I wish to see more improvements made for my guy The Nemesis and his zombies
Seen only like 2 nemesis in 4 weeks and it's sad to see his zombies are still bugging out. I was on a generator in Shelter Woods and this zombie detected me, moved towards me and as soon as he gets close, the zombie is doing like a dance move going back and forth repeatedly.
Then the second match was in Eyrie of Crows. Corrupt started so I moved around to get to a unblocked generator, zombies started to spawn in and as soon the zombie moved somewhere, it got stuck. I got real close and it just stood there staring at the horizon.
So what point am I trying to make? I just want to politely ask to make improvements for the zombies. They have been a buggy mess since release.
Comments
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I am getting fatigued in playing nemesis from his complete lack of mobility. Zombies SOMETIMES make up for that weakness in gen pressure, but it gets really old being countered by W and lithe or sprint burst
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I understand what you mean. I believe tiering up should provide him with an additional ability. Maybe he can traverse the map with his tentacle like he did in Resident Evil 3 Remake or just run really fast for a short time.
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Neme needs some love. Give him 4 zombies.
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In re3 remake he was leaping around long distances. Maybe tier 3 can give him that or unlock a tier 4
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doesnt help that mindbreaker is kill switched so we literally have 0 counter to it….
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They messed around with just a third zombie back when they were developing Nemmy as an iri add-on. It apparently tanked game performance so bad they scrapped the idea and changed the add-on.
Now assuming they develop on some badass NASA puters, just imagine what it would do on most platforms. Even with an engine upgrade since then, it's still the original 2016 coding underneath.
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