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Red Forest Realm

ThatRyanB
ThatRyanB Member, Administrator, Community Manager Posts: 603
edited October 27 in Pallet Density Feedback

Recently, we released a quality-of-life update that adjusted how pallets were laid out across certain Realms. We'd love to dig into the specifics of what you like and don't like to help inform future adjustments.

In this thread, let's focus on the Red Forest Realm. How do you feel about the quantity of pallets here? Are there specific areas you feel have too many or not enough pallets? Share your feedback here - the more specific and detailed you can be, the better! Bonus points if you can share screenshots!

And as for this poll, overall, how do you feel about the current state of pallets in the Red Forest Realm?

Red Forest Realm 332 votes

The pallet distribution favours Survivors
76% 253 votes
The pallet distribution feels fair
19% 66 votes
The pallet distribution favours Killers
3% 13 votes
Post edited by ThatRyanB on

Comments

  • This content has been removed.
  • natlovespiggy
    natlovespiggy Member Posts: 1

    My comment applies to every map so apologies for just putting it here but the pallet density update isn't great. Yeah it helps survivors going against stronger killers but for weaker killers it's a lot harder to play without having a build specifically for breaking pallets quickly. The pallet density should vary based on the killer's strength and the map itself, meaning like for Hillbilly there could be a lot of pallets because he has great map mobility and can instantly break them but for a killer like Pig or Ghost Face there could be fewer pallets to make up for their abilities not being as strong as other killers'. Just a thought.

  • Swampfox
    Swampfox Member Posts: 33
    edited October 23

    The pallet density update should have started with a vote from suvivors before even starting on it

    Post edited by Swampfox on
  • dysaur
    dysaur Member Posts: 9

    You were crazy adding that amount of pallets. What were you even thinking of?

  • OnryosTapeRentals
    OnryosTapeRentals Member Posts: 1,777
    • Temple of Purgation is okay, I feel. That map sometimes spawned unreasonable deadzones along the sides of the Temple, but now has a more reasonable spread of resources.
    • Mother's Dwelling skews too much in favour of Survivors now. The main building and shack have always been very strong, but it was evened out by the fact that you'd have some gaps where there were just trees and rocks. In other words, the existence of some deadzones balanced out the presence of a strong and accessible main building. Currently, there's safety everywhere and its too oppressive for the weaker Killers.
  • SlowLoris
    SlowLoris Member Posts: 324
    edited October 22

    For each of my ratings I'm going to break them down into two parts with info/map specific info afterwards.

    Tile Type:⭐⭐⭐❌❌

    Pallet Density:⭐⭐❌❌❌

    Map Specific:

    Temple is sort of okay, because sometimes it did spawn with almost nothing, but I could take or leave the change to it due to its size.

    Overall: I should start by saying I loathe Red Forest. What used to be a realm I loved, besides how massive it was changed when realm beyond created the demon log into bush pallet tiles. Again, I play mostly collision killers, primarily Wesker, so most of the tiles on Red Forest force me to simply M1 and the ones that don't I'm often so far behind because of the others that I feel like I need to make up for it with a quick M1 mind game.

    So, what I'm saying is, I like that this change reduced how many of those devil tiles exist, because they make me crash out.

    However, you guys went overboard on density for this realm and it wasn't needed at all. Why did we add double pallets to this map, especially with how bad the collision is..they make me want to uninstall.

    Overall, I guess what I'm saying is, if you could roll back the density and swap out some of the demon tiles with better collision tiles that are playable it'd be in a pretty decent spot.

  • HappyShadowee
    HappyShadowee Member Posts: 1

    This will continue to apply for essentially every map that has been updated, and will continue to do so, so long as the game's balance is warped around The Blight. This is no longer a secret, and is becoming increasingly more apparent the more the game's balance shifts. Until The Blight is addressed, the disparity between him and the entire roster of killers will continue to grow wider and wider. This map update helps people have a chance against Blight, who is a resource eater. It hinders about 30 killers, who cannot keep up with the chaining of so many pallets, and who have little agency or playmaking ability without making harsh or unfun decisions. The game should not have to feel like a sweatfest for well over half the roster so that one singular killer (and a few copies of him, let's be honest) won't instantly steamroll 3/4ths of survivor teams. The Blight and his idealogy of design sell well, they are fun, and I understand that can seem hard to bend things around when it comes to his design. But in 5 years, he has never recieved a direct and clear nerf, and the game's balance desing, perk design, and now map changes, all display a clear bias towards preventing BLIGHT from being too strong, and making any other killer at the bottom of the totem poll suffer 5× more as a result.

  • KingNerd
    KingNerd Member Posts: 19

    Temple of purgation needed the change, mother's dwelling did not

  • redhat74
    redhat74 Member Posts: 118

    You forgot Gideons… if ever any map needed even more pallets to make it more fun it's that map…

    As a survivor main running the broken windows perk I feel it is too confusing which pallet to run to next at the moment…

    The dual pallet loops are confusing, can both come already predropped to make it even safer?…

    No, honestly why are we even having conversation. It's the same stuff all the time with BHVR, introduce some broken stuff waaaay over the top then reduce it to just a broken state.

    When are we actually balancing the game with a currency system for weak/OP killers and solo/broken SWFs who just want to play with their friends with reshade and 3rd party comms?… sigh, back to being to logically sarcastic with this game again.

  • MechaSandvich
    MechaSandvich Member Posts: 31

    This realm needs to be reverted

  • MingBongo
    MingBongo Member Posts: 36

    While I don't think I can really speak on behalf of Temple of Purgation since there are so many maps, some of which have boosted pick rates…

    I can say that Mother's Dwelling is way too dense with pallets; the main structure itself is already strong. I was surprised to find out there was a pallet with mildly obscured LoS. So, unless you had haste or some anti-loop power, it was unlikely that a killer would be able to mind game the pallet at an already strong structure. It's hard to see it, but the pallet is located behind the wood pillar in front of me.

    Dead by Daylight 2025.10.09 - 00.32.42.42.DVR - frame at 2m27s.jpg
  • Lord_Xylum
    Lord_Xylum Member Posts: 126

    Please remove at least 1 or 2 of the double-pallet fillers that can spawn on these maps. I had two spawn right beside eachother, both within 15 meters of a generator, plus a stronger pallet.

  • fussy
    fussy Member Posts: 2,099

    True, but I'm glad they removed this stupid god window in main building, it was most popular request (after make MD smaller ofc) even before rework.
    Every smart survivor on this map just ran to main, because understands that if killer commits here, he will lose at least minute literally on nothing.
    I'm not against add some little safety instead near main (not like it is now), but this god window should never return.

  • TheD0uche
    TheD0uche Member Posts: 9

    Survivor escape rate on every map has nearly doubled since this density update and guarantee you it isnt because the average survivor magically got better

  • ThatRyanB
    ThatRyanB Member, Administrator, Community Manager Posts: 603

    Would you be able to share examples or screenshots of which double pallets you're not liking here?

    Thanks for the detailed feedback! If you don't mind me asking, would you be able to provide an example of these devil tiles you're referring to?

    If you'd be able to provide a screenshot of one of the tree loops you're referring to, that would be immensely helpful!

    Really appreciate you attaching a screenshot for this. Thanks!!

  • uxie
    uxie Member Posts: 7

    The double pallets have to go. Temple of Purgation became fine pallet wise, but Mother's Dwelling was already a strong map due to its main building and the hut structure. It needs a reduction in pallets.

  • HOMOGRIMOIRE
    HOMOGRIMOIRE Member Posts: 64
    edited October 23

    Temple has felt fair. It hasn't even felt like its been changed much.

    Dwelling on the other hand, feels like they just lifted 2v8's pallet spawns and threw them into 1v4. I dc on that map now. Its a big map, still one pf of the biggest even after its reduction, and just about every few inches there's a pallet. It doesn't matter gow good you play, survivors will always have a resource nearby that you will have to deal with. Worst map with density update to play imo.

    Post edited by HOMOGRIMOIRE on
  • brunohvs
    brunohvs Alpha Surveyor Posts: 88

    oh man, shutup, what game you playing? im low tier, i suck at looping, and recently all i need to loop the whole ass game is sprint burst and windows of oportunity… be honest once in your life

  • THE_Crazy_Hyena
    THE_Crazy_Hyena Member Posts: 1,276

    Temple feels fine now, but Mother's Dwelling needs a reduction in the pallet density, especially around the trees.

  • brunohvs
    brunohvs Alpha Surveyor Posts: 88
    edited October 22
  • NekoTorvic
    NekoTorvic Member Posts: 827

    The change to the window in main building of mother's dwelling is great. Those windows were very uninteractive because they were just too safe.

    Temple of purgation, like others have said needed some more pallets.

    However, I will say that I think that both maps went a little overboard with pallet density, but imo not by much. A small reduction in pallet density and I think they'd be pretty good.

  • ppmd
    ppmd Member Posts: 147

    Temple of Purgation feels better now, with maybe some dead zones spawning sometimes or in parts but less frequently. Mothers Dwelling weakened the pallets by too much, with them mostly being extremely short and easily outplayable for the killer. It would be great to at least diversify pallet length on this map.

  • GageBeast1n
    GageBeast1n Member Posts: 14

    Mother's Dwelling:
    Still very large and the additional safety given + shack and main makes this a loss for most killers. Size, safety, strength, all harmful to mid to lower tier killers. Even high tiers don't need this much stacked against them.

    Temple of Purgation:
    The areas to the sides of main can spawn very strong, with one side leading to shack. just overall a lot of pallets in a small space, not very fair.

  • elie_msq
    elie_msq Member Posts: 3

    Adding pallets to almost every maps in the game when it is already survivor sided is insane. Stop this nonsense, please, you're making killers miserable to play.

  • xoreyna
    xoreyna Member Posts: 26

    mother's dwelling didn't need the change but temple of purgation feels a lot better to play on.

  • sizzlingmario4
    sizzlingmario4 Member Posts: 7,834

    Temple is fine, it was a bit empty before and the update fixed that.

    Mother's Dwelling needs a bit more work though. I think the changes on this map are going in the right direction - the main building god windows finally got removed which was long overdue, and some more pallets got added to make up for it, but the pallet density is just a little too high now. Find a middleground to make up for the fact that the building got nerfed and then this map should be much better.

  • MajrGaming
    MajrGaming Member Posts: 24

    Purgation is ok except for the double pallet loop that spawns next to shack, considering how big the map is I don’t think that’s necessary. Removing the god window on the main building in Mother’s Dwelling was an amazing change, but now there’s way too many safe pallets that connect to main building. If you reduce the pallets a little around main and then shrink the map a little more I think this map would be fine.

  • pvq
    pvq Member Posts: 32

    I honestly can’t understand why you guys decided to list areas that were originally so brutal.

  • theMasafe
    theMasafe Member Posts: 43
    ex1.png ex2.png ex3.png

    Like what is this? And they usually chain into more pallets, jungle gyms and even shack. Sometimes I feel like playing on Garden of Joy where survivors can connect one entire side of the street from shack to the parking lot. This is not normal.

  • HelloMoto
    HelloMoto Member Posts: 11

    Remove all pallets from the game. Start each match with survivors already on hooks. Let killers read survivor auras throughout the entire match. Killers should not have to try at all.

  • ThatRyanB
    ThatRyanB Member, Administrator, Community Manager Posts: 603

    Would you be able to point out some of the pallets that feel too safe when connected to the main building?

  • GuSaHe
    GuSaHe Member Posts: 25

    Revert it on this realm.

  • The_Count
    The_Count Member Posts: 153

    This one is like the Asylum realm where it seems 2v8 structures were added.
    Temple is not that bad, but Mother's… DAMN!

    Also, like in any other realm, the double pallets are the worst thing you guys could've cooked since Greenville Square was added and now it feels like a plague that's bleeding to the other realms. A lot of killers powers, like Wesker's, is completely useless on them.

  • Wonder_Of_U
    Wonder_Of_U Member Posts: 14

    Apart from Haddonfield, the pallet density change affected every other map negatively, especially this one. The main building in this map is already underrated and very strong, the extra pallets spread like landmines just makes this skillfull main building not inly mindless but unfun on all other ways

  • Thesctsystemttv
    Thesctsystemttv Member Posts: 17

    do you even play survviors?! because before this update?? we kept getting dead zoned. i play both sides and can say its heavily ballanced ( while it may be anoying as killer) its not hard to counter. fake them out to drop them

  • MrRetsej
    MrRetsej Member Posts: 147

    I'll be saying the same message in each of the pallet forums, because it has universally applied to my matches since the update.

    Unless I'm playing a killer with a dedicated pallet shredding build with Brutal and Fire Up, ala Shadow Dance Wraith, Iri Button Legion, Nemesis or Hair Brush Myers, the experience of playing the killers I enjoy (M1) has been miserable. Even when I do play a pallet shredding build, I still find I lose more of my matches because I can't dedicate enough of my perk load out to gen slowdown.

    All in all, the pallet density update has felt like an excessive punishment to players who like to use M1 killers.

This discussion has been closed.