Scooby-Doo in DBD Part 2!
Survivor: Velma Dinkley Role: Support / Information
Difficulty: Hard
Chapter: Mystery and Mayhem
📜 Lore
For Velma, mysteries always had an answer — until now.
When the gang split up to search the amusement park, she followed the trail of glowing footprints deeper into the fog. But what she found wasn’t a man in a mask — it was something ancient, something hungry. Her glasses cracked as the world around her twisted into a nightmare of clues without logic, patterns without meaning.
Still, she refuses to panic. If there’s one thing Velma Dinkley believes, it’s that knowledge is power — even when the rules of the world no longer make sense.
🔍 Unique Perks
Jinkies!
“I think I’ve figured something out!”
Your analytical mind pieces together the Killer’s behavior in real time.
- While holding a Map or any item with tracking capabilities, complete the following objectives to activate Jinkies!:
- Cleanse or Bless a Totem
- Open or Scavenge a Chest
- Complete 1 Generator
- Remain within the Killer’s Terror Radius for 60 seconds without being chased
- Unhook a Survivor safely
- Heal another Survivor for one full health state
- Once all objectives are completed and two or fewer Survivors remain, press the Active Ability Button while holding your map to spawn the Hatch at a location farthest from both you and the Killer.
After performing this action:
- You become permanently Broken, and your aura is revealed to the Killer for the rest of the Trial.
- The Hatch remains open permanently once used — it will not close when a Survivor escapes through it.
- This ability can only be used once per Trial.
“There’s always a clue if you know where to look.”
My Glasses!
“I can’t see without my glasses!”
You’ve learned to adapt even when your vision — or your nerve — fails you.
- While Blinded, Oblivious, or Hindered, gain 10% faster Repair, Healing, and Recovery speeds.
- Recover from these effects 75% faster.
- When you fully recover from any of these effects, reveal the Killer’s aura for 6 seconds.
“Jeepers! I really need to get these fixed…”
Deductive Reasoning
“Let’s put the pieces together.”
You can find hidden connections between Survivor activity and the Killer’s intent.
- While crouched and within 1 meter of a completed generator, press the Active Ability Button to mark it as a Clue Zone.
- Your aura is revealed to all Survivors, and you investigate the area for up to 20 seconds. After performing the interaction you gain a Token.
- Each Token grants +20% Unhook speed, up to a maximum of 4 Tokens (80%).
- Only one Clue Zone can be active at a time.
When at 4 Tokens:
- Press the Active Ability Button near a hooked Survivor to instantly unhook them, consuming all Tokens.
- That hook becomes a Marked Hook. The next time the Killer uses that hook, it will instantly break, and the Survivor will suffer Deep Wound instead of gaining a hook state.
- Deductive Reasoning then deactivates for the rest of the Trial.
“If we stay calm and analyze the situation, we can totally outsmart them.”
Comments
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would fit the silly scooby doo style looping that happens every match. almost comedic at this point
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