http://dbd.game/killswitch
How on earth is this considered "fixing Dredge's weapon issues"?
How on earth is this considered "fixing Dredge's weapon issues"? Can you for reals just move the majority of the weapons AND the arms, so they are off screen? Does anyone actually think it's "immersive" to block about 50% of the important parts of the screen?
Remember that 99% of the important stuff is happening around ground level. And these weapons are covering up around 50% of that area. You can't just say "most of the sky isn't obstructed, so it's fixed", when 99% of the time I don't care about the visibility of the sky area unless it's a multi-floor building or multi-floor map, AND the survivor is in line of sight AND on a floor above.
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DbD continues its trend of saying an issue is fixed in the patch notes only for the issue to be very alive and well in game.
Jokes aside, this is very disappointing. They should add a toggle to make Killer weapons transparent or something, because this kind of thing is actually unplayable.
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THEY MADE IT WORSE!?!?
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Sucks if you unlock a skin with tons of shards or money only to find out it's going to handicap you. I wonder how the ghost one from the Rift is looking now.
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They should have said that skin specifically then, but they said "some of".
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Tbf, this is not the skin they said they fixed. They fixed the Ghost skin, since that one actually took up half your screen
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They overall changed "hands" position from PoV, they are closer now, it affected all skins.
What on topic, it seems like problem only with this weapon, because with other weapons it looks good.0 -
This is what the Unwanted Toy cosmetics used to look like. Notice that we used to be able to see a lot more of the screen, and the arms were both on the edges of the screen, which means BHVR actually made this cosmetic WORSE than it was before.
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