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Wesker..

I have to say I really love the job done on this killer. Lol The voice actor sounds so similar to re5 you can barely tell the difference. I especially love when he finds a survivor in a locker and says: "There's no point in hiding."

Comments

  • Rokku_Rorru
    Rokku_Rorru Member Posts: 3,354

    I feel he is by far the funnest high mobility killer to play against, I always have the most fun interacting with him and feel the S-tiers should be closer to him.

    has a high skill ceiling too for skill experession (if his sliding is still in)

  • THE_Crazy_Hyena
    THE_Crazy_Hyena Member Posts: 1,609

    It is. It's very hard to pull off, but very rewarding for taking the time and effort to master it.
    That is how the benchmark for killer powers should be.
    Fun and engaging to play against, easy to pick up and learn, but hard to fully master.

  • fussy
    fussy Member Posts: 2,099

    Always funny to see Wesker and high mobility in one sentence. Jump on 21 meter and then lose another 3-4 meters due to cooldowns is barely mobility at all, entity forbid "high" mobility. Literally every second killer has better mobility than Wesker.

  • Rokku_Rorru
    Rokku_Rorru Member Posts: 3,354

    That's because high mobility is out of control to the point people like you don't consider Weskers power as mobility lmao

  • Abbzy
    Abbzy Member Posts: 3,264

    Wesker doesnt have high mobility, he cowers just short distance fast and thats all (not to mention there must be no objects blocking him and in straight like its 21 meters plus minus because of acceleration), chucky covers more distance in his dash than wesker and we dont call him high mobility killer.

    Wesker is good but the infection hinder was overnerfed and still has few bad mechanics like going through full cooldown when he grabs the survivor and falls with him from hill, second floor of the main or even two steps he will go through full cooldown which limits his power more than other killers and he is jus high b-tier with golden egg and strong build if the player doesnt know how to consistently skinibirds,hug techs and instahugs he isnt that good on most loops than people think.

  • KerJuice
    KerJuice Member Posts: 2,115

    Agreed. He is in a good spot.

  • [Deleted User]
    [Deleted User] Posts: 0
    edited October 2025

    It's not the same as hillbilly's or ghoul's fast traversal, it's more like dangerous mobility. Like if you are in his line of sight within that range and you don't have a wall, you're risking being caught. Which is actually pretty useful in countering prerun W gameplay and running from loop to loop especially with brutal strength.

    To be honest though, the S tier killers with better mobility all around are arguably still better at this aspect especially hillbilly. Regardless he does still have pretty great mobility compared to the worse killers. I mean I think most of the time his mobility is for more useful than something like springtrap's or sadako's teleport trash, which aren't horrible just not really as helpful. On the other hand freddy's teleport is far better because it's directly on generators and also he has his powers to somewhat counter holding W afterwards.

  • Rokku_Rorru
    Rokku_Rorru Member Posts: 3,354
    edited October 2025

    I never meant to say he had high mobility, I meant to say he has the perfect amount the HIGH mobility should be brought in line with IMO.

    I really think super mobility is unhealthy in DBD and needs brought down

  • Abbzy
    Abbzy Member Posts: 3,264

    If 21 meters is high mobility for you that thats like maximaly 1/5 of the map in straight like and for me thats not high mobility but just some catch up mobility for medium distances if survivors allow it most of times.

  • Rokku_Rorru
    Rokku_Rorru Member Posts: 3,354

    Well that's what I'm saying, that's healthier, its meant for catchup not cross map traversal in a matter of seconds, that's not fair at all in any game.

  • fussy
    fussy Member Posts: 2,099

    It's not bad catch-up tool on short distance, I agree. Even with that, I find myself pretty often in situation where I won't use it anyway just because I will be powerless for next 11 seconds, so it's more useful for me just take some W and then use power instead.
    So even with if we use it for mobility, like in best case scenario on Midwich hallway, it saves you 2-3 seconds of time compare to average 4.6 killer. And on some tricky map with a lot of LoS blockers it will save you almost none. There is a good example.

    It's not mobility at all, it's just "slightly better 4.6".

    And what I want to add to topic is that Wesker second most overrated killer by community after Unknown. Nah, unlike Unknown, he is not bad at all, just slightly above mid level, high B at best. But seeing how many people place him around best killers is absolutely wild to me.
    I know it's hot take and many people will disagree with me, but I think 3 charges from 2v8 should be his basekit on normal queue. Because even with 3 charges he is just below Dracula level.

  • [Deleted User]
    [Deleted User] Posts: 0
    edited October 2025

    What you said is true and I agree. But another thing about this power is that you can zone players with it too if you hold it. It can be useful for stopping them from going to a certain loop. You can hold it when camping a 3 gen and a hook and it's meh for defending like that. The problem is even if you hit the survivor you actually have to go with them and like you said there's no real mobility like ghoul's so you have to walk back if you want to drop chase. So yeah I agree, he's not A tier and imo it's because his numbers are limited. not actually because of the power design being weak like for example doctor's.

    I think his power is comparable to nurse's. Not actually great mobility but works very similarly and even the counters are similar (break los), only nurse goes through objects.

  • fussy
    fussy Member Posts: 2,099

     it's because his numbers are limited. not actually because of the power design being weak like for example doctor's.

    I would say the opposite. Doctor is limited by numbers, because you can decrease his charge time or/and increase speed time while charging and he will have one of the strongest anti-loops. And it's kinda designed that way, but super limited by numbers and only because of this Doctor chase is super long, even if your actions are perfect.

    And Wesker is limited by design, because you can be best Wesker, but you can't do much with 2 dashes in most loops. Like watch any comp match against Wesker, they almost don't try to use their power in fillers and some edgy loops, because it's almost pointless against good players. It's better pick Brutal and catch up in between loops.

    That's why I believe 3rd dash would help him a lot. He has so much more flexibility with his power in 2v8. With 3rd dash you can use power in many situations where you couldn't before and it opens a giant field for skill expression, you actually have some sort of mobility with it (still kinda mid, but with 3 dashes at least you can call it mobility overall and 40m TR finally make sense on him) and you have enormous 16.5 seconds cooldown for it, if you want to use it all.

  • UndeddJester
    UndeddJester Member Posts: 4,973

    I think its quite telling how at one point in time he was considered highly mobile killer because the number of killers that could do what he does was not a high number at all.

    But nowadays... well… to put it another way...

    Untitled Image
  • fussy
    fussy Member Posts: 2,099

    Idk, I never considered him "high mobility", because he obviously never was. Even on release there were a lot of killer with better mobility: Wraith, Billy, kinda Freddy, Clown, Spirit, Demo, Blight, Twins (at least in terms of map pressure/control, collecting info), Onryo and Dredge. Even oldest killer like Wraith has x10 times better mobility than Wesker. It's not like he has it back in the days and now lost mobility aspect, I think it's more people have trapped themselves into thinking that dashes = mobility.
    (Btw +rep for gif, I just ended collect all achievements in Lego The Incredibles 👉️👈️)

  • UndeddJester
    UndeddJester Member Posts: 4,973

    I mean fair enough, I mostly think in regards to what mobility meant back in the day. A lot of killers that you would consider more mobile have conditions, such as:

    • Spirit - long cooldowns and add-on reliant.
    • Nurse - add-on reliant (now removed).
    • Demogorgon - initial setup and counterable.
    • Billy - overheat issues.
    • Freddy - restricted targets and much longer base CD than now.
    • Dredge - map reliant and lacking the chase potential to really push his mobility.
    • Oni - blood reliant and time limited.
    • Clown - I'd say roughly on par in terms of the speed, but I'd say Wesker was better when you factor in Clown old bottle reload speed and Wesker doesn't have to worry aboit resources on the other side.

    Granted Wraith, Blight and Twins categorically outclassed his mobility... and Blight is completely in a league of his own, but other killers who were more mobile than him often lacked his chase potency or needed add-ons for the privilege.

    Wesker always struck me a decently mobile killer. Not the gold standard by any means, but not a slouch in the mobility department.

  • tes
    tes Member Posts: 1,223

    Than PHead and other range killers having dangerous mobility as well lol

  • phead range is way too small. The other ranged killers zone but they dont actually move there. Wesker moves with the hit which is why it’s technically mobility. And if you actually zone them in a corner, then you can also use the power to get closer to them faster since they cant run away. Not too common but consider dead dawg for example.

  • tes
    tes Member Posts: 1,223

    He moves, but he has extremely long cooldown after finishing bound, so it can’t make him highly mobile killer

    High mobility means high speed traversal. It’s not “mobility” being dangerous, it’s his hitbox being close to survivor that makes it dangerous, which is mere zoning, and which is similar to every range and projectile killer as well. Let’s call stuff their own name pls. He can’t end up in other end of the map quickly, like high traversal or set up killers, he is literally faster than average 4.6 killer by simple 2 seconds. He has absolutely the same lose of distance after hit as PHead, thats why I compared them. Despite Phead having shorter range, he has less cooldown, while Wesker having much greater in built slowdown for obvious reasons

    It’s like trying to call Chucky highly mobile killer if he was 4.6… But oh wait. With his add-on he actually indeed close distance faster compared to Wesker even with his current speed. I don’t see anyone rushing to call Good Guy highly mobile killer just because after his dash ends up closer to survivor…

    This video even shows that Chucky is simply faster than Wesker by usage of their abilities… xd

  • I dont remember calling wesker highly mobile. He isn’t hillbilly but he does have a catchup tool that can also injure survivors. Would you say nurse has no mobility as well because she also doesn’t move fast?

  • tes
    tes Member Posts: 1,223

    You said he has dangerous kind of mobility. When it is simply… not true?

    It doesn’t cancel the fact that this killer barely has any kind of mobility and more close to the principle of zoning and close power. It doesn’t mean he is weak or bad, gosh no. It’s just a misconception and substitute of what mobility actually means. And I explained why above.

    What the weird attempt to put a Nurse here? I provided an example with killer who actually closer to Wesker by principle of ability, it was ignored and the favourite “what about” arguement was slapped. If you really that interested what I think about mobility in this game…

    IMG_2200.png

    Mobility is about traversal around map and usage of this directly for objective. Wesker mobility is compromised by built in slowdown after power usage. It doesn’t make him faster for traversal. And his mobility of bound is the last thing that helps in chase, it’s simple zoning. If he simply had different animation and throw uroboros at survivor rather than dashing himself barely anyone would dare it to call “dangerous mobility”. Why arguement about great cooldown after miss and use of power is ignored so much - idk

  • Abbzy
    Abbzy Member Posts: 3,264

    Cant argue with that, his ability is overrated and maybe he is a-tier but without egg that gives you 1/3 of time window to position yourself for second dash and it gives you speed too because you recover faster is must with the ability to preform most of his techs like hug techs,skini birds or insta hugs that wil give you hits or possibility to get hits where he cant get them normaly or just barely with egg if he plays well on that loop.

  • Abbzy
    Abbzy Member Posts: 3,264

    Wesker can zone you but problem is its mostly survivors fault for few reasons like wesker without one addon has first dash 7 meter range and second 14 meaning he mostly just flews over the spot he would need to end up unlike ghoul,billy or blight which are less punished and can get closer. His cooldown is actualy huge when he uses his power so you can just get into safe spot with ease not to mention if he grabs you and falls with you from big elevation or hill he can be rocovering right next to you and you will still make like 12+ meters of distance maybe even more and thats situation where he was very close to you and you got slowed by fall which is huge difference when he overshoots himself with his power.

    Doctor doesnt have bad power only its points in nubers are weak like range is now kinda ok but he gets slowed so he cant spam it (he does get slowed unlike freddy who has weaker effect or clown but they dont get slowed when they use their powers which is huge difference in outcome) and the shock delay that is little effected by ping is another his issue and without discipline addon or both of them you can shock survvior that just vaulted and he can still spawn the vault button and make it back which is just nuts for his reliability. Doctor skillchecks to be effective he must have whole build around them and even then its just small problem for experienced survivors, his tier 3 madness with his random reverted skillchecks only destroy new unexperienced players but the seasoned ones arent effected by them.

    Nurse can cover fully 32 meters and has just 32 meters of terror radius when wesker has no mobility or reliable instadown comapre to other killers that have such huge terror radius (I made post about it and it got just hate but i dont see reason for him to have this larger terror radius when his infection is just wasting survivors 20 seconds in 80% of cases). So they arent same one is just best and other has less range with both dashes and is effected by objects.

  • Hold on, i think you're misunderstanding me. I didnt say wesker had high mobility. I just simply said that if you are in his line of sight you are in danger of being caught. And the way he does this is by charging at you, which IS mobility even if it's not great. I compared him to nurse not because of a whatabout argument but because in terms of mobility they're similar. Nurse in a straight line with just teleports doesn't actually move fast similar to wesker. I'd just put wesker at the same tier of chase oriented mobility using your tier list because outside of chases when it's just used for moving it's not ideal.

  • tes
    tes Member Posts: 1,223

    You are in danger of being caught having a LOS with any killer in this game… especially range one

    Wesker mobility isn’t chase oriented. It’s just dash. Dash isn’t mobility, no one tell that Chucky or Myers has a mobility for a reason. You don't control distance of the dash… I don’t know why we trying to reinvent bicycle with Wesker. Comparing Wesker with Nurse even with conceptuals of mobility usage it's so absurdic…

  • [Deleted User]
    [Deleted User] Posts: 0
    edited October 2025