http://dbd.game/killswitch
Buff unknown and slinger
These two killers are probably the most punishing range killers to play as (if we dont count artist).
First unkown, his kit isnt bad but has some big weakneses and biggest is his reveal after first hit when survivor just has to stare at him to reveal him for 10 seconds which is super easy on open maps and areas (these open areas are quite easy to doge unknown and if he misses he is supper slow and unable to even zone unlike almost every range killer) where you just have one shot and if you miss you will be slowed and punished very hard unlike huntress or springtrap which are both killers that if they miss they miss but if they hit their shot then they took health state and unknow has to hit you twice to get health state so thats kinda my point not to mention shots are more time consuming with him because his projectile drops so you must aim super high which cost you more time than huntress. His teleport isnt bad but the time and difficulty it cost to destroy his teleport is short so I would like to see him with 5-6 teleports basekit (this would punish him if he would camp one are because the teleports would cover each other if he would want to use them from greater distance).
I suggest increasing the time for survivor to get out of unknown uvx effect from first hit to 15-20 seconds and after hitting hit incresing the time which is keeping the buff (super small buff like giving clown purple bottle 1% hinder more) and maybe increase his teleports number to 5 or 6 (as I mentioned above they are easy to get rid of for survivors and if he stays in smaller area he doesnt get much value from them anyway). Last thing is addons, some of his addons were nerfed like 3 times and are still his best option which is bad bhvr addon politic they try to fix almost everything just nerf usefull and used things and dont buff or rework the unused or bad ones which is lame.
Slinger has lost his smaller terror radius with instascoping which was his strongest thing (before he went through aim animation he could just hold m2 for short time and shoot if player knew his aim point from the raifle without needing to see it), he is very slowed if he misses and he gets deep wound after any hit but considering his power not working on gabs like before (now if you see gab that he should shoot through its more 50/50 moment and rng if the redeemer goes throung the gab or hit invisiable object, not mentioning his bug where you hit direct hit on survivor but his redeemer just bounces off and you miss like the survivor had wall hitbox).
For slinger I suggest making his terror radius 24 meters because his range power is 18 meters which is same as springtrap (maybe he got 16 meters range max with axe) and springtrap has direct damage and 24 meters radius with basekit oblivious effect from his teleports which are quite long 15 seconds (compare to demos 5 seconds and global sound que), another thing I would give him is making his reload addons more basekit and buff or rework his addons because almost every slinger just runs faster reload addons and nothing else maybe iri coin but that is rare to use because its very balanced instadown addon.
Comments
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I feel like Unknown could just do with an addon which lets them see where the shot will go/bounce to so people can learn them more easily.
I don't want unknown buffed, they are really fun to play as and against, I'd rather focus on giving them more playstyles via addons at this point.3 -
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Hebis more fun to go against then play as because of how punishing he is on open maps and areas, if you hit survivor with uvx you have 10 seconds which is just one shot or nothing if you dobt land it not to mention survivor reveals you when he has you on his camera so when survivor loops you around some rock that is blocking your viev on him he can still reveal you because he can see you with his third person camera and you have no chance to hit him so its waste of shot and that is big resson unlnown isnt played more because even artist must hit survivors two times (if her crows go through some object, she can hit you directly like 14 meters range and injures you) but she can do it more consistent than unknown and K would argue its easier because you use one crow to inflict the swarm of crows on survivor and he has like hold m1 for 8 seconds to get rid of them but if you are in chase with him he cant get rid of them instantly with lockers and can use the 8 seconds that fast because when he uses pallet or vaults something the bar tesets like springtrap axe removal and you can spawn 3 birds to zone him or cover big area which is harder to evaid than unknows uvx, only thing artist lacks is mobility but she can hit you across the map and in chase she can outplay loops better than unknown so he is just hit two shots, second one in like 10-15 seconds range or loose which is kinda bad devs buffed his uvx effect on survivors by few more seconds but that happens if you damage survivor with uvx meaning you must hit him two times which feels like old nemesis 3 hits to injure and its key reason why more people dobt play him because he is easy to doge in open areas and very punishing if you miss more than artist in chase range thats just true.
Thanks for reading it to the end before clicking for downvote.0 -
Slinger got his instashot remowed and his terror radius was increased because he is “range killer” as excuse but now we have springtrap who has just few meters shorter range, has basekit 24 meters terror radius and basekit oblivious effect with mobility, doesnt have to reload (his cooldown is there and the he just calls his axe back) in terms of being 110 speed and then slowdown as slinger because he is 115 speed when his axe is out of his hands, his antiloop isnt much weaker than slingers especialy with slingers bugs like hitting invisiable walls in gabs he could shoot through so I dobt understand what the excuse to not buff him he has better 1v1 than slinger but has no mobility, cant down you with his m2 and has no stealth (both oblivious and smaller tertor radius basekit), has one of weakest 1v4 in the game and is heavily punished when missing plus has just reload addons and iridescent coin as addons worth of running sl he is just worst on average and you can argue comp players put him above springtrap, you wanna know why because in comp 1v1 matters more because tunneling one survivor out is the main strategy to go for and springtrap has better 1v1 on loops against comp survivors but against normal survivors he sucks more.
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Unknown would benefit heavily from a less lenient Stare Down system.
The current one lingers for quite a while after you look away.
And Slinger... He is very clunky, I would start there.
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Uknown stare has no limitation like ghostface so survivor can get rid of uvx effect even if he is cowered and linger is like 1,25 seconds with 10 seconds of total for the first hit yeah its busted and they dont even need to buff it from 10 to something more if the linger wouldnt exist and actual stare down worked only if killer could see survivor and survivor killer meaning survivor cant get rid of uvx effect shile looking at killer behind some object and killer has no direct los on survivor but Im afraid it would be too much work for bhvr and it wouldnt work as intended or break after few patches.
Slinger isnt that clunky for me from but whats clunky are his bugs like you can shoot through some very small holles in objects and hit survivors and then through way bigger gab on staircase you cant shoot through thats something that limits his high skill ceiling and nerfing him a lot for slinger mains, dont forget if he shoots you he injures you to deepwound but he can down you only with m1(unless you dont bleedout from derp wound but thats not that possible with newer hud indicator and on survivors with 50+ hours. Second clunky thing is hitting shot that should connect and it just bounces off but this problem have some other killers like huntress (she is quite “pretty job so far” you can hit direct shot to the back of survivor and axe hits but no damage to survivor on good ping like 40 which is good ping in DBD and then vpn your ping to like 200ms and your hatches now have 6 meters hitbox from survivors point of viev which is like meh).
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Another fun fact is there is killer that does same snd more than slinger and if she wasnt now probably the most bugged killer there would be no point in playing slinger and that killer is houndmaster. She can hold you and hit you where slinger must sweat more, she is easier and has mobility with some stealth (when her dog is in search mode he has lullaby but that lullaby covers her terror radius and I discoverd that as survivor on indoors funny isnt it), if slinger shoots you behind pallet he can injure you but cant diwn you but houndmaster can break the pallet and hit you so yeah I hope sll downvoters here get there are more snnoying and stronger killers than slinger but its hard to explain this when majority of community still cryes because s-tier killer blight got his hugtech removed.
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I feel they make up for it with their teleport though, it has great anti-loop potential and there is still merit to getting the first hit even if it's removed
I feel like when in the right hands they can be crazy to go against, but their skill ceiling is really high for the shots. I feel if there was more accessibility for learning them, it would go a long way.
I'm not wanting to make a killer stronger I know and have seen is strong in the right hands.
So while I agree it is punishing in open spaces, its also easier to get clean hits on people as there is less in the way.0 -
deathslinger got pretty massive buffs since the ads nerfs (that was completely deserved). Only thing i would change about him is return his tr back to 24m
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Especially now with the M&A update, meaning that he can't have a TR that's less than the redeemer's range anymore, just because of the perk.
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Every killer can be deadly in right hands with right decissions even ghostface or trapper can make huge plays like massive snowball or get fast downs but on average and overall they kinda suck, this also applyes to unknown ability to get injures from uvx it slows you for long time longer than missing xeno tail,nemesis whip or huntress axe but you still dont inflict direct damage so my whole post is make the uvx effect after first hit last bit longer, remove the 1,25 staring linger time (when you stop looking at unknown because of some object your time to stare at him still regress by that 1,25 second which is not needed so take this thing away and make the time to stare at him like 14 seconds, 7 seconds is his cooldown so he gets 2-3 shots or one if survivor is good enough and the surrounding is kinda bad for unknown), maybe give him one more clone to teleport but if they make uvx effect stay longer so killer doesnt have to hit two hits in the row and second must be hit in 10-15 time window which only him and artist have but artist is way stronger and easier to get hits (unknown gets hits when survivor is zoned, in some narrow space or if survivor is locked in animation but these are situations where every range killer can get hits easier than normaly he would and I think artist in chase range id less punishing than unknown even on longer range she is easier to get hits). So thats for unknown so he isnt just hit two shots or struggle as m1 with teleport.
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Thats my key point for him just compare him to springtrap who has more utility and only think slinger has better is 1v1 but thats good for tunneling or comp (tunneling will get nerfed, slingers ability and skill ceiling to shoot through small gabs in objects is now nerfed and doesnt work as before). Another thing is addons, his only option to go for are reload addons and iri coin which is kinda sad.
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Thats another bhvr but that perk so we have to make the killer weaker to not nerf that perk for others. They already nerfed many perks just because of nurse even now they could buff them back like weskers awernes auta perk just because he blink sttack was m1 so she could use it with leathal pursuer and star struck with dead saloon map offering and destroy whole team just in minutes.
Monitor is now more nerfed on lower terror radius killers and there are way better users of it.
Slinger has now normal terror radius and redeemers range is 18 meters so you would just need to pay more attention, he is easy to doge on longer shots and if he aims at survivors they get sound q gor that plus he cant down you directly and only with iri coin but that could be bylanced with just one change like adding 4 meters of terror radius to it so he will get 28 meters tr with it and survivor has 10 meters of tr to prerun it.
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His addons really aren't bad imo just boring. Cigar, coin, reload, and miss addons are legit good. Sure, DS got a lot filler trash but that's something not unique to him. His 1v1 is a LOT better than springtraps and springtraps doors borderline make the killer weaker if survivors use them intelligently. Idk how else you could actually meaningfully buff DS without just making him even more super hitler in chase than he already is.
Buffing his chase just makes him win harder in winning situations but doesn't change how a killer like him loses games.0 -
Well I guess the smaller 24 meters terror radius and fixing his bugs like making him able to hit through gabs and small holes are good suggestions then (he cant m1 you if he hits you through many gabs just injures you faster but its hard to hit so thats his skill ceiling thats now working like 50/50 of time instead as 90-99% as before).
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His playstyle is extremely unique and skill ceiling one of the highest of all killers. If you play him well and hit most of your long range snipes or orbitals, he has insane map pressure (on open maps). Just absolutely disgusting, it almost lets you pressure wherever you can see like huntress but he doesn't have to go for a reload and can also teleport instantly for unhooks. The thing is majority of players cant hit these long range snipes consistently, so survs get the weakened effect removed then he becomes worse than huntress. If you play him without hitting these snipes, then he really isnt that impressive yeah.
So that's why I personally think the only buff unknown needs a faster projectile speed to hit these orbital long range snipes easier.
As for deathslinger, this guy is extremely powerful if you camp and slug with him. I dont think he needs any buffs. If you are in his range then you are in an extremely unsafe position and will probably go down if he lands the shot without any looping involved. But that's fine because there are other killers that are like this. The biggest thing he has is the pull though. That pull lets him down the survivor close to where he is camping already, so he gets to camp both the slugged survivor and whatever else he was camping at the same time. Like i said a sluggy and campy killer to really shine like the twins, but that's just how his design is. If you go for a 12 hook gameplay, you'll just lose to gen time if the survivors stealth.
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For unknown he isnt that great as you say in reality because what you suggest is play that has no flaws, no mistakes or missplays which is almost impossible by human and hitting every shot or hit is strong on every killer, unknown is easy to doge in open areas especialy on open maps on medium to long range and on close range near pallet you can doge him easily too and make it to pallet because of his long cooldown. Technicaly from no mistake gameplay you mentioned above is huntress better than unknown because her hatchets make direct damage and she has 7 of them and not 7 seconds cooldown after each shot so she can throw 3-4 hatchets in that time. My issue with him is he is more punishing than he should be and thats problem. Orbitals arent guarantee and if you hit multiple survivors with them then they will be more aware and tis wont happen more later in the match not to mention they will get rid of their effect in 10 + few seconds which is small time to get hit on good looper in strong loop against unknown, even springtrap or huntress will be there better just look at hens apringtrap vs unknown and see who was better, unknown is considered stronger but he gives survivors to much space and time to get to safety and dont loose that health state which springtrap can deal with better and his orbitals are stronger and more reliable on average.
So faster projectile wont make him better, only for snipes which isnt his reliable gameplay as orbital huntress just fun and meme play from effective one against 1k+ hours survivors.
Slinger isnt that supper strong as camper there are other killers that can force downs near hooks or on saves way better and have more in their kit than 1v1. If he hits you on maximum range you will loose health state but then downing is more tricky because he has to pull you to him and m1 you which is hard on lond snipes because survivor can use his surroundings to bock himself with object from his m1, maybe with iri coin these snipes have some value but normaly they are good only on healty survivors. Reason he camps is same as other low mobility killers if they dont have info and mobility then they stay bit longer and in general closer to hook which survivors must take in mind and count with it and not safe when they are close but same goes to high mobility killers if they havent found their target sou your excuse he doesnt deserve buff because he isnt bad at camping isnt that valid which from the 40 killers isnt maybe m1 like ghostface ro doctor but more that 15 can destroy survivors by camping.
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