http://dbd.game/killswitch
Ways to improve the power of SPRINGTRAP
Since the release of fnaf, the killer dropped from Tier with every passing time, because he turned out to be the same as Vecna (he has a lot of arsenal but little practicality in the game), the worst thing about it is that the pallet density patch was the last nail in the killer's coffin.
My ideas about it are these, since it is my main killer, and I already have it p100
- Implement the pennant accessories and the base restaurant menu (similar to what they did with Wesker and Ghostface implementing base accessories)
- Give real value to the character's grab
Something like that after recording a survivor, the killer is permanently undetectable, until a survi reveals it with a camera, or that the survivors in a certain radius scream, revealing their locations (giving real value to a mechanic that is only aesthetic and also, making the killer more similar to their games. Also, in the case of screaming there are worse cases such as Kaneki's yamori mask, or the oni's iridescent accessory) - Encourage survivors to use the doors
A. In the event that the killer had a mechanic that gives him almost permanent stealth, it would be a good option for said undetectable to disappear when revealed. And it encourages the killer to use the mechanic of covering the doors with the ax (in addition to functioning as a secondary objective for the survivors)
B. The survivors, when passing through the office, can pick up an electro shock control, and these can be placed on the raised or knocked down pallets (something similar to the cryogenic mine perk, only these would be based on fnaf 6)
C. Survivors will be able to generate screams with the doors, causing intense noises within a radius of 8 meters from the door (Similar to the mechanics of fnaf 3 with the audio of balloon boy)
D. Survivors passing through a door will be able to close certain doors and the killer will only be able to go through them again within a period of time, or if he goes to the door and unlocks it manually (similar to fnaf 3 with the system of closing the vents, plus it would be similar to the dredge in that sense) - Change accessories
There are accessories that make no sense, such as the bag (purple accessory), my idea is that this grants 4% speed to the killer when hitting a survivor (removing its current effect) - Add a more feasible option to drop the ax
When the killer goes to 4.6 without the ax, they should implement a function where when pressing a button, the killer releases the ax to the ground, without wasting time and without penalties - Add a mini mori
Similar to Michael Myers, Springtrap is able to execute the survivors if they have a last crash and Springtrap catches them (this is on a whim of mine) - Remove link panel visibility
I could see this as a little unbalanced, but being a slightly weak killer, he deserves some things (I say this because there are stronger killers than this one). But I consider that it should be eliminated that the survivors can see if the killer is approaching from the door screen, since it removes the surprise factor (considering that there are killers like Onryo and Alien that do this function better), that or removing the door from making noise when Springtrap comes out that way.
I do not consider that they should implement everything, but at least a part to give more dynamism and a little more balance to the character, since with the direction, it is becoming a bit stagnant, since it has many penalties and these are more noticeable with the increase in pallets on certain maps
Postscript: Fix the bug where Springtrap doesn't earn hunting rank emblems, and fix the bug where he doesn't earn blood points when locking a camera.
Comments
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I would change a few things about springtrap
#1 Reduce the time you cannot interact with an item after throwing/missing the axe. (Ie if you miss at shack you simply lose the chase since your locked out of vaulting etc for a solid 2-3 seconds)
#2 make his terror radius slowly lower until undetectable (survivors can make it go back via cams)
#3 cams should only be able to be used WITHIN the office
#4 fix the grab prompt. Ive had multiple times where it just scams me bc the prompt is gone for a few miliseconds. Resulting in a baby lunge meaning i lose valuable time
#5 make him 4.6ms in my opinion his axe does not warrant 4.4ms regardless of if he has his axe in his inventory.
5 -
I timed how long it takes for Spingtap to actually do anything after throwing the axe and I think it’s around 2.5 seconds
3 -
I thought people liked Loot Bag, it garuntees a kill if a survivor tries to escape with the axe embedded in them. They could definitely make that effect basekit tho
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