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Streamers continue their campaign against anti-tunnel changes

I'm tired of all the streamers, most are main killers, running these kinds of campaigns to sabotage help for survivors. Excuse my English, I'm Italian.

Comments

  • BongoBoys
    BongoBoys Member Posts: 445

    Yeah kinda sucks when all major content creators for this game are Killer mains and don't care about the survivor side.

  • OnryosTapeRentals
    OnryosTapeRentals Member Posts: 1,787

    I gotta know where y'all are finding all of these Killer main streamers. The vast majoriy of popular content for this game is Survivor.

  • Rokku_Rorru
    Rokku_Rorru Member Posts: 2,811

    I think it's because they are afraid such changes would harm their content they do like the win streaks/challenge runs, the popular ones anyways. Maybe they are afraid? Coz I notice they've been trying other games recently to kind of set roots in variety incase things go wrong in DBD

    But that's just an observation

  • cogsturning
    cogsturning Member Posts: 2,271

    Sure. They want their content to be watched, and no one wants to watch someone lose. That's not how you stay popular. And the ones who have large followings will continue to push their views through those followers. The only solution is for BHVR to stop listening to them and pay attention to regular players playing normally, and that's not likely to happen unless some of this makes it to live. A huge chunk of people either can't or wont play the ptb.

  • BlackRabies
    BlackRabies Member Posts: 1,345

    Please share a vid that explains these changes would be good cause every single youtube DBD content creator I've seen point out flaws that's either really bad or can be exploited. And not once seen any claiming to be survivor or killer main.

  • Blueberry
    Blueberry Member Posts: 14,459

    Or..you know..they're just pointing out that they're in fact bad changes.

  • mecca
    mecca Member Posts: 562

    Killer mains love winning almost 100 percent of their games and the followers thinking they are so good. Obviously, anything that might give survivors a fairer chance at the game will have some resistance.

  • Cassiopeiae
    Cassiopeiae Member Posts: 385

    Eliminating crutches and removing support for poor gameplay is not a negative change. In fact, the gameplay elements being targeted are largely ineffective against competent survivors and these changes primarily exist to allow casual players to, you know, play the game.

    On the killer side, many players are artificially elevated beyond their actual skill level through the use of such tactics, often combined with low-risk, high-reward killer choices. And on the survivor side, some players adopt overly passive “ratting” strategies, contributing little to team progress and relying on others to complete objectives or die first.

    Neither of these playstyles is healthy, skillful, or deserving of preservation within the game’s ecosystem.

  • Blueberry
    Blueberry Member Posts: 14,459
    edited November 2025

    There's contradictions in these statements. Tunneling/camping is a crutch, but so is literally all the base kit features they're adding. It's also not addressing the many circumstances these tactics are necessary because of the games poor balancing. (zero of which has been addressed in this patch) Also no, they are very effective against good survivors, that's literally why those squads are all stacked in anti tunnel/slug perks. If it wasn't effective they wouldn't be running them. They run them because they know that's the only way they're losing.

    Many of these changes for survivor are elevating survivors to win matches they have no business winning and is hand holding them.

    The game is trying to force spread hook matches in a game that is not balanced to allow spread hook matches against good survivors.

  • Abbzy
    Abbzy Member Posts: 2,358

    Everybody loves to win but what everyone doesnt like is loose,fail by getting steamrolled many games in the row.

  • Cassiopeiae
    Cassiopeiae Member Posts: 385
  • Dokta_Carter
    Dokta_Carter Member Posts: 776

    The consistency of your statements is a breath of fresh air

  • MDRSan
    MDRSan Member Posts: 748

    Why should they do that when they aren't even removing tunneling. The most these changes do is make it slightly harder.

  • MDRSan
    MDRSan Member Posts: 748

    I tend to agree - I wouldn't be surprised if the big content creators coordinate what they're going to complain about with each patch on some discord server. Their response to anything out of BHVR that actually helps survivors, no matter how little, is pretty predictable and formulaic. I don't know about Twitch but the typical response of the big YouTube creators to anything that benefits survivors has been apocalyptic and completely disproportionate to what changes or statements are actually being made lately.

  • Ghost77
    Ghost77 Member Posts: 50

    While a little help for the survivors is appreciated, for them every change seems like the end of their streaming careers.

  • Massquwatt
    Massquwatt Member Posts: 614

    I really do think what this game needs most is a really good, robust tutorial system that helps teach new players the fundamentals and most importantly learning good habits while playing the game. I don't think we should be changing the game too much in order to railroad players into playing the approved way, dbd as a game does benefit a lot in it's ambiguity. Especially information, having or not having it creates a powerful dynamic in the match.

  • indieeden7
    indieeden7 Member Posts: 3,607

    IMO the devs should shift the focus from rewarding spreading hooks (for now) and instead focus on punishing explicit tunnelling. The last anti-tunnel PTB had something like this where if someone was dead before 6 hooks, gen repair speeds were buffed and gen regression was disabled. This iteration was certainly much too punishing on killers and allowed for survivors who went next to screw killers big time. That being said, I believe this solution to be much more feasible if adjusted properly, rather than adding new status effects, reworking perks, etc. as it just makes a game that's already complicated, even more complicated.

  • Classic_Rando
    Classic_Rando Member Posts: 275

    Disagreeing with the changes doesn’t make someone a “killer main”. A lot of players, including content creators, play both sides and will speak up when something is busted on the killer side or the survivor side. I haven’t played the PTB so I can’t draw any conclusions yet, but I have seen others playing and the criticisms of the some of the change are fair. People should at least try playing as killer with these new changes before dismissing criticism.

  • cogsturning
    cogsturning Member Posts: 2,271

    At the very least, if someone is dead at 5 gens up there should be a large bonus to repair speeds. Everyone says tunneling is gross at 5 gens yet no one seems to want anything meaningful done about it.

  • indieeden7
    indieeden7 Member Posts: 3,607

    Exactly, the issue isn't necessarily tunnelling altogether, it's early game tunnelling that is an objective balance problem, and that really needs to be BHVR's main point of focus, not extending basekit BT or the likes.

  • BongoBoys
    BongoBoys Member Posts: 445

    They should have kept the Gen speed repair bonus when someone is killed off early

  • OmegaXII
    OmegaXII Member Posts: 2,426

    So should protection not working when it's on 1-2 gens left, but I don't think you'll agree with me.

  • cogsturning
    cogsturning Member Posts: 2,271

    What are the scenarios?

    If you tunneled someone out at 5 gens whatever punishment/protections you generated should remain, even if you can't manage another kill the whole time. You made a choice to shove someone out so pay for it.

    But if you have no kills at 1 gen then I'm okay with the extra protections falling off. I think most people expect a killer to become desperate and understand why. Chances are, if they're in that bad of shape, they won't loose LoS, so most of the protections aren't super useful at that point anyway.

    It's kind of the same issue as the last ptb, finding the line at where things should or shouldn't work. That's the most challenging part of this, as there are endless ways that things can go down. What should or shouldn't be active in end game? Should protections fall of at all, and at one gen or two? Should it depend on how many hooks you have at said point? Should protections shorten in length as gens get completed?

    But the two things I 100% want gone are tunneling at 5 gens and slugging to supress hatch, and I'm not hopeful about either of those being resolved.

  • SoGo
    SoGo Member Posts: 4,286

    I find it unreasonable to try to banish these changes, mainly because outside of perks (Wicked, BT) and the wallhacks, they are very much not a problem to deal with.

  • CrypticGirl
    CrypticGirl Member Posts: 1,490

    Those streamers certainly can continue their winstreaks if these changes go through. It'll just be more challenging, and it would be much more impressive for their fans if they can pull it off.

  • Zuiphrode
    Zuiphrode Member Posts: 547

    Bro literally cannot comprehend that people would be against the changes without it being a conspiracy