http://dbd.game/killswitch
How does giving survivors their hitbox back after unhook stop them from weaponizing the anti tunnel
So in the proposed changes for the ptb one of the changes they made from the previous ptb is making it so that survivors have their hitbox again after unhook. They say the reason they did this because before survivors were using the anti tunnel changes offensive which wasnt meant to be used this way but I dont understand this one bit. If survivors get unhook and have 30 second of endurance and they dont have a hitbox then they cant bodyblock the killer and then the killer can just walk through them and go for the unhooker. If they do have a hitbox then they can use it agressively for 30 seconds by bodyblocking the killer. So doesnt giving the survivors their hitbox back just allow them to use the anti-tunnel as a weapon. The only upside of not having a hitbox is that the killer cant hold you hostage in a corner (which should never happen after an unhook) and that you can run through other survivors so they wont sandbag you cause you have haste.
So does anyone know how survivors were using not hitbox as a weapon what am i missing?
edit: I said no hitbox but I was aware they still could get hit I just couldnt think of the word collision for some reason.
Comments
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Survivors in previous ptb still were able to go through killer as well to mess with other survivor hitbox. They didn't have collision only, but hitbox was still there, so it was even more aggressive tool for taking hits
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With the haste and endurance you could go inside the survivor, making protecting the unhooker even easier.
https://www.reddit.com/r/deadbydaylight/comments/1n89tcp/you_can_no_longer_punish_survivors_for_making/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button
Sadly the solution made the problem worse so reverting it is all they could do.4 -
I didnt think of that good thing they thought of that
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I didn't know that good thing they are reverting it thanks for your answer
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If giving the player the whole invincible power it's pretty obvious they’ll weaponise it
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It's incomprehensible that they'd leave this phenomenon untouched when it's been widely used in OTR for years. Since survivors getting tunneled causes them to uninstall the game, wouldn't it be better to remove the hitbox altogether? After all, they wanted survivors to flee far from the Killer by applying a buff that eliminates even blood trails and moans.
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I find that clip is kinda a bad example. It's a hook trade situation, where the killer decided to leech the unhooked first instead of taking the trade during the animation. And most likely it would have been possible for the unhooked to body block to protect as it's already possible.
Though I saw a better example back then, when a survivor after beeing unhooked used the aura reading to get into the chase and mess with it. The combination of aura reading, passing through and endurance overall is just too much. One thing had to go.-2 -
It doesn't. BHVR literally showed us a clip with the updated anti-tunnel buffs of using it to body block the killer.
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Watching their example with bots sandbag their entire point was peak comedy.
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It was also funny to hear the dev talk about how he was struggling to catch bots. But he did also say on stream he's a survivor main.
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To give more context, we playtested this with our Consultants, they were successfully able to weaponise the no collision, dropping pallets for other survivors, flashlight saves etc. It was making the survivor pretty invincible in that area, which is definitely not the intention of a mechanic to reduce tunneling. You could clip inside the killer for Flashbang saves etc, it really was pretty problematic. The solution was to remove the no collision.
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Being inside your teammate and slightly behind them made it impossible to hit the other survivor, the unhooked survivor would always get hit. You essentially can guard a teammate to a way safer area just by both of you w keying while phasing through eachother. At least with collision, the unhooked survivor can't make the killer hit them garunteed, they actually need to body block if they're going to do that.
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As I've mentioned in numerous other threads, I think normal body blocking (at least as it is in the game right now) is fine and actually a healthy part of the game as there is a relative risk/reward scenario and it can create some memorable moments.
However, this goes out the window when the body blocker now has an additional 20s of haste.
I'm assuming this will be monitored?
It's a weird dynamic, as I think the 30s of endurance/speed SHOULD be able to be used to tank a one shot, last second hit, block someone to let them finish a gen, etc.
Body blocking the killer partway into the status to protect the unhooker (ie during insta unhook, patrolling, etc), though, is a huge time sink for the killer if they want to punish due to the increased haste duration and also robs them of their attempt at fair play/not-tunneling as the unhooker is still shift w'ing away...whatever they do will be very time intensive after this point and it just protects bad/sloppy play.
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completely understand where you're coming from with this, and for sure things will be monitored.
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Unhooked survivor not having collision sounds good on paper until you realize you're playing DBD.
These survivors could still be hit, that's why they have endurance. All they have to do is stay closer to the killer than other survivors to take the hit.
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It's a shame they don't actually listen. I posted about this exact issue years ago, and repeated it nearly every time it came up.
I've never understood the reason people want this change. A survivor without collision can still be the target of an attack, even right now.
This will just add another layer of frustration for killers because the Kate you can't see clipping into your hitbox, but just in front of you, eats the hit with BT instead now.
April, 2023.
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Yeah the common sense isn't lining up with this one. Sure it made flashlight/bang saves a little easier but… they're already very easy to pull off except in the scenario where a killers looking into a wall and still gets flash bang saved (should have been patched out years ago). I would much rather have a survivor insistent on getting the right distance to take a protection hit while inside my model or the survivors model then oop, 30 second endurance blocking a door way with DS and DH.
Maybe make it so if people want to take a protection hit (the score event used for old WGLF) with their BT they get a special type of deep wound that runs down even while they're sprinting and has a shorter duration. That would literally make it WAY riskier than it is currently and conceptualized in the upcoming PTB.-3 -
And many survivors plaers calimed it wont work but it was even worse in previus ptb, now you can still punish them for it by pure tunnel if they dare to bodyblock, in previous ptb they could still force it and all you could do to them was just to waste your time and max slug them but antislug was more busted there and tunneling was punished even if it wasnt hardcore tunneling so atleast now they can have a choice to do dirty trick and get punished for it or dont do it but it will happen and nothing will change that only if they couldnt be close to other survivors with antutunnel or they would loose it faster but devs wont push changes like this against survivors and more likely increase antitunel range to 40 meters.
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Then simply disable their ability to interact with anything while elusive. They need to use elusive to gtfo, not to interact with items and such. Heck, make it really count and shroud them with invisibility. Give them 10 seconds of no noises, blood, aura reads, killer instinct, or scratch marks, no player collision, disable their ability to interact with anything, and become invisible to all players to avoid survivors following them and giving their position away. The killer will have absolutely no clue where they went, the survivor can't interact with anything, and they have a whole 10 seconds to be able to do only one thing - leave the area. Now they have ample opportunity to have a fair reset and then they are back on the menu like anyone else. If the killer comes across them again, they were outplayed instead of just being chased off hook.
This would disallow healing under hook, but frankly, anyone doing so is just asking to get tunneled anyway, so it's a win win to discourage bad plays. If a survivor wants healing, and there is no killer nearby, they can just follow their unhooker for 10 seconds then poof back and can request a heal.
What do you want more, the extinction of tunneling, or tunneling to always exist in some form but you can heal under hook?
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Bodyblocking mechanic is already recognized by the game as a protection hit.
So why dont they just make it so that if a survivor under the unhook buffs takes a protection hit, he instantly goes down ignoring endurance.
Add a 10s buffer to right after unhook so that the killer cant just hit them right off hook.
It depends on if the devs want to do a real antitunnel mechanic or they just want to buff survivors in general.
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It was obvious that survivors can abuse the unhook-protection even without collision but it's just so sad that the solution is to do nothing against it but make it much easier.
It is also so bad that you still try to solve the issues of tunnelling, slugging, and camping by giving survivors tools that are so easy to abuse instead of giving something healthy that is no abuseable like good rewards (Bloodlust is nothing) for not tunnelling, nerfing/changing killers that are too strong or too good that these things (Nurse, Billy, Blight), or give SoloQ a QoL change to give them fairer options to deal with these things. I know this is PTB and we should test things and then give feedback but it feels bad that after our last feedback you spent time into these changes and we need to fear that these changes make it live because it will be awful for both sides.
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you say this effect favors survivors yet giving the unhooked survivor 30 seconds effect of endurance with collision so they can weaponize the killer isn't any better, just because survivors can weaponize that effect doesn't mean it should entirely be removed.
In the worst case scenario the unhooked survivors can just body block you couple of seconds then run off since you the killer can no longer see/hear their scratch marks, pools of blood, grunts of pain, and can see their aura for a couple of seconds, arguably a worse tradeoff then having the unhooked survivor with no collision getting a free flashlight and pallet stun save in my opinion
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Thanks!
I look forward to seeing what people find/discover!
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You have more chance of hitting the player you want if an unhooked survivor has no collission, just move to the side and swing. You cannot do that if they're physically blocking you.
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