Interested in volunteering to help moderate for the Forums? Please fill out an application here: https://dbd.game/moderator-application
Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

http://dbd.game/killswitch

Please revert nerfs to Unknown

WriteByDaylight_
WriteByDaylight_ Member Posts: 26
edited October 2025 in General Discussions

I feel that these nerfs were uneeded and came out of no where.

He is not an S rank killer and the addons he used that were nerfed were of lower tier.

Please revert changes to him, thank you.

Comments

  • WriteByDaylight_
    WriteByDaylight_ Member Posts: 26
    edited October 2025

    I think a good Unknown with a lot of practice can make them A tier, for sure.
    However, the nerfing to his good lower addons hits him hard as his a majority other ones higher tier ones are not particularly that great without a lot of effort.

    I would rather they buff it then put it up higher tier but, lets be real, it just increase return to normal base movement speed when he teleports.

    There are plenty of killers who have high mobility consistantly through a trial that it is odd they would take such a lower tier addon and nerf it when its values where not that strong to begin with.

    Maybe I fail to see the reasoning behind it, or maybe I am just a big dummy.

  • Abbzy
    Abbzy Member Posts: 2,291

    He is not bad but he suffers same problem as artis and thats when you hit your uvx you must land other shot or you will loose your first shot time and effort investment (usualy 2 shots after first hit because there are some taller objects and survivors cant look at you most times exept bots they can look at you all the time) which makes him weaker if you doesnt land your shots, few good shots with huntress,springtrap or slinger can get you down but if you miss like 50% of your shots with artist or unknown you will mostly loose or be just m1 killer spaming projectiles those are facts, he is very strong when player hits most of his shots but seper bad if you miss like the half of your shots.

  • fussy
    fussy Member Posts: 2,099

    Unknown is not a killer where a lot depends on you, it's a killer where most depend on survivor. And against normal survivors who are just able to look back during the chase, he's not a A tier in any world, no matter how well you play. I'm not even going to talk about really strong survivors, they just rub their feet on you like a rug.

    Yep, completely agree and keep saying this since release – Unknown is BY FAR is most overrated killer in this game.

  • Arkck
    Arkck Member Posts: 35

    The problem with Unknown is you have a three-second window to get a follow-up hit. You need three hits to get it down. Three seconds is too punishing if you miss once, all your progress is gone. A simple, easy fix would be to increase the Weakened duration to 12 seconds. That gives you a five-second window instead of three, still short but it gives much-needed wiggle room. Another thing to do and I know, it’s for accessibility, is lower the Weakened buffer to 1 second flat instead of 1.25 seconds, because 1.25 is too much currently. Alternatively, you could lower UVX cooldown to 6 seconds and increase the Weakened duration to 12 seconds to keep it accessibility Friendly

    Now, another way you could buff Unknown because it seems the devs don't want to increase the buffer timer, the Weakened duration, or the UVX cooldown or mess with any of those numbers is to, hear me out, make Vanishing Box Basekit (without the downsides) . I know you might be like, that’s too strong, but hear me out it has counterplay Right now, if three survivors are on a generator and one of them is already Weakened, that one already Weakened can finish the gen, and the other non-Weakened survivors can hop off Before the generator finishes. That’s built-in counterplay and makes the Weakened status more of a threat in the match. And making it so if a survivor is Weakened, they're given a choice to keep it to finish gens for none weakened teammates and be at risk, or try to find the Unknown to get rid of it incentivizing killer survivor interaction . Also, currently when Unknown interrupts a survivor who is getting rid of a hallucination, they get Weakened. I think another buff is should be if you get rid of a hallucination, you should become Weakened.These two changes would massively help Unknown. They would buff him without touching the parts that it seems the devs don’t want to change at all.

    Unknown had a lot of his add-ons buffed in the 9.2.0 patch, which is great. But the thing is, a lot of them are still fundamentally bad, because they don’t support how you actually want to play Unknown.

    Last Known Recording reduces hallucination visibility to survivors by 35% or 25%. But you want to hide hallucinations behind walls and line-of-sight blockers, so this doesn’t help.
    Hypnotist’s Watch inflicts Exhausted for 15 seconds with a 10-second cooldown. That’s not good, because it’s only a 6% Hinder, and it’s only on direct hits—which you usually want to avoid as Unknown.
    Serum Vial inflicts Exhaustion, but it actually encourages survivors to cleanse hallucinations. If they know they’ll be Exhausted while in range, they’re more likely to go seek it out and get rid of it—completely against your success.
    Rabbit Foot—it’s once in a blue moon that it does anything. It inflicts Hemorrhage on survivors injured by and Weakened for 45. That’s such a bad add-on that you could only get value from it if you made a whole build around it, and even then...

    Unknown needs a addon past to have more fun and unique addons like spring trap or pyramid head new addons

  • CrossTheSholf
    CrossTheSholf Member Posts: 868

    Agreed. The nerfs to his add ones make no sense

  • ReverseVelocity
    ReverseVelocity Member Posts: 5,527

    I like how feedback was constantly asking for them to make the original Blurry Photo basekit but instead they made his teleport only marginally better while nerfing the hell out of the addon twice.

  • ReverseVelocity
    ReverseVelocity Member Posts: 5,527

    They love to only add half an addon as basekit and then nerf the addon. It's like enrichment for them or something.

  • DBDSM
    DBDSM Member Posts: 184

    It would be neat if weakening survivors actually, you know, WEAKENED them in some way. Hindered, blindness, can't fast vault, tougher skill checks, slower heal speeds, ANYTHING. Just make it an actual problem to be weakened.

  • WriteByDaylight_
    WriteByDaylight_ Member Posts: 26
    edited October 2025

    Which addons do you think are good and are which are accepting mid/acceptably average? Because there are seven in my opinion. But nothing in my opinion stands out for except maybe for a couple.

    Agreed, but I do not think the QoL was that great, it was nice, I guess, But it doesn't impact the Unknown too much. I would have preferred for them to adjust the arc to height differential when casting UVX.

    I mean, to a degree I would agree, but I find landing an out from the woods, UVX on them before they can sight you and then when you approach, before they can actually spend time to look, lob another. But ja, in 90% of usecases, what you described is what happens. The trajectory of the UVX after it bounces is a 50/50 if it will bounce in the direction you intended and when it doesn't (especially at short/corner loops) it is incredibly punishing. I do not think there are tons of issues with Unknown, but I feel like the handful that he does are so severe that it can feel demoralizing to play.

    I mean, there are addons that apply affects when hit by the charge and/or the blast area, such as Blind, Oblivious, Hindered.
    You are saying apply one of them as base? I am not sure I agree with that change because you can injure/down with UVX charge/blast area. Ja, you have to work for it, but it is still a powerful tool to have without needing to M1. He functions in the way Huntress or Plague (With corrupt Purge), except it just takes much more effort to do.

    Side note: I want to thank all the people posting and sharing their thoughts/concernts, I felt like I was taking crazy pills or being a big baby.

    Post edited by WriteByDaylight_ on
  • squbax
    squbax Member Posts: 1,751

    People really think they should 4k when they are playing the harmless lmao.

  • ImperatorHaze
    ImperatorHaze Member Posts: 98

    Hello! Unknown main here :)

    When you shoot your UVX through a survivor, before hitting the ground and exploding, it applies the hindered status effect to survivors but it's minimal and the duration is very short. Only when the UVX explodes after a second bounce or hitting the ground does it apply weakened to the survivors. There is a difference in audio cues between shooting through a survivor, applying hindered, and weakening them. Weakened does force survivors to seek you out or dispel hallucinations to remove weakened which can be very advantageous with the right add-ons/perks.

  • KerJuice
    KerJuice Member Posts: 2,104

    Agreed.

  • vol4r
    vol4r Member Posts: 907

    We can see here how bad tuning the killer addons is.

    Don't quote me on that, but I think they said before that they are nerfing addons that are overused. Probably without even considering the addons power.

    Community overused bad addon, but the only one that was worth using? NERF IT

  • squbax
    squbax Member Posts: 1,751

    Tbf in the case of unknown they have made that addon almost completely badekit. So they understand its almost needed. However for some reason each time they buff one of his other addons they also nerf it, it makes no sense.

  • JPLongstreet
    JPLongstreet Member Posts: 7,002

    I've never noticed that audio cue difference before. I wonder if it's more pronounced using some headset? 🤔

  • WriteByDaylight_
    WriteByDaylight_ Member Posts: 26

    Patch 8.3.0

    • Quality of Life: the body texture on Survivors hit with a Projectile now only appears if it successfully Weakened the Survivor.
    • Quality of Life: added new HUD icons to better surface the various mechanics and cool-downs of its Power.
    • Quality of Life: updated the SFX for airborne hits to make them sound more neutral.

      The Unknown's Add-Ons
    • Blurry Photo
      • After Teleporting, regain full Movement Speed 15% faster (was 50% faster)

    Patch 9.2.0

    • Buff: increased the duration which Weakened is extended by when hitting a Healthy Survivor with UVX from 6 seconds to 8 seconds.
    • Buff: increased the vertical camera axis when aiming a Projectile to allow for higher aim elevations.

    The Unknown's Add-Ons

    • Rabbit's Foot: BUFFED
    • Afflicts the Hemorrhage status effect to Survivors injured by UVX for 45 seconds (was 30 seconds).
    • Blurry Photo: NERFED
      • After Teleporting, regain full movement speed 7% faster (was 15%).
    • Last Known Recording: BUFFED
      • Reduces the Hallucinations’ aura range visible to Survivors by 35% (was 25%).
    • Slashed Backpack: NERFED
      • Destroying a Hallucination with UVX decreases the time until the next Hallucination spawns by 65% (was 75%).
    • Vanishing Box: BUFFED
      • Increases Hallucination spawn time by 120% (was 80%).
    • Hypnotist’s Watch: BUFFED
      • Inflicts the Exhausted status effect for 15 seconds (was 10 seconds).
    • Serum Vial: BUFFED
      • Inflicts the Exhausted status effect for 15 seconds (was 10 seconds).

        As you can see, they have taken one of his best lower tier addons and nerfed it into oblivion by a large margin, a whopping 43%.
        They give minute little buffs to his lesser used addons, but also, nerf some other random addons, that even I as a player, do not use often becaue its not as enticing to me as an Unknown player. Could they actually be decent with a different playstyle? Possibly. But the fact that they have to buff it and nerf Blurry does not lead me to believe many are using it.

        There has been claims that they have buffed funneled it into his basekit but I have yet to see it in the patch notes from the last 3 patches, but honestly, could have sworn I saw mention of it via the in game News bulletin and never again. So I am perplexed, feel free to give me citation of this claims validity.


  • ImperatorHaze
    ImperatorHaze Member Posts: 98

    It could be more pronounced on headset. It's essentially the same cue just missing a note, but it is a noticeable difference. Kyto touches on it in his Unknown tutorial: https://www.youtube.com/watch?v=nkcz6N19r3o&pp=ygUOaG93IHRvIHVua25vd24%3D

  • Abbzy
    Abbzy Member Posts: 2,291

    I dont know how long you are in DBD but thats what they do from the 2016 to now, every time the killer needs buffs they add some part or whole addons basekit and nerf the addon (the basekit part is ok like bubba got basekit chilli and beast marks but still he is super dependent on beast marks) like the brown feather dracula addon was nerfed now. Then their addon politics are like unknown has like two good addons and two best addons that everybody runs and rest is pile of dogs dump so what will devs do in other to make all other unused addon viable? They will nerf the crap from the best addons and still everyone runs them because they are still his best.

    There are many killers that are almost unplayable without addons or super bad without them like bubba, wraith,doctor,ghostface,trapper and so on.

    There are many killers with only few addons worth running like demogorgan,unknown,nemesis, bubba where just two to five addons are good and woth running and others buff just their secondary part of their power (nemesis zombies over tenticle,domos portals over his shread) or add very weak and bad effects like many demogorgan addons for his teleports (like old billy addons when he had overheat all they did was give him mediocre to weak effects when he was in full overheat which was bs).

  • Abbzy
    Abbzy Member Posts: 2,291

    I see his weakness in the uvx because survivor when you hit him has to look at you just for 10 seconds with stare linger of 1,25 seconds and 7 seconds cooldown with some hinder is all you have to hit him and damage him, thats why good survivors call him harmless or shy guy because he has to fear survivors for his power to work.

    Then the addons buthery is another thing he is played so little, just why bother to play him when I can go for more reiable and easier killers that are more fun for the killer like huntress, springtrap even artist is just better and easier to get follow up hits with crows than unknown if you saw hens unknown vs springtrap the if unknown didnt hit minimaly 90% of his shots and mostly two shots in a row he got looped till daylight and was harmless compare to springtrap who just gets health state damage on one hit.

  • UnluckyMan
    UnluckyMan Member Posts: 45

    Seems like another example of nerf not op and rare killer so only S tier will remain. This game is amazing we got 40 killers and I feel like there are only 6.