Visit the Kill Switch Master List for more information on this and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
Get all the details on our forums: https://forums.bhvr.com/dead-by-daylight/discussion/436478/sign-up-now-to-receive-a-recap-of-your-2024-dead-by-daylight-stats/p1?new=1
Mettle Of Man is not OP
But what if killer had such a perk?
Short Example:
Once the survivors have healed 3 times, the perk activates.
Once activated, the next survivor is one shot.
It will deactivate the next time you one shot a survivor.
But no, killer player get only interesting perks with rly bad numbers:
Corrupt Intervention: Oh great(sarcasm), It blocked 3/7 gens for 120 seconds.
Dark Devotion: 20 seconds,only Obsession, only M1 attacks
Killers say Mettle Of Man is OP, because Killer just get interesting perks with rly bad numbers.
You could double the numbers from Brutal Strength and then its only a "good" perk.
Not even OP.
PS:SWF could/will abuse Mettle Of Man.
Comments
-
During the last Chapters Killers got quite some decent Perks. Survivors nearly no decent Perks at all.
1 -
Many people on the forums like to overreact. Its a fact that the majority of the players in the game actually do not use to forums. Usually its the same people complaining about the same topic. Prepare for many salty comments on this post some them will be constructive but the majority will just be toxic.
2 -
In the last 3 Chapters:
Killer 4 perks.
Survivor 7perks(9 with the new Survivor).
0 -
Yeah I know.
But I just want more viable killer perks.
I use 25-30 different perks.
And I know that 5 are not rly good.
0 -
Quality over quantity.
Not all of the recent survivor perks have been bad
Deliverance is pretty good
Distortion is neat
Solidarity is awesome
But most of the dlc survivor perks are too situational or inefficient to be reliable.
1 -
Yeah and many killer perks have bad numbers.
Sloppy Butcher are 4 seconds(8 if the survivor use selfcare).
Many survivor perks have great numbers.
You cant use them every time, but if you can use them.
Then survivor perks are rly strong.
0 -
I think there is a difference of what you think is decent and what people use. I mean, I love Autodidact, I like to have some form of "Gamble" in it and can help a lot once I have my stacks. But it is nothing that is used.
And so are many other Survivor Perks. If you go for the last 3 Chapters, I only see Deliverance really used. Rarely Aftercare and Distortion. And while Head On sounds fun, it is so unrealiable.
But Spirit Fury, Distortion, maybe Haunted Ground and Rancor and on a rare Occasion Corrupt Intervention are more used than the recent Survivor Perks. The Difference is just that Killers actually have to rely on different Perks in their "group". A Nurse Main will not see anything in Spirit Fury.
0 -
Not OP, just horribly unfair and annoying (especially when paired with other meta crutches like Adrenaline).
0 -
So, you are saying it is op?
0 -
Ekhm spirit fury
0 -
Spirit and Enduring are good.
But you need 2 perkslots for it.
Haunted Ground and Rancor are situational.
And all Plague perks are not good enough.
0 -
8 seconds is still long though. Every second counts.
0 -
And thats the problem.
Every second count for killers.
Killers use perks with bad numbers, because they neeeeeeeeeed this seconds.
But the perks are bad, if you compare it with survivor perks.
0 -
Or even worse, after 3 basic attacks on a survivor the next hit on them in the healthy state is an Insta-down..
To anyone defending MoM saying it isn't as bad as everyone's making it out to be, would you be happy for this perk for killer's? I doubt it.
1 -
Yep, that's exactly my point.
But my english is rly bad XD
0 -
Neither of Janes Perks is good enough.
Jeffs Perks are also mediocre or useless.
Adams Perks are also quite useless, apart from Deliverance.
0 -
Pffft
No complain about Hex:Ruin and BBQ&Chili but Dark Devotion instead?
But i do agree the part of SWF will abuse Mettle Of Man.
0 -
Autodidact: 5 second heals (but only in few matches)
Deliverance: Free escape from the first hook
Distortion: Anti aura perk
Aftercare: Nice Aura perk
Solidarity: Faster heal on 2 people
Poised: Nice stealth perk
And the survivor perks just sound rly good and have good numbers.
Killer perks sounds rly good,too.
But they have bad numbers.
You said survivors dont get good perks.
And yeah thats true compare to the other survivor perks.
But the "bad" survivor perks are still better than many killer perks.
0 -
My issue with MOM is that we got a bugged perk on release once again.
0 -
Ruin: Gen tapping and destroying the totem.
BBQ&Chili: I only use it for the bloodpoints.
Dark Devotion: 20 seconds are nothing.
40 seconds would be nice.
80 seconds would be OP.
0 -
Ohhh yeah.
The devs should test perks.
0 -
You also get: oh now I could find any survivor in the whole match, here's barbecue and chili, discordance and so on.
damn I really can't down survivor, here's noed at the end.
Damn, that pesky survivor trolled me the whole match, here's rancor
gens are done too fast, have a blast in our vast selection: ruin, thanatophobia etc etc
paese everyone stop pointing fingers, this game is not easy, the fact that you may have played a couple hundred hours does not mean anything, even experienced players need to readjust at every update, stop being crybabies on both sides, especially when since early 2017 devs are being very keen in balancing things out, thing that usually resulted in buffs on killer sides to ease their game.
0 -
Mettle of Man needs a nerf. On it's own, it's not that bad, but combined with Decisive, Deliverance, Dead Hard or Borrowed Time? Let's just say the amount of ######### you can do with these perks is insane.
Adrenaline, surprisingly, counters Mettle if the killer has NOED. The survivors can't use it if they are fully healed, they have to stay injured.
1 -
Yeah its rly insane in combination with other perks.
0 -
Honestly its more of an issue with these perks working too well together. If the devs are going to nerf it, they have to break the synergy of these perks that make it work so well.
0 -
Ruin counter= destroy totem/gen tabbing
Bbq counter = lockers
Rancor = 14 seconds gates
Thana = too weak after nerf/waste perkslot
Noed= destroy all totems
Play killer and you will see that many killer perks are useless.
And bbq is only for bloodpoints.
Its only Op, because survivor mains say it.
0 -
Just nerf the other "meta" perks.
Self care should not be in a teamgame.
0