What if we just removed perma-slugging as an option?
For example, after a survivor is left on the ground for x amount of time the entity auto-hooks them.
Like that would pretty much solve the problem. Whether it's 60 seconds or 90 seconds, whatever.
Obviously it shouldn't be instant. But at like 90 seconds you give killers plenty of time to do their snowball strategy, you give their teammates time to pick them up, but eventually the survivor gets auto-hooked.
And we can also apply this to the end game when all survivors are downed. The entity auto-hooks all of them. Thus you can remove the abandon option when everyone is downed, and instead have a much more satisfying ending where the entity kills everyone. (which I think would be good for the game, honestly).
There can even be like an animation when a survivor is downed that shows the entity's claws forming so everyone knows about how much time they have until it happens.
You can even re-define what the dying state is. It no longer leads to death. You no longer "bleed out". After you've been downed for 90 seconds you simply get hooked.
I don't know. I think it'd be good for the game, at least.
Comments
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I don't think this idea would work, but I will quickly start my response by saying it sucks when people downvote posts that don't have any comments.
If we were designing DbD from scratch, I think this idea would have a lot more merit. But with the game we have, slugging has been balanced around the risk of a chain reaction of Survivors rescuing each other. An auto hook feature makes it much harder for that chain reaction to happen, and much more likely that, even if a Killer does screw up a slugging attempt, they still got a hook or two out of it and so haven't really been penalised for slugging.
Your endgame idea of the Entity killing everyone if everyone's downed is actually very similar to the "Basekit Unbreakable/Finisher Mori" PTB that was tried a few years ago and was unpopular. (though, for obvious reasons, the basekit, infinite use unbreakable recieved most of the negative attention) It removed endgame bleedouts, but it also removed a lot of classic events like a clutch crawl to the hatch or Killers sparing the last Survivor, and I think most people including me felt what was lost wasn't worth it.
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For example, after a survivor is left on the ground for x amount of time the entity auto-hooks them.
Hooking survivor waste quite a lot of time, this would make it even better idea to slug survivors.
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Just make able slugged survivors pick other slugged survivors, and provide them small haste after this, if we find slugging that frustrating
auto hook is bad idea because people will slug even more0