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Handholding comments, from the community stream

Reinami
Reinami Member Posts: 6,605

Hey devs, i have a question in regards to this statement:

Can you explain to me how you not only describe handholding and all of the examples you give are only examples on the killer side. But can you also explain how:

  • Basekit BBQ
  • Basekit Pop

is handholding, but:

  • 10% haste
  • Endurance
  • Elusive
  • No Sound
  • See the killer's Aura
  • 10% haste in endgame
  • Endurance in endgame
  • Survivors can pick themselves up if slugged too long
  • Anti face camp
  • Seeing the resolve bar on teammates
  • Pallet changes that massively increase the number of pallets on maps that didn't need it while not acctually adressing the thing said changes claimed to be trying to fix.
  • Etc.

Are NOT handholding?

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Comments

  • jesterkind
    jesterkind Member Posts: 9,551

    Can I ask, sincerely, what is the reason behind people making a big deal of this?

    It's not as though they said one set of changes was good and just but the other was handholdy and bad, the video you showed opened with them talking about how the rest of the changes were too restrictive and hardline for most people's tastes. I disagree with that, but they still acknowledged it there.

    Realistically the only handholding change in the whole PTB was the basekit BBQ, since that'd allow players to completely brainlessly autopilot macro play.
    Don't get me wrong, I could see that still being a healthy change, but that's neither here nor there.

  • jesterkind
    jesterkind Member Posts: 9,551

    I mean, this is a survivor problem we're all currently discussing here. Why wouldn't the surveys and language be primarily geared towards survivors?

    It's not as though they never do anything for killers, or neglect to keep killers in mind for proposed changes. That's literally why the previous PTB had all those things delayed, it wasn't because it was causing problems for the survivors in those games.

  • jesterkind
    jesterkind Member Posts: 9,551

    It's not exactly something that needs deep research. Killers tunnel because it's unbalanced, that's always been why it happens.

    There are definitely killer problems to fix too, but they're largely unrelated to tunnelling. Tunnelling just happens to be the response most killers choose because it's the most bang for your buck regarding effort to value.

  • DeBecker
    DeBecker Member Posts: 934

    Cause basekit BBQ and Pop is a skill issue. Or refusing to use those perks. While anti-tunneling and anit-slug has nothing to do with a skill issue. Pretty good job showing off your bias, double standards and lack of morals.

  • coolgue1
    coolgue1 Member Posts: 249
    edited October 26
    • 10% haste (was always in the game)
    • Endurance (was always in the game)
    • Elusive (QOL not hand holding + no longer a thing)
    • No Sound (QOL not hand holding)
    • See the killer's Aura (MABE hand hold a little like a pinky finger but far from it more on a QOL because u do anything and loose it to prevent non interactive game play)
    • 10% haste in endgame (QOL)
    • Endurance in endgame that always been apart of the game (QOL)
    • Survivors can pick themselves up if slugged too long(MASSIVE QOL u have to be down for half your bleed out timer to get it to even activate wich was state at 130S thats 2 minutes for the survivor doing NOTHING)
    • Anti face camp (QOL)
    • Seeing the resolve bar on teammates (MASSIVE QOL)
    • Pallet changes that massively increase the number of pallets on maps that didn't need it while not actually addressing the thing said changes claimed to be trying to fix. (Honestly, maps used to be like this before the devs started catering to every crying killer main. Now it’s about as balanced as it’s ever been.

    As for killer—let’s not act like they haven’t been handed massive buffs over the last couple of years. They added more hooks per map, practically eliminating dead zones. Hooks now respawn in 30 seconds. Gens take 15 seconds longer to complete. And for the last 5 patches straight, they’ve been buffing 2–3 killers every single update — making almost the entire roster more viable, more oppressive, and way easier to use.

    Maps got brighter and a lot smaller, loops (especially jungle gyms) were reworked to be killer-sided and be almost non existent on most maps now a day, and nearly every new killer released has been so simple to play that a toddler could 4K.

    Shall I go on, honey? Because it’s honestly funny how you mention all these survivor ‘advantages’ but conveniently forget all the hand-holding killers have gotten.

    And let’s be real — most of these so-called ‘extra pallets’ are filler pallets. They’re weak, short, and easily mind-gamed. Half the time they’re just two tiles laid next to each other for decoration. These aren’t strong loops; they’re fake safety nets at best.

    But honestly, there’s no changing these people’s minds. They live in their own little world where killers are the eternal victims, no matter how many buffs they get.

  • coolgue1
    coolgue1 Member Posts: 249
    edited October 26

    SO in your opinion do u think their should be a giant dead zone just because 1 pallet get thrown ? because that not balanced what so ever back in the day like 4 years ago survivor had to learn pallet control so they wouldn't create dead zone for the next person that looped in said pallet thrown area now a day once 1 pallet get thrown it just free hit for the killer that just out right BORING TBH sure the fact it been gone on this long people get used to being given free hit and pressure all the time now it just dry's the game out making survivors a punching bag for the killer the game is about skill

  • runningguy
    runningguy Member Posts: 834

    it does seem as though any handholding on the survivor side is passed off as QoL. but i would like to point out

    1. more hooks per map was QoL for survivors not killers because killers would just slug which survivors hated.
    2. hook respawn was again QoL for survivors so killers didnt need to slug them.
    3. gens take 15 seconds longer when recent maps are huge so takes killer like 20 seconds to get the gen unless they are speed freaks like blight?
    4. you say they buff killers while ignoring they also nerf killers too…SM and Myers?
  • cogsturning
    cogsturning Member Posts: 2,166

    Hook states visible to killers and main building nerfs are mysteriously absent from this list. Or are the killer-sided elements under "etc"?

  • MDRSan
    MDRSan Member Posts: 748

    This is probably so confusing because it's frequently a killer player contending that survivor players are the only ones who have any comeback mechanics, have their hands held, or are able to 'abuse' mechanics. The fact that they've been living in a glass house this entire time has never even occurred to them.

    This is why I try to avoid calling every mechanic I don't like 'hand holding' and a player using things I don't like 'abuse'. Both sides have items, perks, and tactics I'd rather not have to face - that doesn't mean it's all unfair. I think things like killers slugging to avoid DS or waiting out OtR while face planted into a survivor's back are cheap tactics that miss the whole point of them existing to serve anti-tunnel purposes but I don't whine about it on the forums. I also don't complain about survivors using syringes and styptics for the one purpose they're there for as if it's some cheat and not just something intentional in the game.

  • ControllerFeedback
    ControllerFeedback Member Posts: 559
    edited October 27

    My view of the speaker's understanding of the game was tainted by the whole "we don't understand why survivors are slugged/camped more on Gideon/RPD" talk (I didn't watch the whole stream to be fair) but to play devil's adocate here:

    The point seems to be that if you had the basekit PGTW/BBQ, you'd feel incentivized to always go and kick a gen or chase people across the map after a fresh hook, and feel bad if you didn't get to capitalize on those bonuses whether by choice or circumstance. Essentially the argument is that the gameplay felt like it was becoming more artificially flowchart-y, and playing outside of that flowchart felt bad. It's a player psychology argument, which is totally fair IMO.

    With the survivor stuff it's less about having a mechanic you feel the need to capitalize on, and more that you're provided a few extra layers of protection against whatever the killer wants to do after you're unhooked. You don't/won't necessarily feel bad for escaping the killer because of the buffs, you won't feel bad that your bonuses were "wasted" if the killer just doesn't come back to try and tunnel you, and you're not really incentivized to change up your gameplay because of them. Even though yes, they do kind of handhold the survivor player in a sense, and yes, coordinated teams will find ways to use the mechanics aggressively. It's basically just a net positive for survivor both objectively and psychologically.

  • Colt45m
    Colt45m Member Posts: 246

    Killers have been getting buffed a lot lately. These changes are just so survivors can keep up with them. However i do agree some of the older killers deserve buffs too once this update goes through.

  • CLHL
    CLHL Member Posts: 429

    It really is. There was more coordination to unhook someone when hook grabs were a thing. Now everyone is afraid of hearing a terror radious from a killer that is 20 meters away. They only have succeeded in creating worse players.

  • Nazzzak
    Nazzzak Member Posts: 7,338

    This.

    I don't tunnel or slug so most of those changes are irrelevant to me. I would agree its hand-holding if these were actual advantages that were felt across the board, but the only folks that are likely to feel this are those who go directly back to hook to continue to chase the unhooked survivor or those who slug for long periods of time. And that's exactly who they're supposed to effect. It's evening the playing field a bit more in those situations, and giving players a chance, not a guarantee. The rest of us won't even notice this stuff.

  • iloveandhatethisgame
    iloveandhatethisgame Member Posts: 547

    this guy said Krause wasn’t good what do you expect lol

  • CrypticGirl
    CrypticGirl Member Posts: 1,451

    Look even at the QUESTIONS on the survey when they adressed slugging a while back asking how players felt about it.

    There were no questions about how anyone felt about slugging in that survey. Those questions were about how we define slugging. That's it.

  • AbsolutGrndZer0
    AbsolutGrndZer0 Member Posts: 1,847

    Obviously they favor killers over survivors.

    Or, as one survivor main once told me, "They treat killers like princesses, and you won't convince me otherwise."

  • Rick1998
    Rick1998 Member Posts: 465
    edited October 27

    I must say that i find it amusing the like to dislike ratio being cut right in half . Shows the problem of why this game will never please both sides.

    Post edited by Rick1998 on
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  • Choaron
    Choaron Member Posts: 818

    There's no way this post is not a huge slab of sarcasm, right?

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  • Firellius
    Firellius Member Posts: 5,465

    What matters to me is the language that the devs are using. I would suggest you watch Choy's video on this stream, its a bit long, but he points out that the language the devs are using indicates (i'm not saying proves) but indicates that they don't actually care about the killer players.

    You have to be kidding me.

    From their 'key takeaways' from the 9.2.0 PTB, they copied complaints verbatim from the killer population. It is legitimately direct control. Even this bit:

    "we want player agency to matter (then proceeds to only describe things that are survivor things with agence)"

    "players described this as handholding, you know, you get all these cool basekit things for killer thats handholding"

    The verbiage is lifted straight from killer player posts.

    Keep in mind the context of this, as it's in the announcement that anti-tunnel is effectively scrapped in its entirety to appease exactly these complaints, but because they're trying to not make it look like they're telling survivors to eat dirt, that's a problem?

    What are they supposed to do?

    It's literally never enough.

  • crogers271
    crogers271 Member Posts: 3,254

    As others have mentioned, handholding seems to be the word of the month. Call something handholding, argument over.

    Questions about things being stronger or weaker aren't handholding (i.e. how fast should a survivor move in a certain situation). Those are balance and overall game feel questions.

    Handholding is the game trying to tell you how to play, like the Basekit BBQ. You just hooked a survivor, and now the game is telling you which survivor it wants you to go chase. Again others have mentioned it, but probably the closest thing on the survivor side is the aura read which has survived (in my opinion unfortunately).

  • Cassiopeiae
    Cassiopeiae Member Posts: 385

    No, I gave up explaining common sense to adults a long time ago.

  • CompetitifDBD
    CompetitifDBD Member Posts: 839

    The devs are still convinced the game is killer sided cus of these horribly skewed stats. Everything they change is based off the stats, rather than the devs actually playtesting their game, if they watched a few minutes of high mmr or even a swf, they'd see how much better the role is than majority of the roster.

  • OrangeBear
    OrangeBear Member Posts: 3,494

    It was hand holding in the sense that the game was telling you what to do, not do it for you.

    The unhook protections give an opportunity to evade a tunnel but it still requires survivors to make the correct decisions. Unhook at the right time, use the aura and stealth to avoid killers line of sight.

    I don't know why people are focusing so much on this particular comment.

  • UnicornMedal
    UnicornMedal Member Posts: 1,530

    Based on the thread, my opinion is that the devs probably should've sat back for this one.

  • Reinami
    Reinami Member Posts: 6,605

    Ah i see, well if you aren't willing to have a reasonable discussion about it there really isn't much of a point.