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So, they don't want to rework Skull Merchant

Rudjohns
Rudjohns Member Posts: 2,814

because they want to preserve her gameplay style for the people who enjoy it, but they reworked Myers? What about the people who enjoyed his old style? Why not just rework Skull Merchant and leave a couple of add-ons that retain her current style? It makes no sense

Having said that, revert Myers and make his "rework" an add-on please. New Myers suck.

Comments

  • Blueberry
    Blueberry Member Posts: 14,459
    edited October 2025

    Based on how they phrased the changes about potentially keeping them if people like it that tells they are back at square one on her changes. IE even if she was hypothetically to get a rework, it’s WAY off from any time remotely soon. Other than tweaks it seems she’s gonna be in this form for quite a while.

  • SkeletonDance
    SkeletonDance Member Posts: 553

    I honestly think it would be cool if the drones would work as projectile and would explode in contact

  • Abbzy
    Abbzy Member Posts: 2,276

    Look one thing is lore looking power that suck agains survivor teams with more than two brain cells, old mayers was d-tier without tombstone basicaly and his power was crap so you might dont like current version but it feels way better and its more fluid gameplay than just standing in place to get tier 3 that does just instadowns for 60 seconds with 20% bigger lunge and thats all now you can choose more which form you want and can do much more than old mayers who was just good for lore gameplays and sucked without tombstone.

    With merchant its not to preserve her power but just skip her rework so they have less work and can push new chapters that bring new or idle players and more important money, thats why they are trying to buff her a little and dobt push her revork if there wont be big backlash from comunity, her buffs are joke they should brought back her version before her nerfs.

  • Abbzy
    Abbzy Member Posts: 2,276

    Maybe but mostly they just dont want waste time reworking the most hated killer in DBD history so they came up with this cheap buffs that should be more in form just bringing her prenerfed version back because she was just not even mediocre killer before her butchery, the biggest nerf in DBD.

  • fussy
    fussy Member Posts: 2,099

    Wait, did I miss that they dropped her rework?

  • CompetitifDBD
    CompetitifDBD Member Posts: 839

    Old myers was buns, he was super weak and really boring to play. His add on reliancy and busted tombstone add ons were unfair and boring to play against. Now with his recent buffs, his identity is restored, while Myers himself is a strong killer as he should be.

    People like Skull Merchant the way she is, they don't want her to become a dash slop killer who smashes drones into survivors. That completely kills her identity, and she'd just be yet another ranged killer

  • BlackRabies
    BlackRabies Member Posts: 1,336

    They dropped it completely reworking her was taking too much resources, was a lot more complicated than they thought and to avoid another Twins rework failure. So they just keeping her as is with some buffs.

    • Drones rotate faster
    • Hinder small increase
    • Survivors no longer immune to scan lines while Fast vaulting
    • Faster cooldown between Drone placements but slightly less undetectable
    • Few others I can't remember
  • fussy
    fussy Member Posts: 2,099

    Yeah, I saw buffs, I just didn't see any information about them gave up on rework. Thank you for information!

  • ObsidianButterfly
    ObsidianButterfly Member Posts: 211

    A few inconsequential buffs and a few other nerfs don't mean anything. There has been no official word on the rework status.

  • Abbzy
    Abbzy Member Posts: 2,276

    Just piece of crap gimcrackery covered in gift wrap, I hope they reconsider this and make her as before, her second version.

  • Cassiopeiae
    Cassiopeiae Member Posts: 385

    I'd rather see her go through a meat blender.

    The amount of harm she did to the game is on such heights that she's effectively been deleted.

  • Abbzy
    Abbzy Member Posts: 2,276

    Only because people killed themselfs on hook against her to skip dc penalty, if you struggle against her with solid team that didnt give up than killers like wraith are too much for you (even the fact she was weaker than curent wraith).

  • Pulsar
    Pulsar Member Posts: 22,952
  • Pulsar
    Pulsar Member Posts: 22,952

    I'm sure someone has the direct quote, but if you think you know better, more power to you.

  • Abbzy
    Abbzy Member Posts: 2,276

    You realy beilieve high c-tier killer (around same power are like clown,trickster, addonless wraith) had 70% kill rate just like that even against high mmr survivors, freddy even as d-tier and sadako have on average one of highest kill rates with pig, pinhead and do they need nerfs becasue they are too strong? No because many survivors doesnt understand their power and counterplay or give up same with vecna he is a-tier now maybe high b-tier but for many survivors 4 weak powers in 1 is too much to understand and they mostly know counterplay to 2 out of his 4 mini powers.

    Skullmerchants whole bs was chess merchant and that was because bad gen spawns (3 gens spawned often and were super close togeather not like now), gen kicking meta (strong regression gen kicking perks that could be stacked togeather like eruption, COB and overcharge) and most problematic thing then gen kicking regression perks was no gen damage limit which is now 8 and after 8 times gen is damaged it cant be regressed anymore but back than this all things were in the game and skullmerchant was one of best killers probably best who could hardly benefit from all of these things more than blight or even nurse and that was why she was so hated back then and many hate her for that time existing till nowdays.

  • Pulsar
    Pulsar Member Posts: 22,952

    Every single one of those Killers is macro heavy and relies on good macro > good micro. That would be the difference, actually.

    My feelings on SM are irrelevant. She was a problem. You can't just leave a Killer who is wildly overperforming alone. SM 2.0 was massively bloated and completely lacking any sort of skill or skill expression against her.

    BHVR has no solution. SM, and her mains, are generally reviled even now. She has a horrible reputation, and for good reason. There's a large portion of the community who will never play against her. Then you have the SM mains who demand to have the statistically overpowered and universally hated SM 2.0 returned, and if they don't get it, nothing is good enough.

    I don't normally take BHVR's side, but there is zero winning here. They can either piss off the majority of their playerbase, or piss of a small portion of their playerbase. I think the choice is pretty clear from a numbers point of view.

  • Abbzy
    Abbzy Member Posts: 2,276

    Excatly, I love how these people claim these killers are very problematic but in reality they are quite weak or mediocre (vecna is lower a-tier at his best due to pallet numbers being higher now).

    If we wil use this logic and threat killers with buffs and nerfs by their kill rates than hard nerfs will need vecna, sadako, pig, pinhead (they wont touch him due to lince rights I believe) and freddy (who had top 5 highest kill rates even before his rework where he was on d-tier). Killers that have small kill rates under 60% willl need heavy buffs so nurse,huntress, slinger will need heavy buffs by this kind of balance logic that even devs found out is wrong for overall health of the game.

  • Xray
    Xray Member Posts: 295

    Just more wasted development time and resources to end up with just some buffs to make her playable. Hope the one year soft killswitch you did to her was worth it in the end BHVR. (spoiler alert it was not)

  • Abbzy
    Abbzy Member Posts: 2,276

    Every single one of those Killers is macro heavy and relies on good macro > good micro. That would be the difference, actually.

    Thy just have powers that arent strong but require some kind of teamwork which some teams (the lower mmr the worse teamwork is) lack or have naturar slowdowns that combined with strong build and killer getting upper hand because he plays good makes hard for survivors to get back up.

    My feelings on SM are irrelevant. She was a problem. You can't just leave a Killer who is wildly overperforming alone. SM 2.0 was massively bloated and completely lacking any sort of skill or skill expression against her.

    No she was just m1 killer with traps that gave her some kind of detection,slowdown,antiloop if they were placed right and she got little stealth for short time so nothing crazy and around same level of power as clown (he is moster in dealing with loops but lacks some macro), so you saying me that there isnt any skill expression against m1 killers. I will say there is and its called looping but you should know that m1 killers (even with better antiloop traps like trapper) are very weak in chase same goes with skullmerchant.

    The main part of her being problem was as I mentioned before, she came in the game when things like 3 gens spawns, strong stackable regression gen kick perks with no gen regression limit (now its 8 and than nothing damages the gen only exeption is ruin but that can be cleansed) in combination with her power desing was the root of all.

    Simple fix give gens damage limit as its now (so gen kick perks didnt need nerf exept maybe some little adjustments and eruption medium nerf) and fixing gen spawn with less 3 gens being so close togeather so chess merchant is not so powerfull.

    Bhvr fixed all these things but late, after they nerfed merchant into current state of worst killer in the game and totaly nerfed gen kick regression nerfs like COB (which got few moths ago buffed but its still not good perk) or overcharge into not being useable over other perks, than they add gen regression limit setting it to 8 times and than gen wont be damaged which was key thing that kept chess merchant so powerfull and than they fixed gens spanws so 3gens werent so op thing. Most of content creators will just tell you she came into the game at wrong time because her power was so aligned with current meta at that time thats all why she was problematic.

    BHVR has no solution. SM, and her mains, are generally reviled even now. She has a horrible reputation, and for good reason. There's a large portion of the community who will never play against her. Then you have the SM mains who demand to have the statistically overpowered and universally hated SM 2.0 returned, and if they don't get it, nothing is good enough.

    All I wrote above answers to this.

    I don't normally take BHVR's side, but there is zero winning here. They can either piss off the majority of their playerbase, or piss of a small portion of their playerbase. I think the choice is pretty clear from a numbers point of view.

    Well in this matter you take your side because even bhvr knows they srew up with merchant and now they want save resources to other reworks and new chapters so they offer these cheap buffs to her which wont solve anything.

    My oppinion is that if they want to save resources and time, please majority of skulllmerchant mains there is easy solition and that is to bring her second version from which she got nerfed to current state. Her socond version might wont be killer majority likes to play against but it isnt broken (not any more, no op 3gens, no unlimited gen regression, no busted regression kicking perks that stack) because that deffensive style of gameplay isnt viable today as it was before thats why trap killers are now probably the lowest in every tier list and pick rates they ever been in DBD history.

    SM 2.0 is less powerfull than houndmaster,ghoul,krasue and now will be just somewhre in c-tier and I think lower in power than before but its up to comunity what they want, majority of survivors will bring heat on twitter to make her drone homecoming missile killer that her old version that lost all parts from base game that made her problematic.

  • Pulsar
    Pulsar Member Posts: 22,952

    So, like I said. Killers that have value having a good macro game over a good micro game.

    The SM skill expression was this: Place Drone at loop. Survivor must now leave the loop or die. Since she isn't slowed down by placing a Drone, unlike say Trapper or Knight, there is no skill expression. She was also still pretty good at defending gens, she just couldn't stall the game for eternity.

    Yeah, no. They aren't bringing back a Killer with a 70+% Kill Rate who was hated. That's just not going to happen and people should let go of that pipe dream.

  • Deadman7600
    Deadman7600 Member Posts: 433

    I don't think its dropped yet, just might get dropped if this buff goes over better ig. Idk its confusing.

  • Abbzy
    Abbzy Member Posts: 2,276

    That kill rate was from people giving up and that skill expression now doesnt matter because there are so many pallets in the realms that survivor can go next loop and they are doing it without thinking because they can so this isnt issue.

    Her kill rate as I mentioned was because her kit worked too much well with current meta that was back than (gen kick meta with strong 3 gens, surly you will find many videos as ducuments about this state of DBD from many sources explaining why it sucked and who was killer that worked best with it) plus people giving up which I dont believe devs excluded hese people from their stats only dc.

  • Pulsar
    Pulsar Member Posts: 22,952

    Pretty sure I remember them saying in a livestream or maybe a post that it excluded dc's and suicides.

  • Abbzy
    Abbzy Member Posts: 2,276

    I dont believe the people kiling themself on the hook werent excluded from statistic. Sometimes when someone says something even the devs it doesnt mean its true.

    They said it on livestream but is it truth, personaly I dont think so.

  • TheGoon224
    TheGoon224 Member Posts: 398

    my ass was laughing during the stream when I heard them genuinely consider canceling the rework if these changes were good enough. Dawg, she wasn’t even good before the nerfs.

  • Pulsar
    Pulsar Member Posts: 22,952

    They actually said it on Discord apparently, and nobody screen capped it.

    At least, I can't find any pics of it except for people talking about it but yeah it did include suicides.

  • ShanoaLegendaryPlz
    ShanoaLegendaryPlz Member Posts: 1,270

    I play her often, currently for her on/off stealth which is getting nerfed by having to drop drones more often.

    When she first started everyone hated her for the playstyle and how "boring" the power was to use just plopping drones. Then they changed her to plop drones without them being able to keep people off generators, and added gen kick limmits, but everyone was still mad for some reason and still didnt like "plopping drones".

    Then in an attempt to stop the hate they shot her in the spine and put her in a wheelchair while still making her plop wimpier drones. Now that kaneki and krasue have gained nearly twice as much hate as she did, and putting more enforcement on "shhhh just let it happen" for survivors, shes now "playable" atleast with a stealth build.

    So i was still hoping for a rework just to make her into something new and fresh so thats shes more enjoyable to play and not boring to go against, but there are those that love the plopping of drones so mucn they don't want any changes except to bring her back to hatred stage 2, which all the power to them but something that simple could also be just an addon like myers tuffed hair.

    And now we reach the point where they are prettymuch saying they tried 1 idea but the plop enjoyer mob said no so we might just have to leave her as the drone plopper she always was, with a 15% buff rather than the 40% she was at in hatred stage 2, and if the plop enjoyers give the thumbs up for this buff, we won't touch her ever again.

  • Abbzy
    Abbzy Member Posts: 2,276

    I dont play her because I didnt enjoy her but what they trying to give us to make us ok with her isnt good and just makes her maybe little better than trapper but thats like I see it nothing that makes her mediocre or more fun for both sides and its offer like "if you will like it and take it we wont touch her for long time" till DBD end I suppose so no its noth worth it.

  • Pulsar
    Pulsar Member Posts: 22,952

    If you recall, when they showed us ideas for her rework, it was the SM mains who said it was unacceptable and she needed to "retain the same core design."