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Solo queue is hurt again, buffing swf

Am I the only one who feels like all these changes are only helping swf and that solo queue continues to be crippled?

Many would think the syringe is a big change, but honestly, only swf will think that. In solo queue, I use the medkit on my teammates, and the pixel I save for the syringe I use for two things:

  • If someone is being tunneled, I give it to them so they can quickly regain health (we all know perfectly well that anti-tunneling isn't going to work).
  • For myself, because many times randoms don't want to stop to heal you even if it's your last hook.

I still don't understand why they give swf so many tools and solo queue just has to be "the easy mode, so the killers can have fun."

They're nerfing the few strong survivor addons in the game, but buffing the many killer addons to make them faster and allow them to gain power almost effortlessly (Myers, for example).

Since this game is clearly becoming a game for killers and swf, there's no room for solo players.

I guess I'll have to play killer and start tunneling. Eventually, we'll only be playing against swf, and tunneling will be the only way to try and win a killer match. My advice is to play killer or stop playing survivor unless it's on a swf.

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Comments

  • Unknown
    edited November 2025
    This content has been removed.
  • THE_Crazy_Hyena
    THE_Crazy_Hyena Member Posts: 1,591

    I too think the syringe changes are unhealthy for the game.
    I made a few comments already about the Blood Rush effect, and how it would be an absolute heaven for those who run Exhaustion builds. Mind you, not all of us do.

  • BorisDDAA
    BorisDDAA Member Posts: 563

    It buffs sprint burst especially which is already extremely strong. I think they just needed to put a stock timer like everyone was saying

  • [Deleted User]
    [Deleted User] Posts: 0
    edited November 2025

    What exactly do you want them to do that would buff soloq without buffing swf at the same time? Soloq doesnt have comms and swf has comms. Whatever buff you give to soloq, swf will benefit from it.

    The only real and best solution is in game comms for everyone but dbd is apparently a horror game and way too toxic to have basic multiplayer functions. But they’ll still somewhat balance for the comms that don’t exist lol.

    Im curious if the devs will ever admit that it’s impossible to fix this gap by only buffing and nerfing.

  • chknTM
    chknTM Member Posts: 91
    edited November 2025

    Adding Comms or a Chat-Wheel to bring Solo Queue closer to SWFs in coordination would be better at buffing survivors, without making SWFs stronger in any way, coordination and communication is super valuable.

    Instead they are just slapping OTR, Babysitter, Wicked into basekit, and come on BHVR, 15s of worse T1 Bloodlust and some BP, did you really think you were cooking with those 'rewards' for not tunneling.

    Theres millions of ways they could buff Survivor without buffing SWFs, this patch isnt one of them.

    The Syringe rework also sucks for so many reasons.. First of all its not weaker, its a side grade at worst, its stronger in chase, its worse designed due to having nearly no counterplay now, and it also requires you to run Exhaustion perks, or else its useless, meaning Syringe now doesnt do anything if u dont wanna run exhaustion perks.

    PTB 9.2.0 was already bad, and this time theres no new chapter that distracts from how bad the changes are.

    Post edited by chknTM on
  • chknTM
    chknTM Member Posts: 91
    edited November 2025

    Instead of buffing solo queue with some form of comms like a chatwheel, they buff survivors overall which buffs SWFs much more cause they can use all these basekit perks much more effectively.

    Very few would complain about Solo Queue being brought closer to SWFs, the problem is theyre buffing survivors overall, and ALOT at that, OTR, Babysitter, Wicked all going basekit, ontop of some of their reworks being even better. (Babysitter and Wicked are insane now) and the AntiSlug is just hypertargetted at Twins/Oni while anti-camp screws Trapper over.

    Its so simple what the game needs
    Nerf Blight, Nurse
    Add communications to Solo Queue
    Fix Bugs
    Add QoL
    And after all that, check the state of the game and see what needs changes from here.

    Post edited by chknTM on
  • chknTM
    chknTM Member Posts: 91

    Im sorry but that line was obviously hyperbole and wasnt meant to be taken extremely literally, of course SOMEONE will always complain but when i say 'No one would complain' its compared to this, its an idea more people can get behind, Solo Queue isnt strong, most people can agree on this, therefor they can also agree that buffing solo queue in a way that doesnt affect SWFs is agreeable, it wouldnt be like this where nearly everyone can agree this patch is cheeks, not to mention the positives from closing that gap for future balancing is immeasurable, cause they could balance survivor as a whole instead of having to consider how it impacts SWF / Solo Queue.

  • cogsturning
    cogsturning Member Posts: 3,019

    Again, I want the wheel. I'd love to have a reason to play soloq again. But this is a monkey paw wish.I know there would be crazy outrage and what we'd end up with is, instead of what we have now, with some survivors being potentially stronger than others thanks to Discord/console chat, all would be brought down to a lower level. I'd think we'd see nerfs to gen perks, gen times, exhaustion. Pretty much everything.

    If we could just get the wheel without "what do the killers get?? 😭😭😭" sure, but that ain't gonna happen.

  • chknTM
    chknTM Member Posts: 91
    edited November 2025

    I already listed above what i think the game needs
    Bring down the top tier killers (Blight/Nurse)
    Bring up solo queue (comms example, chat wheel)
    Fix Bugs, add QoL
    And then after all this, they can actually probably balance the game from here.

    Whether people would be outraged or not doesnt matter, cause most people agree that top killers need to be brought down and solo queue needs to be brought up, after that they can refine the game way better.

    Blight/Nurse being too strong negatively effects alot of weaker killers due to them balancing killer perks around that

    Solo Queue being too weak allows SWFs to have really busted stuff cause it isnt nearly as strong without the coordination to abuse it.

  • cogsturning
    cogsturning Member Posts: 3,019

    Yeah, I agree with all these things.

    But outrage does matter, because outrage, particularly from popular voices, is why we can never get meaningful changes. The only way we will get that change is if BHVR stops letting a loud minority dictate their actions.

  • chknTM
    chknTM Member Posts: 91

    Yes but outrage is completely irrelevant to this conversation cause neither of us have control over BHVRs decisions in the first place, all of this is just a discussion, so its no reason to constantly bring it up.

  • Blueberry
    Blueberry Member Posts: 14,472

    Yeah I'd generally be in favor of all your ideas if we also add buffing all the low tier killers and balance the game around assuming comms.

  • chknTM
    chknTM Member Posts: 91

    Thats basically the idea, after they do that they can bring most low tiers up, and bring the strongest survivor stuff down.

  • tes
    tes Member Posts: 1,223
    edited November 2025

    Frankly, double or triple (if with blood rush) sprint burst is the best anti tunnel ever, especially for survivors who can’t loop for 18 sec for syringe to take effect. Clearly it’s still extremely op add-on you can use as anti tunnel protection. Nothing changed a lot if not became worse

  • cogsturning
    cogsturning Member Posts: 3,019

    Except you could also use the syringe altruistically on a teammate who was being targeted. That was a big benefit.

  • tes
    tes Member Posts: 1,223

    I think if you noticed any exhaustion from teammate you still can do it giving your medkit? I highly doubt it was the most popular and main use of syringe, people used it for themselves mainly

    And cmon, now people have 30 sec of endurance. Can we stop pointing on heal state after hook when you are literally gifted with the highest window time possible to reach any loop…

  • SoGo
    SoGo Member Posts: 4,526

    I think that even the most braindead soloQ ayers can utilize these changes very well.

    They have every tool they need for a safe escape

  • etisatis
    etisatis Member Posts: 60

    In the past few years, I’ve had the feeling that soloq was designed for killer retention.

  • LordLazeris
    LordLazeris Member Posts: 23

    This game would be balanced if Mathieu Cote played this game once every week against tourney players.