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About the change to unique hooks giving Blood Lust instead of Haste...

Brimp
Brimp Member Posts: 3,554
edited October 2025 in General Discussions

I just want to say... bloodlust after hooking for EVERY killer is such a bad move. You have the blueprint to give certain killers less reward so reverse engineer it where X killers get blood lust and X killers get haste. The Trapper analogy of "Trappers not using his traps for mobility" is a scenario that doesn't happen but it doesn't prevent him from not getting the benefits of the blood lust.

There's trap spots you definitely want to keep up for the future at certain loops, but you're just not allowed to reset them post hook or else you lose the blood lust. That or it become this convoluted game of "pick up survivor, drag near hook, drop, go reset trap and then pick up and hook" if you want to get any benefit out of the blood lust which isn't good design considering how much time it can waste.

This becomes more of an issue of a survivor dying on a trap but never actually stepping in it and crawling on top of it. Forcing you to pick up the trap and do the motion of carry away, re-place trap and hook if you want the benefit at all. it just makes no sense to make it blood lust for a system designed to try and help lower tier killers.

Also the fact that its Blood Lust so kicking a pallet along the way should just remove it entirely unless its a special kind of blood lust.

Comments

  • dbd900bach
    dbd900bach Member Posts: 936

    While I'm nit trying to defend the very lackluster rewards by any means, using Trapper of as an example is somewhat unfair. He's one of the worst killers in the game, and a lot of the potential problems you described are more so bad killer design than anything. Trapper is simply just outdated and doesn't fit the current state of Dead by Daylight so he should never be used as a measure for any global mechanic when he is the problem in most situations.

  • Sava18
    Sava18 Member Posts: 2,514

    I'm not sure why they would use blood lust regardless. Haste isn't going to make a difference for blight and ghoul anyway. I feel like they think it does and that's why they switched to bloodlust but it really doesn't.

  • Brimp
    Brimp Member Posts: 3,554
    edited October 2025

    I use trapper because the dev himself used Trapper as an example. The dev stated that probably knowing trappers awful state. It's just his poor choice of killer to explain the system with.

  • kisfenkin
    kisfenkin Member Posts: 668

    This entitlement is insane. You want to be rewarded for what, exactly? When the punishment was removed so was the reward.

    Giving you even as little a boost as bloodlust as an incentive to not tunnel is more than what is deserved.

    If you think you should get more and that this isn't enough, remember that there is no punishment for tunneling. You could just go do that still. So do that, and be happy that every time you get a unique hook you are still going to get that bloodlust boost. A completely and entirely unnecessary buff to all killers all of the time.

  • JimbusCrimbus
    JimbusCrimbus Member Posts: 1,220

    This is one of the most egregiously ignorant responses I've ever seen. Holy mother of mercy.

  • JimbusCrimbus
    JimbusCrimbus Member Posts: 1,220

    Trapper IS the worst killer. Not ONE OF, he's objectively the worst, even worse than current Skull Merchant. That being said, using the weakest killer is no more unfair than it is to use the strongest killer as a reason to nerf a perk.

  • supersonic853
    supersonic853 Member Posts: 5,775
    edited October 2025

    Wraith cant re-cloak. Pig i assume cant crouch. Ghostface i assume cant go into his power. Myers cant stalk. Bubba cant break a pallet/wall with his saw. Hag cant set traps. Springtrap probably cant go into a door or summon their axe back.

  • Abbzy
    Abbzy Member Posts: 2,303

    He is still playable character in this game and will be put against these new changes without any exeption so yes he can be used as exsample because he will have to deal with same problems as blight or freddy but his position and power to actualy deal with this new antitunnel changes are far worse than these two killers I mentioned, same goes for other weaker and outdated killers like merchant,ghostface,demogorgan (he has one of lowest kill rates same goes with ghostface), pig these killer will just get huge nerfs and others can still deal with that little harder than now which is bad change.

    This chnage buffs survivors but will effect negatively all killers and the 1/5 from all killers can deal with it but the others will get more nerfed and weakest will get destroyed by these changes which is great balance desing for sure, just remember it why everybody plays the few sam,e killers and not those you actualy want to see because its just going into the match knowing you will most likely loose and only hardcore chalange players enojoy it.

  • Abbzy
    Abbzy Member Posts: 2,303

    Current merchant is worse and trapper has still better addons with stronger effects and his traps actualy do something compare to merchants, no one almost no one plays trapper without some strong addons like both iri addons or dying stone which are addons that still hold him above merchant, difference is trapper was almost always naturaly worst killer and merchant was butchered into being worst killer because survivors didnt liked her (even now we got ghout and krasue but still survivors hate merchant more).

  • JimbusCrimbus
    JimbusCrimbus Member Posts: 1,220

    Trapper is worse. Objective fact.

    Merchant has built in stealth, and doesn't have to go pick up her power. All things equal, she's not great, but she's better. Even if by a little. Period.

  • Abbzy
    Abbzy Member Posts: 2,303

    Its hard to explain this to someone who doesnt play as both blight against good survivors that are competent and against same survivors with ghostface and knows how big difference is it and how will these changes effect blight and how will they effect ghostface.

    Its hard to explain someone who just sits in office all his 8 hours that being out in bad weather and building a house, working with your hands and your back is big difference, some people just dont get it untill they go through it.

  • Abbzy
    Abbzy Member Posts: 2,303

    Difference is merchant just gets 8 seconds oblivious but thats bad stealth and than her drones do nothing if survivors dont run around them and let the drones scan them so they get injured.

    Trappers trap is worse designed but with his best addons and even basekit he can get more value out of them than merchant can, its hard to get injure from merchant drone when survivor can just hold ctrl or vault pallet over and over again but when survivor steps into the trap in the chase than its down most likely and thats huge difference or using iri addon booldy coil means every time survivor dissarms trap he looses health state which is still better than what merchant can do not to mention trapper actualy is one of best basement killers out there and can win whole game or get draw when he puts survivor into basement that can be trapped (the entrances can be traped) which gives him more stronger things and tools comapre to merchant.

    Both are bad bot for me trapper still has something with his best addons and merchant was just nerfed to be made worst thats just facts.

  • Abbzy
    Abbzy Member Posts: 2,303

    There isnt punishment for doing all gens in 5 minutes and its problematic too, so what your point nerf everything and call it a day. If you want make tunneling less viable option you just cant nerf it to the ground (devs see it as viable strategy but dont want it to be done as in comp DBD where one guy is hooked 3 times in the row from the start) but you must make spreading hooks more viable than it is now.

    More blood point are you for what when you will loose and risk getting mocked by surviors that think they are better than you because you didnt killed them (if you hardcore tunneled them they would be dead), bloodlust? You know bloodlust is lost when killer uses his power or even taps it and when he breaks something so how many killers will be able to use it normaly in that range of 15 seconds, not many. These changes are not good its just nerf to all killers which wont effect the strongest and nerfs hard the weaker ones, makes people that started to tunnel on 3 gens and less to so it now earlier becasue its harder and wont solve anything just makes tunneling more rewarding option.

    But its hard to explain to someone that bloodlust isnt good for all killers if they arent trying to mindgame survivor on one loop when he plays against unexperienced survivors that run in straight line against bubba in open area and call him op.

  • tes
    tes Member Posts: 1,223

    Haste and bloodlust is the worst incentive you can provide for killers because you have to balance it around everyone. Literally

  • Choaron
    Choaron Member Posts: 818
    edited October 2025

    You have the blueprint to give certain killers less reward

    Yes and this blueprint was a mistake. No competent and qualified game designers implement semi-universal arbitrary mechanics according to each character's estimated strength in a PvP game. You have to balance your game as if every available character is of somewhat similar strength and if there are obvious outliers then you buff/nerf them accordingly and prioritarily.

  • JimbusCrimbus
    JimbusCrimbus Member Posts: 1,220

    Trapper has to collect his power. It's impossible for Skull Merchant to be worse.

    Source: 15k hour Trapper main who's games get easier when he plays Skull Merchant.

  • Abbzy
    Abbzy Member Posts: 2,303

    The thing is every time you play killer that you dont play wery often and have less hours on him your survivors get little worse than normaly.

    They are both bad merchant has power more in play but lacks the leathality which trapper has but his traps have to work (so as you say he must go collect his traps and palce them and finall part thats is most deciding is for survivors to step into them but trapper must have dying stone to get some value from the trap or be close to get that down which is bad desing too). Fact is both are bad and weakest killers in the entire game, one got nerfed down into bottom of all killers and other got probably most addons into basekit and buffs (his change history has probably most buffs) still he is down there because of his power desing and both need rework.

  • Abbzy
    Abbzy Member Posts: 2,303

    In the end bloodlust is worse than haste because you will loose it when you use your killers power or break pallet so to fully get something from bloodlust you need to hold w which isnt good for many killers that can do something with their power or clean up the map from dropped pallets like deffensive trap killers.