http://dbd.game/killswitch
"R" drops survivors, so "R" should pick them up too
As the title says
This would stop that the "spacebar" picks up the survivors instead of searching a locker, breaking a pallet or even vault a window !!
I'm not even talking about survivors who fast vault a pallet to then stun you…
Anyway, people are going to yell at me for saying something obvious
The commands that allows you to drop the survivors should be the same to pick them up
Drop Survivor/ Pick Up survivor
Comments
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Splitting the actions would make more sense, methinks.
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On the one hand, I'd love picking survivors up to be a different button from searching lockers. On the other hand, I'm in the habit of spamming the pickup button while walking over the survivor (a bad habit, probably, but the game's lack of responsiveness and the way survivors crawl to mess up my actions has beaten it into me), so making the pickup and drop action the same button increases the risk of dropping a survivor when I don't want to. BHVR just needs to split the button binding options so players can choose.
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I use a controller back paddle, the sensitivity is so good they cant even move.
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I know people will be not happy with this idea, but as a console player who was plagued with not being able to rebind my layout for years I don't think its fair not to allow killers to rebind theirs to allow for better control. Because lets be real the whole oh its a console player because they dropped pallet instead of healing cause they can't change the layout thing was obnoxious.
The fact that certain techs rely on the killers not being able to decide prioritization is kind of terrible as nice as it is to get one of these techs. I just don't really think it adds value besides bullying newer players so yes this should be done for QoL purposes.2 -
as a console player who was plagued with not being able to rebind my layout for years I don't think its fair not to allow killers to rebind theirs to allow for better control. Because lets be real the whole oh its a console player because they dropped pallet instead of healing cause they can't change the layout thing was obnoxious.
Was rebinding not a thing at first? I didn't start playing DbD until 2018, but first thing I did (as a console player, PS4 specifically) is rebind my keys to avoid dropping pallets when trying to heal. I have "Pick Up Item / Interactions" as R1 so I can still spin my camera while healing and repairing gens, and I have "Actions" as the square button, so I hit square to drop pallets or vault.
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Players voting down this idea, are the one who likes to abuse fast-action tech to force killer to pick survivors up.
I love this community3 -
Survivors don't benefit from the separation of commands.
Cj tech literally requires pickup & pallet break to be one button.
Just using the engine limitations to your advantage, like Blight's hug tech or smth.
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Yeah, but this conversation is about logic
I don't even understand why this is a thing in the first place
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bro is asking for a real QOL change in the QOL patch, idk if hes delusional or really thinks they will make it better.
Im all up for the idea but i know they wont do it, just like other QOL stuff that wasnt implemented despite being asked a lot like toggle to disable power vaulting on wesker because you can crouch abuse the windows so the dash hitbox hits the window instead of the crouching survivor.
Slider for power ADS like Slinger since his ads sensitivity is way lower than the m1 sensitivity (forcing players to only quickshot with pre-aim)
Fix the chain blinding because the blinding meter doesnt go to 0 after a sucess blind making you reset the blind after a succesfull one just by clicking the flashlight (instead of having to blind from scratch)
Fix power cooldowns on K actions, like being unable to vault a window as pinhead after throwing a chain for a couple seconds, despite allowing you to move
Fix houndmaster knotted rope that is butchered and in theory would have been fixed in a month on 2 and now is still broken
Game audio on gens depending and other stuff
Animatronic axe throw still showing the weapon on screen while you cant m1, it should be like huntress that once an axe is thrown you can m1 after the K weapon reappears on screen, but on animatronic the weapon appears and you cant m1 for a bit.
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I've been playing the game since the beginning (9Years +)
Don't worry I know how things works here,
I still wanted to talk about it
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I am unsure, as its been so long, I thought I remembered the one button for a lot of actions being a bigger issue on console than for PC players because they had more options. I guess I must have just gotten it confused with the sensitivity update, I am pretty sure that was 2017. Feels so long ago.
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If i were to guess, the sphagetti coding of Interactions & Pickup survivors is too entangled to be seperated or if Pickup & Drop are both "R", the game will bug out and on pickup just drop the survivor again.
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Nah because there is a delay, this isn't the problem here. Honestly, fixing the problem is very simple
It's just about taking 5 minutes to look into it
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