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Why are we killing healthy, not the greatest perks? - furtive chase

vol4r
vol4r Member Posts: 907

BHVR!

why are you making BALANCED perk that convices people to go for the obsession (different guy that was not hooked/unhooked) a stealth perk?

Furtive chase was really balanced and somewhat good for synergies with friends till the end/nemesis?

This became one of my favorite perk after the buff, now you are killing effect that was so enjoyable for me!

I was playing save the best before the nerfs and the perk was somewhat killed for me and I do not use it anymore.

Why are we killing perks that literally convince people to play different way than 4 regression perks?
Why are we killing perk that TELL YOU NOT TO TUNNEL?!

I am definitely not happy about the change. I really feel like my playstyle is getting killed off.

I don't want to play regression perks because that is just boring.
You are starting to give us no other choice because those perks are not gonna be good enough or relevant.

Comments

  • OrangeBear
    OrangeBear Member Posts: 3,515

    Because theoretically. You can now get undetectable with beast of prey off a unique hook, and removal of haste is so it doesn't stack

  • SoGo
    SoGo Member Posts: 4,259

    It's dumb, but what can you do right?

  • jesterkind
    jesterkind Member Posts: 9,589

    I mean, I don't like the idea of Furtive changing either, I use that perk quite a bit, but I think it's a stretch to say it's killing the perk. A permanent 50% reduction to the terror radius is nothing to sneeze at, combine that with Monitor and you've got a combo many killers can make very threatening.

    Because both of the effects are worthwhile + strong, I almost wonder if we'll see a Dark Sense + Eyes of Belmont situation in the future, where whichever version they stick with now, we get the other as its own perk down the line.

    …Hopefully it's this new version that becomes its own perk, though. I like Furtive Chase.

  • CrossTheSholf
    CrossTheSholf Member Posts: 868

    Furtive is amazing and then nerfing it is moronic. If should have the same effect but just not stack with bloodlust

  • vol4r
    vol4r Member Posts: 907

    I wanna say that furtive requires you to use another perk for synergy - it's never furtive alone

  • vol4r
    vol4r Member Posts: 907

    It doesnt matter really.

    Killer now will have really good way for being stealthy and I believe surviviors would prefer killer to have the speed for few seconds over really low terror radius

  • Chadku
    Chadku Member Posts: 777

    "We ruined Furtive Chase because our spreadsheets and basekit Bloodlust decision said so."

    a Week later

    "We ruined Deathslinger because Furtive Chase and M&B made him too sneaky"

  • BongoBoys
    BongoBoys Member Posts: 359

    Furtive does not need to be changed

  • Rickprado
    Rickprado Member Posts: 893
    edited November 2025

    They won't stop until every single killer player is a Blight, Nurse or Spirit main.

  • Blueberry
    Blueberry Member Posts: 14,459

    Yeah I mainly play low tier m1 killers and I really dislike running meta slow down perks but they just make all the other perk options so bad and the very few that existed are getting removed.

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  • Heliosse
    Heliosse Member Posts: 191

    I understand the frustration of losing a perk and i also know it's the wrong time to post this because everyone is on edge, it's new, it's bad, it's apocalypse time

    But the new effect is not bad, it's very strong.

    8m is 1 second of reaction time for a TR.

    Furtive means you halve your TR after 5 obsession hook.

    So you can have a Blight, running around with a 20m TR ... Which means you have like 2.5 seconds to react to his 9.2 m/s rush ... Without including human reaction time and the fact most people ignore the first layer ...

    Pyramid Head, the killer known to be hyper dangerous up close, the killer known to be pre runned to hell, can walk around with a 16m TR ...

    If they revert this perk, and im sure they will (sadly), i hope they bring back something like that in the future, because it is super interesting.

    Otz sayed "It's like before so back to being bad" but he is wrong. Past Furtive was bad because it activated while in chase. The new effect is permanent.

    You could argue 5 obsession hook is a lot and it is, it's like a "stealth devour hope" kind of deal. But it is by no means weak.

    IMO, i prefer this new effect that sounds incredible over a perk that is usefull on rush killers or teleport killers because they can actually use the 18s to get somewhere. They need to bring back this effect sometime in the future, it's super interesting.

    Currently, we only have Monitor to mess with the TR that way, it would be really cool to get this effect in the game somehow.

    Best thing would be to had this as a new perk (either in a chapter or as a new basic) and keep Furtive so everyone is happy.

    It would be a shame to get this cancelled and never brought back again.

  • Rickprado
    Rickprado Member Posts: 893
    edited November 2025

    TBH, it would be good only on high tier killers like Billy, Blight, Ghoul and Krasue. But again, these killer already have so much things going for them that i don't know if any of this is needed.

  • Heliosse
    Heliosse Member Posts: 191

    I don't think so but maybe ? It would need some time in the live servers to really know.

    Like you said, thsese killers don't need help, i think this perk would be great on semi stealth killer that used monitor previously or just people wanting to mess around being sneaky sneaky (like me, i want to use it on my Alien to have a 12m TR, and i can lower further to 9 with monitor, i don't care about the motion trackers, it is bound to be hilarous).

    Imagine not having a turret nearby while having a Xenomorph with a permanent 9m TR until it chases someone. And that's one niche exemple, you can use it on Hag, on Pig, on Pyramid head or Nemesis to reduce pre-running.

    With Pyramid you can have Monitor, Furtive and the bad add on that lowers your TR per survivor tormented. -50%, -25% and - flat 8m. Not optimal, but bound to be funny.

    The big problem with the perk is that it is slow, five obsession hooks is eeeeeeh. But once it's in place, it's really great. If it survives the ptb, which is almost impossible, it could, maybe, be lowered to either :

    • 4 fresh hooks, kinda removing the obsession theme around the perk ...

    Or

    • 4 obsession hooks which means the perk would get stronger faster (-12.5% per hook instead of 10) and peak at 4 instead of 5

    Really hope they keep it somewhere, either in furtive or in another perk, this could be really fun to be sneaky consistently.

    Undetectable is great, but it has a short timer and it's activation is mostly obvious (kick a gen, hook the obsession, hit the obsession etc. etc.).

    This would give you decent stealth everytime, and it's only 1/4 of your build. I would really like to run it on some killers. The only other perk that gives you constant stealth is Monitor. Everything else can be dispelled, has a timer or other conditions.

  • squbax
    squbax Member Posts: 1,751

    Idk where people try to get that that effect is strong, it isnt, as I posted before, you still have your aura revealed, you still have a red stain and for the love of god people have eyes. This alone is enough for it to be useless compared to undetectable (which is also mid but at least lets you mindgame), but guess what, that amazing stealth even on pyramid head can be countered by my buddy telling me "the killer is going towards main, watch out"

  • jesterkind
    jesterkind Member Posts: 9,589

    That's definitely an exaggeration.

    Yes, you can still be seen, but only if there's a clear line of sight to you, which isn't a guarantee on pretty much any map in the game. It's obviously a perk that you'd use for stealth playstyles, so you're already going to be trying to keep objects between you and whoever you're approaching.

    The shorter window survivors have to react to you coming, the less distance they'll gain before the chase. It not being literally 100% guaranteed in all scenarios doesn't make it weak.

  • Choaron
    Choaron Member Posts: 818

    The new effect could have been used for a brand new perk or to rework another perk that's widely unused instead.

  • Reinami
    Reinami Member Posts: 6,611

    So glad they changed furtive chase because it synergized too well with getting 5% haste the goes away when sneezing.

    Also glad they made it so survivors can just get off the hook fully healed and unhook themselves in the basement fully healed. Very good.

  • tjt85
    tjt85 Member Posts: 1,658

    Damn. I really liked getting Furtive Chase on my Legion in Chaos Shuffle. It was a genuinely good perk on them and I've been hoping to see it pop up in the shrine for some time now. But after this rework, yeah not so much.

  • BongoBoys
    BongoBoys Member Posts: 359

    Thankfully there's plenty of feedback agreeing that 5% is to little it's definitely gonna be buffed up to 10% and the community manager is gonna send feedback about Ghost face losing the bloodlust when going into night shroud so we should see ghostface being able to benefit from it when it goes live

  • Heliosse
    Heliosse Member Posts: 191

    Because of different opinions. If everyone had the same, we wouldn't be discussing on forums.

    Your post doesn't take into account reality for me. It is "forum logic" or in another way of saying, a "in theory" way of thinking, you are taking everything as if it could be perfectly done without taking human errors, confusion and reality into account.

    Yeah, if everything goes perfectly right, you can counter it, just like almost anything in this game "in theory". But when you take into account your average game and the chaos of it all, things get messier. I don't know how effective your squad is, and maybe you can counter stealth killers/stealth perks without any mistakes.

    But for the vast majority of players, perks like that will definitly work, if this perk is bad because "you can counter it by having perfect team eternal comms", then every stealth is bad, because you can just tell your pal where the killer is going, undetectable or not. And you don't need undetectable to mind game, you need undetectable to get the first hit quickly or seize an opportunity you would not have with a TR.

    Also :

    • Do you have perks to see the aura of the killer, if so, how often ? Yeah, you can see the killer's aura, same with oblivious, but it isn't that common anyway, it doesn't really matter if they can see me sometimes when i am permanently under the effect of the perk, it will create much more opportunities than the aura reveal will counter anyway.
    • Can you see the killer so much (aura or LOS) that you can precisely communicate his every moves to your swf (not even taking into account the killer's playing around being stealthy, let's stay simple). Is that really a good faith argument ? Again, the perk will give you constant effect.
    • Does having a red stain really matter to this perk ? if they see your red stain, chances are, you are already pretty close, so your perk has done the job already.

    The purpose of this perk is to be an alternative to undetectable, less strong but constant, that's the whole point, you have less than undetectable (which is restricted in plenty of ways) but you are under permanent effect. If it ways as strong as undetectable while being permanent, it would be brlken and overdhadow every stealth based powers.

    And if you don't see the Pyramid Head (because i can apply "Ifs" too), then you can't communicate, and then you can't pre run him.

    We can argue some more ifs, that's all we can throw at each other. But it is useless, i can create a scenario in which it is usefull and save a trial and you can create some where it is countered and useless. It's unrealistic.

    In your average trial, it is going to be usefull, in the far end of either spectrum, it can be made extremely strong or useless if we both get hyperbolic enough.

    People complains everyday that others are bad at the game etc. etc. and you're telling me than this is useless becaus eif we play oerfectly on comms it is neutered. Yeah, i guess ? Very unrealistic tho.

    TLDR : It is nor weak nor useless, it isn't uncounterable or without flaws for sure, it's simply great.

    What is bad however is this :

    1 - It destroys the current effect, which i understand is a major pain point for the community.

    2 - It is slow to activate but that could get changed like said previously.

  • SoGo
    SoGo Member Posts: 4,259

    Even better, we lost Monitor, so Furtive can replace it and invalidate the argument that was made for it's nerf.

  • vol4r
    vol4r Member Posts: 907
    edited November 2025

    That's literally my problem. I used to play with STBFL + sloppy + surge + bambozzle or brutal - this build got a lot weaker.

    Now I was playing furtive + nemesis + friends till the end + one good perk for a specific character - mostly sloppy, pain or surge.

    So another of my builds gets deleted - I never really wanted to play 4 slow downs, because it is just boring, easier - guess now I will have to because nothing will be there to play with.

    I really think that BHVR goes back with the rework. This was not a overpowered perk and it was a healthy one - we need reverting.

  • vol4r
    vol4r Member Posts: 907
    edited November 2025

    Another honorable mention btw that was somewhat good for chase was unbound - we needed to pair it up with another vault speed perk to even get the value.

    10% was meaningful, 5% is just not enough

    Batteries included nerf was also not needed

    Monitor didn't need the change - now it helps hillbily, wesker, kaneki - those killers do not need help. Pig, skullmerchant and others that have 24 TR needed it.

    There is much more, but those were on the top of my head.

    BHVR we really need to start making the perks meaningful, because every game is the same meta - pain res, dead mans, grim, corrupt, pop, surge, sometimes singular chase perks like brutal or bamboozle and that's all.

    We are killing the variety by nerfing those perks - you give killers no other choice, because there is nothing meaningful to use!

    Please, upgrade the chase perks for the people that don't want to rely on slowdowns. That's all we want, more dynamic matches.
    LET US HAVE A CHOICE.

  • ArkInk
    ArkInk Member Posts: 1,049
    edited November 2025

    I wanted another Terror Radius Perk to use alongside Monitor for the longest time, it's a shame the old Furtive had to go for me to get that wish.

    Since the old perk gave 10% haste, idk why it can't give 5% to stack with Bloodlust, seems like a weird line to draw.

    Should honestly just have redesigned a bad perk or made a new one with this effect.

  • LordLazeris
    LordLazeris Member Posts: 23

    They have been killing survivor and killer perk variety since forever. Nothing new here.

  • vol4r
    vol4r Member Posts: 907

    There are choices, but they are not as good as regression perks can be. That's our problem.