http://dbd.game/killswitch
Buff Hex totems
Make them viable.
Comments
-
Changes:
- Hex totems are blocked untill they effects are revealed (Ruin, Devour Hope, Blood Favor…)
- Cleansing a Hex totem causes the survivor that cleanse it to lose healthstate, if injured they suffer broken untill downed.
- Undying will trasfer hexes as it used to be.
-3 -
4 bones build is unironically one of the strongest things u can run rn lol. Every game you basically auto win because no one can find the bones you will have a match where you just used a perk slot for 14 seconds (20 with thrill) of slowdown
-1 -
Hex builds are good and bad. VERY RNG dependent. If they have dumb placement your screwed! Unless you are Trapper, Larry, or hag. They dont care so much.
1 -
Hexes are high risk high reward type builds. A few need slight buffs but overall they are fine.
Don't play with hexes if you don't like gambling and losing occasionally.
0 -
shouldn’t be cleanseable until the 1st down.
-2 -
They are viable, infact some combos are broken like this build on xenomorph:
Use the scream addon when leaving vents and any hits within 30s makes all survivors away from you scream
Perks:
-Face the darkness/ruin
-Thrill of the hunt
-pentimento
-plaything
survivors can't do a single totem without perks, coz you keep interupting them, and you can keep sneaking up on them when you get going.
sure sometimes people break the hex quickly but it's just the risk of bring the perks lol1 -
All that would be needed would be that the totems only light up once the actual effect comes into play or 45-60 seconds in.
That alone would make half of the mid hexes worth running.
0