Kill Switch update: We have temporarily disabled The Legion due to an issue that allows for infinite power spam. The Legion will be re-enabled once this issue is fixed.

http://dbd.game/killswitch

Buff Hex totems

Make them viable.

Comments

  • Elan
    Elan Member Posts: 1,765

    Changes:

    1. Hex totems are blocked untill they effects are revealed (Ruin, Devour Hope, Blood Favor…)
    2. Cleansing a Hex totem causes the survivor that cleanse it to lose healthstate, if injured they suffer broken untill downed.
    3. Undying will trasfer hexes as it used to be.
  • Steakdabait
    Steakdabait Member Posts: 1,386
    edited October 2025

    4 bones build is unironically one of the strongest things u can run rn lol. Every game you basically auto win because no one can find the bones you will have a match where you just used a perk slot for 14 seconds (20 with thrill) of slowdown

  • Callahan9116
    Callahan9116 Member Posts: 449

    Hex builds are good and bad. VERY RNG dependent. If they have dumb placement your screwed! Unless you are Trapper, Larry, or hag. They dont care so much.

  • Skitten56
    Skitten56 Member Posts: 560

    Hexes are high risk high reward type builds. A few need slight buffs but overall they are fine.

    Don't play with hexes if you don't like gambling and losing occasionally.

  • Royval
    Royval Member Posts: 1,310

    shouldn’t be cleanseable until the 1st down.

  • Rokku_Rorru
    Rokku_Rorru Member Posts: 3,352

    They are viable, infact some combos are broken like this build on xenomorph:

    Use the scream addon when leaving vents and any hits within 30s makes all survivors away from you scream

    Perks:
    -Face the darkness/ruin
    -Thrill of the hunt
    -pentimento
    -plaything

    survivors can't do a single totem without perks, coz you keep interupting them, and you can keep sneaking up on them when you get going.

    sure sometimes people break the hex quickly but it's just the risk of bring the perks lol

  • SoGo
    SoGo Member Posts: 4,550

    All that would be needed would be that the totems only light up once the actual effect comes into play or 45-60 seconds in.

    That alone would make half of the mid hexes worth running.