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I’m scared for DBD’s future

TheGoon224
TheGoon224 Member Posts: 399
edited November 2025 in General Discussions

After the Dev stream and especially this PTB I have never felt thats the Devs have never been more tone deaf to their own community in the 3 years I’ve played this game. I’m not happy to say that but can you blame me? Ever since the FNAF chapter it’s nothing but downhill for DBD. The Walking Dead chapter made the game almost unplayable for a while, delaying content for the of game health just for it to get worse, everything surrounding the Sinister Grace chapter, the Halloween event, and now the 9.3.0 PTB. I understand they aren’t doing this on purpose and that they have good intentions but it feels like they don’t know how to put those intentions into motion. I like DBD, and I don’t want to see it go out like this.

Comments

  • BlackRabies
    BlackRabies Member Posts: 1,339
    edited November 2025

    And they'll ask for labor of love again for the most tone deaf devs ever. Making changes based on just numbers and statistics without even looking at the why. FNAF was the only good chapter this year while just about everything else has been 1 disaster after another and and holding the survivors hand so much with all the base kit buffs they've been getting with killers getting almost no help. They're losing their power role that makes them feel like the killer's they're suppose to be so why the hell should I even continue playing the game then.

  • thrive2survive
    thrive2survive Member Posts: 322

    Glad more people are catching on over time. Remember, the DBD dev team know everything and you know nothing. :)

  • Wiccamanplays
    Wiccamanplays Member Posts: 227

    The fact that their survival and escape rates can’t account for DCs is quite worrying. That must really skew their data, and if all they’re using is that kind of data to make decisions then no wonder their attempted fixes have been so off the mark.

  • Abbzy
    Abbzy Member Posts: 2,315

    Yeah the abandon seems to not yount into stats either so they work with something and balance the game around it mainly but that thing isnt reliable source and only covers one half other is gameplay and thats something they dont do much since that legendary flashlight nerf like from start they are ok then some unnamed dev played match as hag against bully flashlight team and got destroyed and nerf was there which they claimed it was planed long time ago. Personaly I think they need to play more their own game or listen those they have as advisers for that and not only look into data that arent even that accurate as they say (I still remember times where they balanced killers by kill rates what a funny years "nerf the pig" times).

  • Classic_Rando
    Classic_Rando Member Posts: 277

    Many of the changes make you question if they even play their own game

  • TheGoon224
    TheGoon224 Member Posts: 399
    edited November 2025

    Otzdarva has a video that goes way more in depth into the PTB if you want to learn more about that because this post really isn’t about the PTB it’s really just me venting out my frustrations with the game recently

  • CLHL
    CLHL Member Posts: 429

    I predicted it in the last PTB, the situation was going to turn into a ping-pong match between both sides, with none ever getting satisfied. I got around 20 negative votes, if I remember correctly, and here we are, with no one satisfied with the new PTB.

    No matter what changes they make, the message they sent is self-destructive. The mere fact of trying to punish one side for the way they play dug the game's grave and accelerated its downfall.

    And all for trying to please the noise. Balance is always achieved by aiming for the highest level, no matter how much you pretend this to be a party game. If there is a problem with new players and their learning curve, that is what should have been addressed with the highest priority, by creating useful tutorials and more practice options.

  • Rokku_Rorru
    Rokku_Rorru Member Posts: 2,796

    I keep parroting my opinion all the time, but I feel all S-Tiers/hyper mobility needs brought down to Wesker's level. That's when I'll have a more consistently fun time in this game. I don't need to win all the time, I just want chases that are fun as a casual player.

    I play lots of killer and playing someone like Unknown while they exist is just irritating

  • TheGoon224
    TheGoon224 Member Posts: 399
    edited November 2025

    Yeah they just keep leaving the strongest killers untouched while nerfing someone like Skull merchant or Unknown for just existing.

  • bunbun
    bunbun Member Posts: 440

    The reason why dash killers are so prevalent and krasue is so cheap but so powerful is because we reflected that feedback...

  • NekoTorvic
    NekoTorvic Member Posts: 827

    I hope they never do this because waiting seventy years from the point I press M2 to when my dash is ready, only for it to bump into any bit of irregular geometry and then be unusable for 12 seconds is horrible and I'm glad most other killers with dashes or mobility are more responsive and feel less clunky.

    I''ll admit I'm not good at Wesker. But he feels so clunky and unresponsive that I can't bring myself to play him. I'd hate it if every mobility killer were changed to be this way.

  • Rokku_Rorru
    Rokku_Rorru Member Posts: 2,796

    IDK, it's less like them functioning like him, I don't think Blight needs to be clunky, more it needs to potentially cover less distance or have less bounces, considering y'know they can break pallets for free. I don't know what the solution is personally, but it's how much the lot of them can cover distance which is one of their biggest issues (Not just talking about Blight). I'm not saying they should lose their identity, I just think like any other competitive game, high mobility is always busted.

    Nurse is more how it doesnt matter the map (when she isn't buggy) if she has aura reading she is god mode.

  • radiantHero23
    radiantHero23 Member Posts: 5,061

    Ive been playing for many years now. Its never been this consistently bad.

  • radiantHero23
    radiantHero23 Member Posts: 5,061

    If you want the game to improve overall, certain things need to be toned down. Blight, Nurse and the likes cannot stay the way they are. Its damaging for the whole game and has been proven over and over again.

    I still dont get why blight isnt 4.4. It makes literally no sense.

  • DBD78
    DBD78 Member Posts: 3,588

    And they lied about tunneling saying it's in 40% of the games when we who playes the game a lot knows it's like 10%, it's not a big deal move on to the next game when it happens. Killers have same problem with SWF bully teams, gen rush teams etc and move on to next game same there. They seem hell bent on destroying the game due to a false narrative. But it will hurt them a lot when lot's of killers leave the game and they will be forced to go back to undo the damage when this backfires, and it will.

  • Willish
    Willish Member Posts: 144

    Something needs to change. Certain killers are way too good at tunneling and they've spoiled it for those killers that aren't so good. We can't blame behaviour or survivors for killers who've caused this problem.

    Every match I have (and it's been this way for a long time) is a Blight, Nurse, Ghoul or that new silly head on a spine thing.. and 80% of the games result in a tunnel. I'll occasionally get a Wesker or a pig. The whole "Everyone is gonna just run blight". no.. they already are.

    Personally, I'd much rather see ping abusing fixed, but if this makes my occasional solo survivor game better, I'll take it.

    After all is said and done, there are still going to be new players joining the game and that's what the Devs want. Long term players of DBD are becoming a problems cause they all think they know what's best for the game, yet won't listen to the other side. So a bunch of fresh faces might be the answer. Let's hope a few of the streamers leave too, cause they have far too much influence.