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Myers hotfix - mixed impressions

OrangeBear
OrangeBear Member Posts: 3,503
edited October 21 in General Discussions
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  1. This might be a hot take but i actually think it was better designed before - removing the break speed and recovery bonuses when he had slaughtering strike available rewarded survivors for stunning him mid attack as well as encouraged you to break pallets with the special attack too. Not a big deal though
  2. Not too keen on reverting the base duration, i actually liked the decrease because it made it end at a convenient duration to get back to stealth sooner. This change also encourages slugging more and i think its going to overshadow judith's tombstone a lot, if the 40s restriction remains it will probably be an unfavoured add-on now.
  3. Reasonable.
  4. I would have preferred changes to the charge speed/duration but maybe this will be alright, i fear it's starting to power creep Leatherface quite a bit though.
  5. Reasonable
  6. ^
  7. Much needed, probably my most appreciated change here.
  8. Very nice too but this does leave tuft of hair in the dust a bit since it has no extra bp events to compensate.
  9. Both TR changes are fine

Will be giving this a try asap.

Comments

  • jasonq500
    jasonq500 Member Posts: 448

    Will say, Myers breaking pallets with slaughtering strike has become worthless now from what I'm seeing

    Literally why use that feature where you feel slowed down and you can just kick it normally which is so much faster especially if you're using brutal strength

    I also argue that two of his addon that were once in his kit be brought back (boyfriends memo and flowers memorial)

    Like there's no reason that it should have been removed from his kit and become an addon

    Literally from what I'm seeing, I feel like this whole rework was not thought out thoroughly because of the changes he had initially

  • ThatRyanB
    ThatRyanB Member, Administrator, Community Manager Posts: 619

    Will definitely be interested to hear what you think once you've had a chance to get some time with it. Our team will be making sure any feedback is shared with the dev team!

  • Coffeecrashing
    Coffeecrashing Member Posts: 5,672

    I don't understand why Monitor and Abuse is still nerfed, if Myers had the terror radius reverted.

  • jasonq500
    jasonq500 Member Posts: 448
    edited October 21

    Is there any news about two of his addon ( boyfriends memo and flowers memorial) be brought back to his kit?

    there was no reason it needed to be an addon when it was already fine as is from his previous iteration

  • ThatRyanB
    ThatRyanB Member, Administrator, Community Manager Posts: 619

    To be clear, the change to this perk wasn't specifically tied to Myers' rework. The intention was to make Terror Radii scale more naturally across all Killers without creating cases where they could get a Terror Radius of near-zero (without relying on Undetectable, of course).

    We don't currently have plans to change these add-ons. Would you be able to give a little more detail on why this isn't vibing with you?

  • Dwight_Fairfield
    Dwight_Fairfield Member Posts: 7,526
    edited October 21

    Part of this is unnerfing what they didn't need to nerf from original Mikey like giving him 60 seconds of tier 3 back, giving him his old tier 2 terror radius back, 32m tier 3 terror radius back etc. But I am glad they did it don't get me wrong.

    The faster movement speed when activating evil incarnate is the biggest one here and will give you a better chance of getting a down with it. That and increasing the turning sensitivity.

    They say they plan to remove the sensitivity modifier altogether from the strike and have it as regular camera sensitivity in the next PTB. I'm not sure why they don't just do this now. Is it that complicated that it needs a PTB test?

    Anyway they're all good changes. Not a nerf in sight. Keep the Mikey buffs coming. Remove the stalk decay and give him his old distance speed stalk modifier back next please.

  • Coffeecrashing
    Coffeecrashing Member Posts: 5,672

    I don't understand which other killers were getting a near-zero (without undetectable) terror radius.

    The closest was Chucky with double terror radius addons, that could reach 10 meter terror radius, but he isn't affected by the perk change. And the next closest was Huntress at 12 meters, which doesn't sound like near-zero, and she still has a lullaby, and she has an addon that makes her undetectable so she doesn't really care about this perk.

  • SoGo
    SoGo Member Posts: 4,258

    There is still Pig and Skull Merchant who would like to use it but can't.

  • SoGo
    SoGo Member Posts: 4,258

    I could agree on point 1. It does kind of make his Strike break not that good.

    But the duration is a great buff and was really needed.

  • jasonq500
    jasonq500 Member Posts: 448
    edited October 21

    The main issue I'm not vibing with are nerfing his kit while turning it into an addon

    Before his rework, Myers stalking range was 40 meters and stealth mode was 4.4 meters

    Now with the new rework, his two changes has been incorporated into an addon (boyfriends memo and flowers memorial), while nerfing his stalking range got to 32 and his movement speed while in stealth to 4.2 meters, making it feel pretty bad to use meaning you have to run those addons every single game

    I genuinely don't think these type ideal changes from his kits should ever be incorporated in an addon if the changes he had before we're already fine as is

    Post edited by jasonq500 on
  • Rokku_Rorru
    Rokku_Rorru Member Posts: 2,796

    I really enjoyed playing against a myers post the hotfix patch, so I'm excited to keep playing more against him.

  • Dwight_Fairfield
    Dwight_Fairfield Member Posts: 7,526
    edited October 21

    I've been watching Stalky boi and Scott Jund playing him for the last couple of hours. He seems so much better now. The strike looks smoother, faster, and more efficient to get downs.

    Scott's had a drastic change of opinion. He was a big critic of the rework before because of the unnecessary nerfs that came with it, now he's rating Mikey B tier.

  • ControllerFeedback
    ControllerFeedback Member Posts: 559
    edited October 21

    I think Evil Incarnate keeping the pursuer bonuses is fine. I think you can make the argument for/against it either way, and I don't think that it's realistically going to make much of a difference in the average chase, especially given how maps are right now. If they wanted to get fancy with it they could've added the bonuses to Fragrant Tuft of Hair and kept it out of the basekit, but that's probably unnecessary.

    What I don't really understand is the pursuer mode terror radius reduction given that stalker mode exists with undetectable on demand. Yes tier 2 was 16 meters before, but you couldn't get undetectable on demand with old Myers, and I think pursuer getting that buff detracts from the value of stalker mode and the incentive to switch between modes as the situation demands. Personally I would rather just have a 24 m terror radius in pursuer mode and then have Memorial Flower (4.4 m/s stalker mode) basekit. But maybe that's just me.

    Besides that my initial impression is that Slaughtering Strike feels a lot more usable on controller and might be overall stronger than running Fragrant Tuft of Hair now (even though it's really goofy how fast you move with it now). So that's pretty sick.

  • Dwight_Fairfield
    Dwight_Fairfield Member Posts: 7,526

    I agree with this. Tier 1 got buffed to 4.4 last year. I don't know why they didn't keep it.

  • lettuchia
    lettuchia Member Posts: 607

    There's no reason he should be 4.4 in stalker mode other than boring stealth plays, you have one mode for going faster and one mode for stalking, use pursuer is you want to move faster

  • Amanova
    Amanova Member Posts: 392

    they made him broken, my solo teammates couldn't handle him, honestly, he was fine prior this patch and required skill to use his m2, thanks devs you always know how to upset your players

  • ArkInk
    ArkInk Member Posts: 1,044

    This comment contains no actual reason why Myers shouldn't be 4.4 basekit and instead just says "one mode is for fast one mode is for slow."

    Myers previously had this speed in Tier 1, and the addon that buffs his speed back to that level is already one of his most popular, so you complaining he shouldn't be that fast period is just at odds with how the game previously has and currently works.

    I see no reason Myers shouldn't be 4.4 in Stalker Mode.

  • tjt85
    tjt85 Member Posts: 1,657

    I appreciate BHVR trying something to make Myers more viable, but since I've played a few games with him now I don't think I'll ever like what they've done, buffs or no buffs. The way he has to manually enter slaughtering strike mode feels so clunky and slow and even with the buffs it feels clumsy and awkward to control. I just can't get used to it. I'm not enjoying his new power at all. I do like that you can move at 4.4 in stalker mode with an add-on but that's about it.

    That said, I didn't want Myers changed all that much anyway, so that's bound to negatively affect my opinion of him.

  • Massquwatt
    Massquwatt Member Posts: 601

    The fact he retains his full movement speed on EWIII activiation is actually pretty goddamn spooky. Especially with some stealth addons or perks, just pop it, come around a corner on some poor person on death hook and instant mori. I actually kind of love it. Good changes overall though.

  • lettuchia
    lettuchia Member Posts: 607

    "There's no reason he should be 4.4 in stalker mode other than boring stealth plays" there's your reason

  • Abbzy
    Abbzy Member Posts: 2,197

    I think they wont do it because of reworking a addon that gives him that 5% speed in tier one stalker mode but he got full lunge and tbh the stalker mode is only good for few things just getting evil incarnate, using it to get closer to survivors and on indoor maps thais works more and thats all probably his key powers are persuer mode and evil incarnate mode.

  • fussy
    fussy Member Posts: 2,099

    After this patch he is finally solid. My first impression is high B or maybe even low A. Finally, just finally. He F I N A L L Y feels like strong force with power up. The only thing I wish is bring back long range stalking.

  • ArkInk
    ArkInk Member Posts: 1,044

    "Boring stealth plays" I'm sorry but did I fall into the alt universe where Dash Powers are considered interesting and where Michael F***ing Myers isn't literally the second oldest Stealth Killer and considered the most tried and true in the archetype behind maybe Ghostface.

    If you find Stealth plays boring play like literally any of the last killers they released in the past three years, even newer stealth killers give you a ton to work with in this regard.

    Calling the core appealing aspect of Myers boring isn't justification for thinking an addon that was previously basekit shouldn't be, and this is honestly starting to feel more like bad ragebait than anything else.

  • CompetitifDBD
    CompetitifDBD Member Posts: 839

    Others have been saying hes a low to mid A tier, and I kinda agree. He got some major and massive number buffs, a killer has never been improved so much before in a Bugfix patch.

    Hes a monster at zoning, thanks to the break recovery speed and cooldown reduction of Slaughtering Strike. He is back to being a relatively stealthy killer, while also having his basekit speeds buffed even more in Evil Incarnate mode. His power duration is back to a minute, and this has helped alot for using some of that time hooking a survivor and finding a new one to chase with power still. Pair all this with the basekit tombstone and faster stalking, and we've definitely got a way better Myers now, far better than what we had 2 months ago.

  • FukuroBrujo
    FukuroBrujo Member Posts: 2

    I made a post a little while back before this bugfix, but here's my problem with Stalker Mode

    • 4.2 m/s by default is too slow for Myers, especially when his previous buffs before the rework were done to address this issue.
    • At 32 m, you could clearly see the survivors from a distance, but you won't be able to benefit from stalking them from a distance because they are "too far". This especially noticable if yoy try stalking from high places balconies or second floor ledges. This also means less hiding spots for Myers to stalk from, which means survivors can see him rather easily and forcing you to take chase then either waste time stalking in chase or lose whatever progress you had if you're above 50% stalk.
  • Dwight_Fairfield
    Dwight_Fairfield Member Posts: 7,526

    I'm on PS5. I was very eager to see how the slaughtering strike feels on controller now because before it was quite clunky and awkward to use.

    I can happily say it now feels very good. Its smoother, its faster, its easier to control around corners and stuff. I was running dead rabbit and Monitor on him and it felt like old Mikey again being able to get those sneaky close encounters where the survivors were blissfully unaware I was coming their way and popping evil incarnate. Hair brush and brutal strength is magic on him too. He chews through pallets like Bubba. I felt like this;

    michael-myers.gif

    He really feels like a force to be reckoned with now. Proper scary powerful Michael Myers of the movies.

  • lettuchia
    lettuchia Member Posts: 607

    The universe where dash powers are considered interesting is not an alternate what are you talking about LMAO

    Calling the most boring aspect of Myers the "core appealing aspect" of him isn't justification for the addon to be made basekit, there's no reason people want this addon basekit other than to be able to engage in brainless gameplay more effectively

  • Amanova
    Amanova Member Posts: 392
    edited October 22

    You need no skill to play him now, just tested, even Krasue needs a skill to actually aim from a far or at good tiles since they removed auto-aim, thank you devs again for overbuffing killers and ignoring state of soloq survivors when they actually really struggle against stealth/insta downs, only strong swf can have a chance to escape new Shape, even though he can still get 1k thanks to broken insta down, that killer is just guaranteed win against randoms/duos and 1k against against very strong swf, braindead killer with braindead buff

  • Amanova
    Amanova Member Posts: 392
    edited October 22

    Not fun at all! You have to predrop pallets now similar to Pig/PH, there is no room for cool mindgames, or greeding pallets just another boring ass overbuffed killer (for those that have 0 braincells) we have to go against🤬

  • SoGo
    SoGo Member Posts: 4,258

    If they wanted to be fancy with it they could've added the bonuses to Fragrant Tuft of Hair and kept it out of the basekit

    Yes. They could have done that.

  • SoGo
    SoGo Member Posts: 4,258

    You can still stun him while he is lunging.

    The only thing you can't do anymore is avoiding him by taking 2 steps to the right.

  • Amanova
    Amanova Member Posts: 392

    This doesn't change much, he already recovers from the stun faster and can quickly zone you with the enduring perk and guaranteed to make insta downs even in medium loops

  • Rokku_Rorru
    Rokku_Rorru Member Posts: 2,796

    What? You mean the mindgames leading up to tier 3 don't exist? He has to earn that power and it's not even super broken lol

  • ControllerFeedback
    ControllerFeedback Member Posts: 559

    I think the only thing I really want now is for him to hold his knife up in the air constantly in Evil Incarnate like before. If not for Slaughtering Strike due to readability concerns (I think having the knife turn white when he starts charging and keeping the audio cue would be enough honestly), definitely for Fragrant Tuft of Hair. It just looks cooler and more threatening from the survivor PoV.