http://dbd.game/killswitch
So what exactly is tunneling (according to BHVR)?
In the recent livestream BHVR said they have 3 definitions of tunneling.
- Only going for one Survivor.
- 2. Hooking the same Survivor twice in a row.
- ????? (They blanked out in it.)
This has lead me to have a series of questions and concerns regarding the term.
- What is the third definition? Some people told me 1 kill before 6 hooks, but it's not official and if that was the case I'd have done more questions and concerns.
- What exactly is the difference between 1 and 2? It honestly feels like it's pretty hard to only go for one Survivor without hooking them at least twice I feel like 1 should be covered by 2.
- Now, the answer to this might answer my previous question. How do special early kills fit in the list? Things like Pigs Head trap, Sadako Condemn, Rancor, Basekit Mori allow you to kill a Survivor before they reached the second hookstage. If the killer has no hooks/only one hook on the affected Survivor and they die due to one of theses, does that count as tunneling under the first definition? I honestly feel it shouldn't.
- How do Moris fit into this system in general? Let's take Myers or Pyramid Head who can basekit kill Survivors who have 2 hook stages. If Myers hooks Meg for the second time, and before he hooks anyone else, she gets unhooked and Myers kills her using Evil Incarnate, would that count as tunneling under the second definition? He technically didn't hook her twice in a row.
- Additionally, let's take the reverse. Let's say Myers hooks Nea, then kills Dwight (who is dead on hook) using Evil Incarnate, and then hooks Nea again. Would that count as tunneling under the second definition? He technically got a kill between hooks, not a different hook so it was two hooks in a row on Nea (This is how it worked on last PTB btw).
- How does player number affect this? If only two Survivors are left, is going for the same person twice in a row still tunneling, even tho your pool of options is vastly reduced?
I hope I can find an answer to my question. Thanks.
Comments
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I am afraid to tell you that you won´t get an answer to this question which would satisfy everyone.
I play a lot of Survivor and I will give you my opinion what tunneling means for me.
Tunneling for me is the Killer going out of their way to take a survivor out of the game as fast as possible. You know the feeling, you get hooked in the game and the second your feet touch the ground after the unhook the killer (most likely a dash Killer) returns straight to the hook, ignoring everything they did before. These are the moments in which I tell my premade I get tunneld strapp up your boots I will try to buy time as much as I can. Because if I witness such Killers I go completly into defence mode. Using my DS while greeding pallets as long as it is up. Followed by predropping the hell out of pallets. (If the Killer doesn´t want to let me a chance of playing, I will deny him every possibility to express Skill by mindgaming.)
But you need to difference here. If I get unhooked and try to cleanse the Hex Totem close to me, it is fair game. If I bodyblock the Killer to get my Teammate out, it is fair game.
Atleast for me.
4 -
Well, basically general definitation would be hooking survivor at least twice repeatedly in order to kill them quickly.
But main thing is, not all instances are problematic in my opinion. Sometimes survivors are the one who created situation for it, or killer simply has to do it in order to win.
I consider it to be an issue only when killer does it since start of the game, kinda same for slugging.5 -
That why i think we need to differentiate between hard and strategic tunnelling, hard and strategic slugging, hard and strategic camping - i know yoh asked about camping but i believe all of these need to be discussed.
HaHard tunneling = going out of their way to take one person of the game as soon as possible, going after one survivor only.
Strategic tunnelling is when you aim to take someone out of the game by trying to hook the same survivors without spreading the hooks too much, eventually killing someone before everyone has taken 2 hook stages.
BHvr definition of tunneling is very complicated, because you are not always going out of our way to take someone out of the since survivors heavily influence in this too.
Also there is a part of the community that doesn't understand macroplay and believe that if the killer kills someone early they just want to spoil everyone fun.
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I guarantee the third one was ping ponging between two survivors, which isnt even tunneling at all. Maybe he realised that was a really stupid thing to say on stream and chose not too to save face.
Tunneling is just hard focusing and become 'tunnel visioned' on one survivor until they are out of the match. Every other definition is just made up to give negative labels to the killer doing their objective to justify anger, bias and frustration that arent justified.
5 -
Them giving a roughly 40% “tunnel” rate tells me they consider way, way, way more things tunneling than are “actually” tunneling. Real tunneling does not happen even remotely close to that number whatsoever. 40% is just factual wrong. By a lot.
I assume to get this number they had to use criteria from the last PTB that were being considered tunneling. Of which most of them were not.
5 -
The fact that just hooking a survivor back to back is considered tunneling is certainly inflating the stats. Especially when there's so many reasons why a survivor might end up on hook back to back without the killer tunneling.
4 -
Another related thing the devs are not adressing is how hard tunneling usually backfires for the killer: going for only one person is the best way to get a 3 or even a 4 man out, since you need to power through basekit BT, perks, bodyblocks and things like these without affecting the team gen efficiency.
0 -
Exactly. And that’s just one of multiple other bad criteria that were being used.
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It’s pretty clear they don’t have actual tools for tracking actual slugging and tunneling, and divide it from cases when it happens for example because other 3 were ultimately prerunning, while the only one survivor was always found in the worst spot. Or when your teammate unhooked you for farm in front of killer face
They simply can’t divide when it’s provoked or not, as well as did it actually happen even. So in their reality it’s always killer chased the goal from the start
I’m currently trying to track my own games, where actual tunnel happened (when it wasn'tan opportunity, but sole decision from the killer), and it literally looks like this:
Only in 3 games here killer actually won btw, in every other it was either a tie, or 3/4 escapes
3 -
According to the recent Anti-Tunnel PTB, their Anti-Tunnel triggered and punished the killer in 2 scenarios.
1: Death before 6 hooks.
2: Death from 2 hooks in a row.
Both of these scenarios dont really equal tunneling.
1: Could happen even if you split hooks, meaning you could get punished for tunneling even without focusing anyone.
2: Could happen if u hooked the same person twice in a row after getting everyone to 2 hook stages. Meaning you could get punished for 'Tunneling' at 8 Hooks and 1 Gen..
In short i dont really think BHVRs stats on Tunneling only include actual Tunneling, it probably includes any match with early deaths or the same person being hooked twice in a row, there is no way they are reviewing every match manually and getting context, so theyre probably just reading statistics, which doesnt tell a full story.3


