are bullying, it's not fun to play in a game where everyone rage quits against a slugging or tunneling killer. Or that it's completely justified to slug and tunnel; people should be forced to stay in that game?

    Post edited by joeyspeehole on
  • THE_Crazy_Hyena
    THE_Crazy_Hyena Member Posts: 1,316

    I don't care much for bully squads either, and they are not common to see.
    Every so often I might run into the odd team of flashlights + head ons, but they are really easy to play around.
    And like you said, tunneling is a huge pain-point, especially among survivors. I don't tunnel when I play killer, and I honestly have no intention to do so either, because I know how terrible I feel as a survivor on the receiving end.

    And lastly, tunneling is absolutely zero fun.
    Zero fun often leads to DC's
    DC's leads to eventual penalties
    Penalties ultimately leads to people quitting.
    Solution = Make tunneling less effective, and in turn, less prevalent.

  • Coffeecrashing
    Coffeecrashing Member Posts: 5,671

    The phase 2 changes were completely out of control, and the people that thought they were fine as they were, are the real biased people.

    I can’t even imagine being so survivor sided, to think the phase 2 changes would have been healthy for the game, if they went live as they were on the PTB.

  • Mr_K
    Mr_K Member Posts: 10,345

    And people are asking for the same mistake to be made in phase 2. Half backed solutions that hurt the game more than helps. Instead of making bad changes and ripping them out a week later, lets test thing out in the PTB where issues can be discovered and resolved.

  • crogers271
    crogers271 Member Posts: 3,254

    I couldn't care less about bully squads and I dont know who really does. Honestly, I wish I'd land one, but MMR doesn't seem to feed them to me anymore.

    I had one a little bit back (first game on killer in a while actually). Three survivors with flashlights, head on or background player, flashbangs, slow leaving lockers, etc. while the 4th did the gens.

    It was fine. I get that some people feel like it breaks the 'immersion' of the killer role as survivors don't just run away, but in terms of game mechanics it has more elements to the gameplay.

    I also 4ked with Sadako because only one person on gens gave me time to push until they made a mistake. Probably should have been just a 2k, but they went all out on a 4e.

    Bully squads are a noob problem.

    My only issue with them is the ones who don't even try and win and are happy to intentionally stay at low MMR to bully new killers, but this is likely an incredibly rare occurrence.

  • Coffeecrashing
    Coffeecrashing Member Posts: 5,671

    They needed way more than minor adjustments that could be quickly figured out. They were so far out of control, that they need massive reworks.

  • Coffeecrashing
    Coffeecrashing Member Posts: 5,671

    Incorrect. Considering the massive amount of backlash and negative feedback it got, minor changes absolutely would not have fixed the system.

  • Coffeecrashing
    Coffeecrashing Member Posts: 5,671

    By that logic, reverting the PTB was a simple change that fixed the system.

  • AmpersandUnderscore
    AmpersandUnderscore Member Posts: 2,962

    I'm curious what tweaks you have in mind here, can you go into more detail?

  • Coffeecrashing
    Coffeecrashing Member Posts: 5,671

    It's not the same level at all. If the phase 2 changes had gone live, there would have been massive queue time problems, and the entire chapter launch would have been a disaster. It would have cost BHVR a lot of money to have all that happen on the launch day of a new chapter.

    The game is actually stable as it is right now.