My final ghost face and chucky buff request for 2025
The ghost face base kit
You have 10% haste when in night shroud. To make you more sneaky
decrease night shroud cooldown to 15 seconds (was 17) This should have been the cooldown when he got his buffs
When survivors are hooked or if their downed they can't expose you. I think it makes no sense because a survivor shouldn't be able to get you out your power when their downed or hooked
The ghost face add-ons
Drop-Leg knife sheath:
You gain 5% speed boost for 10 seconds when you marked a survivor (was 10% haste for 5 seconds) Sense you have 10% haste when in stealth so it makes sense why
The good guy base kit
Hide-Ho
Increase Hide-Ho cooldown to 15 seconds (was 12) People were complaining about the cooldown being to short
Increase movement speed when in Hide-Ho mode to 4.6 m/s (was 4.4 when in Hide-Ho mode) you still are 4.4 m/s at base. To give chucky better map pressure
• Slice and dice
Increase slice and dice movement speed to 9.5 m/s (was 8 m/s) sense some chucky mains were mad about his speed being Nerfed I think this is the best speed just 5% slower
Scamper speed 1.6 seconds but your automatic scamper is still 1 second. I think keeping the dash scamper kept at 1 second is fine, and your sprinting at the vault, manual scamper your walking to the vault it just makes sense
•Scamper
Pallet scamper can be done without the need of a slice and dice attack but you automatically exit Hide-Ho mode when manually scampering under a pallet. The problem with manual pallet scamper was that he could scamper back and fourth and that could slice and dice after words
Window scamper can be done without the of a slice and dice attack but when you manually scamper leave a footprint at the window you last vaulted. So it easier to track him in loops
The good guy add-ons
Hard Hat: Same effect,
Increases your manual scamper speed to 1.8 but you don't exit Hide-Ho mode. It make sense
Iridescent amulet:
Increase Hide-Ho duration to 80% (was 50%)
you can see the aura of gens with progress. For better map pressure
Mirror shards: Same effect,
when a survivor steps over your footfalls they scream and their exhausted for 20 seconds. Just a better version of plastic bag
Pile of nails:
Increase undetectable to 6 seconds (was 3)
removes your laugh effect when manually exiting Hide-Ho mode. To be more stealthy and this was his worst add-on
Plastic bag:
When hitting a survivor with a slice and dice attack they are exhausted for 15 seconds. Counters exhausted perks
Automatic screwdriver:
When hitting a survivor with a slice and dice attack your Hide-Ho cooldown reduces by 7%. Power drill just worse
Electric carving knife:
Your slice and dice is increased by 15% after scampering (slice and dice wise) To go for more of the longer scamper hits
Power Drill:
When slice and dicing into a window or pallet and hit a survivor your Hide-Ho cooldown reduces by 10% and automatic scamper aped is reduces by 25%. I think this would make the add-on more skill exspresive
Thank for 2025 of dbd and thank you for giving me your opinions
Comments
-
Biggest issue with Chucky wasn't truly the scamper only. It was same as with Legion, he scamper, broke the pallet and hit you 1s after. Next version of Chucky had 8s cooldown with insane speed which was almost 100 % guaranteed hit. I'm not saying the current Chucky is top tier, but he's in healthy spots for both sides while being still strong but also being able to dodge. I'll give him longer base hidey-ho mode and a bit shorter cooldown. And that will be enough. I saw p100 Chuckies playing crazy flicks with dash scamper so it's still possible. It's less of spamming ability and more of strategic ability, which I like. I don't enjoy Chucky as much, because he's power is just not my taste.
0 -
I think ghostie would be in a much better place if they simply made his drop leg knife sheath entirely basekit. Also give him shrouded movement speed increase while not in chase so he can get around the map easier but not have it affect chases.
1 -
I like the idea of haste on ghostie but if they added it in any form it should be the 10% while unseen, but even that it would be strong at high walls. I think they should just give him basekit drop leg sheath.
0