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Autohaven Wreckers Realm

ThatRyanB
ThatRyanB Member, Administrator, Community Manager Posts: 603
edited October 27 in Pallet Density Feedback

Recently, we released a quality-of-life update that adjusted how pallets were laid out across certain Realms. We'd love to dig into the specifics of what you like and don't like to help inform future adjustments.

In this thread, let's focus on the Autohaven Wreckers Realm. How do you feel about the quantity of pallets here? Are there specific areas you feel have too many or not enough pallets? Share your feedback here - the more specific and detailed you can be, the better! Bonus points if you can share screenshots!

And as for this poll, overall, how do you feel about the current state of pallets in the Autohaven Wreckers Realm?

Autohaven Wreckers Realm 348 votes

The pallet distribution favours Survivors
83% 291 votes
The pallet distribution feels fair
13% 46 votes
The pallet distribution favours Killers
3% 11 votes
Post edited by ThatRyanB on

Comments

  • This content has been removed.
  • HuetorLand
    HuetorLand Member Posts: 8

    These maps were previously quite difficult for killers to do anything against survivors due to the combination of windows and pallets it offered, now it is much worse, putting most killers who are not above average strength in a difficult position to overcome.

  • GyatClapper
    GyatClapper Member Posts: 1

    the change was def not needed a brainless sable can just run around the map predroping every palet and thats a 4 gen chase

  • Vindruva
    Vindruva Member Posts: 29

    The realm was already too strong for survivors before the update (with wreckers yard being the only relatively balanced map) and the update made it worse. The two changes i liked are both on gas heaven: no breakable wall in the front of main, removed hill, but the amount of pallets is a net loss for killers anyway

  • YmPrat
    YmPrat Member Posts: 58

    You killed the fun bus, so I can overlook a lot of the unsafe pallets added to this map. I'd rather deal with those than with fun bus connecting into anything. That being said fun bus doesn't spawn on Gas Heaven and that was already an absurd map before you added 10 pallets to it. I don't appreciate the pallet density there at all.

  • BigCheddar
    BigCheddar Member Posts: 5

    I want some of whatever the team was smoking when they came up with the idea to add more pallets to one of the most powerful realms for survivors.

  • Dark_Vorahk1
    Dark_Vorahk1 Member Posts: 121

    This was not a great realm to boost pallet density for. It already had very strong landmarks such as the Crane and Bus, but with pallets littering every square foot I'm often left scratching my head on how I'm meant to play these loops as a killer who can only damage through basic attacks.

  • SlowLoris
    SlowLoris Member Posts: 324

    For each of my ratings I'm going to break them down into two parts with info/map specific info afterwards.

    Tile Type:⭐⭐⭐⭐❌

    Pallet Density:❌❌❌❌❌

    Map Specific: I'm putting this under map specific, because I genuinely think it's a bug related to Blood Lodge. Before the update and now, I could load into Blood Lodge and it was rare, but EVERY SINGLE PALLET that could spawn would spawn. If there was debris that could spawn a pallet it did, etc. I want you guys to look into this, because that is impossible to deal with when it happens. I thought there was a cap for pallets before the update, but after I saw that I knew it didn't exist, or it was bugged on that map.

    Overall: I love the switch up of certain tiles. Most notable I enjoyed the RNG changes in the center of ARP. The center of that map has always been strong, but now it could spawn in ways that kept me on my toes. I'd just say to be careful once again on what tiles are allowed to spawn next to each other to avoid the Crotus syndrome. As for overall density, it's insane. These realms have always had more than enough and sometimes way too many (looking at you Gas Heaven) pallets. I'd say a safe middle ground is continuing to adjust what tiles spawn, but going back to close to the density as before and tweaking (nerfing) certain maps like GH/BL.

  • OnryosTapeRentals
    OnryosTapeRentals Member Posts: 1,777
    • Similarly to MacMillan, I don't understand why this Realm got changed. Most of the maps i thought were reasonable for both sides but have now skewed to favour the Survivors immensely — especially Gas Heaven, which was already too strong for Survivors in the first place.
  • ruralpunk
    ruralpunk Alpha Surveyor Posts: 6

    I think introducing new varieties of tiles was an interesting idea and I like that part of it.

    In concept, introducing more fillers to reduce deadzones is an interesting idea and could help refine map balance in the future, but I think this was a really clumsy, poorly executed first step. Obviously random generation is part of what keeps DBD interesting and the procedural is instrumental to the continued success of the game, but the new pallet spawns are just TOO random in a way that can create totally unfair and unwinnable setups that feel absolutely miserable to play as killer.

    I think the random generation needs to have stricter criteria about where it can spawn. I've lost count of the # of times since the change (in my own games and watching streams of other people playing) that I've seen a map that Still has deadzones, but now it has 3-4 connecting tiles around shack. Shack is already strong enough, it shouldn't even be possible to have this many connecting tiles spawning around shack no matter what happens. It makes playing on any map feel like playing on Badham, which should never, ever happen.

    I know it's more complicated coding, but the procedural generation system really needs to look at like portions of the map and determine how strong they are before placing down loops. If there's two powerful tiles, there doesn't need to be 4 filler pallets in between them and then also fillers at the edge of the map. It makes the game totally unplayable for half the killers in the roster.

  • Skitten56
    Skitten56 Member Posts: 555

    I think they decided to just add more pallets to all maps without thinking about why maps are different in the first place or how pallets affected killers differently than others. And because they were lazy, also decided to just remove map specific tiles and allow them for pretty much all the other maps to make things easier for them going forward.

    Horrible way to balance the game in my opinion while also removing what makes certain maps feel unique from others.

  • KingNerd
    KingNerd Member Posts: 19

    Was already quite a fair realm, and a lot of survivors, myself included, liked going here. Now it's too strong for survivors.

    Nurse and Blight are the problem, not maps not having enough pallets!

  • MechaSandvich
    MechaSandvich Member Posts: 31

    Autohaven might be the worst offender of the problems with the Pallet Density update that isn't Crotus Penn, the maps were all pretty balanced before except for Azarov's Resting Place that I do think is a little too big, but now the maps are all pretty survivor sided.

  • Choaron
    Choaron Member Posts: 818

    Pallets actually do something against Blight though. There were better alternatives for your snarky comment.

  • uxie
    uxie Member Posts: 7

    Autohaven Wreckers was already a considerably strong realm for survivors. Now only made stronger. The maps were large already, and now there are pallets everywhere, that can be chained into strong main buildings (such as Gas Heaven and Blood Lodge). There are simply too many strong pallets that can be easily chained into a main building or into shack.

  • ThatRyanB
    ThatRyanB Member, Administrator, Community Manager Posts: 603

    Are there any specific examples of combos you've run into in this Realm (bonus points if you have any screenshots!) that feel most difficult to deal with?

    Thanks for flagging this! I can let the team know about this and they can see if there's a potential bug at play.

    Some great points here! You mentioned liking introducing new tile varieties. Are there specific ones that you dug most?

  • ppmd
    ppmd Member Posts: 147

    This realm did not need to be changed outside of removing some dead zones on wreckers yard. It had fairly balanced pallets and pallet distributions, including already using edgemap pallets.

    Currently, there is a wider than normal variety in terms of RNG on this realm. You may see pallets everywhere, or still see several dead zones. Additionally, filler pallets were already a fine length previously and have been increased in size and generally made more plentiful. This leads to gameplay that favors survivors too much and simply reducing dead zones and making the pallets similar in length to before(like the red truck filler) would be great.

  • NekoTorvic
    NekoTorvic Member Posts: 827

    Autoheaven was fine as it was. There was nothing to be changed here except MAYBE if the game detects that no pallets spawn in like a 20+ meter radius, then it could spawn a VERY unsafe pallet. I'm talking unsafe like the tiles in Coldwind with the hay cone thingy and the crates level of unsafe.

    Other than this, the maps were perfectly fine as they were, and I'd prefer if the changes were reverted for this realm.

  • heyNemmy
    heyNemmy Member Posts: 7

    This is just weird as the map was pretty much very balanced and fair to beging with. Additional pallets and the dreaded double pallets were really not needed at all

  • rororoxor
    rororoxor Member Posts: 195

    I'm gonna be in the minority here but I love the overall increased clutter on the maps...as ghostface. As someone with over 8k hrs (most of them on GF) some maps geuinely feel very good rn, the reason is that some gens that used to be unapproachable aren't now, because of the increased clutter. Some maps like blood lodge and rotten fields genuinely felt awful before the update. It's especially good if you don't like to chase as ghostface (going for silent downs).

    Personally I'd prefer if the loops stayed (doesn't feel too bad for me on other killers) but if you must remove them at least keep the bare loops (without the pallets), preferably make them a little taller (using maze tile assets rather than very short walls).

    TLDR: keep the tall clutter, its ok if you decide to remove pallets though

  • GageBeast1n
    GageBeast1n Member Posts: 14

    Azarovs:
    Damn near the biggest map in the game, with an incredibly strong middle area and easily looped together opposite end getting EVEN MORE pallets? I just don't get this other than favoring one side.

    Gas Heaven:
    Was already buffed within the last 2 years by moving the gas station closer to the middle of the map, making it easier to conect to other tiles, the area on the other side of the gas station and shack consistently spawns very safe, so survivors have a safe way to either structure. Middle spawns pretty good too.

    Blood Lodge:
    Very large map, didn't need even more to work with. The entire outside of main becomes one big loop, while the main structure remains very viable.

    Wrecker's Yard:
    Still decently balanced, but def favors surv now because of the pallet numbers

    Wretched Shop:
    Overall, a very strong map, i've seen it spawn two bus loops along side 2 long truck loops in the middle, all with pallets. Very silly

  • Tipsy
    Tipsy Member Posts: 69

    Pallets are too safe for the number of them. Safer pallets are fine but one pallet shouldnt connect to 5 other pallets or maze tiles. Honestly how autohaven was before the pallet changes was near perfect balance and gameplay wise at the high level.

  • sizzlingmario4
    sizzlingmario4 Member Posts: 7,834

    Not a fan of the changes to this realm, and especially not on Gas Heaven which was already survivor sided before the update. The number of pallets is too high for how safe some of them are and vice versa. Overall way too much safety in this realm now, and that's despite the fact that the fun bus got nerfed.

    I also want to point out Blood Lodge in particular having an issue with general pallet distribution being noticeably uneven. It's very common for the area in the screenshot below to be quite empty (there's no resources between the loop I'm at and the pallet you can see far away - for reference, the shack is to the far left of where I'm standing) while most other parts of the map have too many pallets.

    Dead by Daylight Screenshot 2025.10.22 - 21.38.21.24.png
  • pvq
    pvq Member Posts: 32

    It was originally well-balanced, so why make it so heavily survivor-sided? Is that supposed to be fun?

  • itsmyghost
    itsmyghost Member Posts: 223

    Autohaven didn't need more pallets in my opinion. The only problems it ever had was that there was a sizable chance for bad deadzones to spawn, but the addition of maybe 1-2 pallets and some shuffling around the map of the others would have fixed all of that.

  • AbominableJoeMan
    AbominableJoeMan Member Posts: 1

    I've got to say I'm a big fan of more pallets. I run Power-Struggle and i've been getting insane value. Before I was barely able to use the perk.

  • ThatRyanB
    ThatRyanB Member, Administrator, Community Manager Posts: 603

    Thanks for all the feedback in here, folks! If there are any specific loops or tiles that you feel are causing issues, please don't hesitate to highlight them with screenshots in this thread.

  • GuSaHe
    GuSaHe Member Posts: 25

    Too busted for surv, revert it on this realm.

  • The_Count
    The_Count Member Posts: 153

    This realm was already monstrously survivor sided (specially the Gas Heaven map) like the asylum realm, but the issue here are also the structures aside from the number of pallets.
    This realm should have it's pallet density restored to what was before, but you guys also need to take a look in it's structures.

This discussion has been closed.