http://dbd.game/killswitch
Temporary killer bloodbath that may lead to future success?
I have hope!
The more I think about the current attempt to naturally make the killer spread hooks, the more I like it and I think that it's an idea that will change the meta in a way that will benefit both killers and survivors. It will not restrict the "agency" of the players (other than shift incentives), and simultaneously mitigate the edge case pain point of aggressive tunneling (that they obviously want to get rid of).
Elusive is the key!
Elusive will drastically increase the risk of going after the same survivor twice, something that will lower the kill rates dramatically initially in the current meta of the game. The devs know this. Anyone that has tried the PTB knows what I'm talking about. It's almost impossible to keep track of survivors that have elusive active. The killer is still 100% allowed to tunnel, but it will be A LOT riskier, something that naturally will lead to decreased tunneling after unhook over time. This is a temporary bloodbath for killers while the devs adjust the meta.
The killers will get a comeback!
How do we know this? The devs have not budged in the criteria of having an average 60% kill rate. This criteria will not be fulfilled after the changes have taken effect. This is part of the temporary killer bloodbath while they analyze how much the kill rates will go down after the change, and what to do to get them back to 60%.
Because remember: Kill rates positively correlates with the set win condition of >2k, so if they can get the kill rates back to 60% with the elusive changes in place, they have naturally solved the tunneling "problem".
What do you guys think? I actually think the devs are onto something here.
Comments
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The Problem is and I know I will get many downvotes for this. If you can´t cut the efficiency down by removing a teammate as fast as possible there are only two things you can do to let Killers keep the pace up. Remember if you don´t tunnel or proxy camp the hook you have always to find a fresh Survivor and carry them all the way back to hook after a chase.
The two options are longer gens or shorter chases.
And I think no one will be happy about either of them.
It is boring enough to do gens and it will never be enough what should the new gen times be? 120 seconds? Hell nah…
The other part is even more hated and I am afraid that BHVR was testing these with Ghoul and Karuse. Give Killers strong or even unfair advantages to cut the chase short.
I think to that Killers should play for hooks but I am afraid that the fix back to 60% KR will be horrible for the Game.
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I’ve always preferred the game to reward hooks over kills, so if this change is a step in that direction, I’m cautiously optimistic. That said, I fully expect killer win rates will still be considered and that’s exactly how it should be.
What I don’t understand is why some people act like discouraging tunneling will somehow destroy all M1 killers. Why would we want to keep certain killers in a state where the only way for them to be viable is by playing one specific way? That’s not healthy design.
If anti-tunneling measures actually expose which killers are too dependent on that tactic to stay competitive, that’s a good thing. It gives developers clear data on who needs buffs or reworks, rather than letting an unhealthy playstyle mask larger balance issues. Behavior has shown they’re willing to buff and adjust killers repeatedly, and that effort isn’t going to stop because anti-tunnel is implemented.
This could be the step that finally reveals who needs tunneling to function and who doesn’t.. and that’s progress, not a problem.
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This is something I have also said for a while.
By taking away the ability to tunnel, it would be a lot easier to balance killers in a better way.2 -
Yeah, it seems like this is something that they are willing to compromise with to solve tunneling. Judging by how hated tunneling is, at least by the vocal group that complains, the devs probably feel that it's worth it. They could start with something simple like 5% pain res on unique hooks or something minimal that could shift the kill rate and feel the waters a bit. They have also opened up for a new perk type: bloodlust related perks. Look at Beast of Prey. Only by spreading hooks you now have 40s of undetectable through out the match. Honestly, that sounds amazing, and I'm sure there will be more of similar type in the future.
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People are allergic to change. They are so used to the game being in a weird state that they can't comprehend that changes like this may actually lead to something positive. I see this as a breath of fresh air. Although I suffer quite a bit with our great killer community now initially, haha.
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