http://dbd.game/killswitch
What classes would you like to be added to 2v8?
I just thought it would be a fun discussion, it can be either killer or survivor:
Killer: Shocking class
You're able to regress gens in a radius with m1, when you proc this if the other killer is nearly they gain a bonus to their next break action or bonus regression (values I have no idea what I'd ask for)
Survivor: Actor
Basically Scene partner and Plot twist as a class, if this is underwhelming then maybe add dramaturgy. Basically a Nicolas cage class. This would make games even more chaotic
What would you like added? <3
Comments
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Tank class for survivor
Dead hard which doesnt require being hooked and doesnt apply deep wounds
increased speed after taking a bodyblock hit
see survivors being chased within a nearby distance
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tank survivor class
DH OTR things like that maybe some MOM
i wanna see stuff like that so some people can take 3 hits and be more able to defend their team
some sort of rampaging killer class
i think it would be cool if there was a killer class that was all about hit down kill repeat fast and absolutely furious
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keep deep wound or have a longer CD but tank seems like a common want
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I just want Doctor.. That's gonna be funny as hell. xD
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I want an Enfury class for Killer. Would help basic attack Killers a lot with all those pallets about. Plus, I just like walking into pallets and smashing them to bits with my face. They could also add a Hex: Two Can Play effect. First stun you just get Enduring alone, second stun adds Hex: Two Can Play and a third stun breaks the pallet.
On Survivor, I would have liked a gadget class, but the Guide class has kinda ruined that idea by incorporating Wire Tap / Blast Mine. It would have been those two plus Chemical Trap and Flash Bang.
Or a "meme" class, which has already been suggested as the actor class. But I'd also add ONE-TWO-THREE-FOUR and Bardic Inspiration to Scene Partner and Plot Twist.
A ninja or "evader" class, themed around misdirection and being tricky to track. Something like Lucky Break + Distortion + Diversion + Red Herring.
Maybe a boon class / hex class would be neat to justify all those currently pointless totems dotted about the maps.
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KILLER
Juggernaut (or any other name related to chases)
Basically a M1 class for Wraith, Trapper and Legion
+25% speed on Window Jump, 20% pallet break and 50% reduced pallet stun.
BONEMASTER
After the start of the trial, spawn 2 hexes on the map. While the at least one active hexes are active, gens not being worked on regress at 200% speed.
Two more hexes spawn when 4 gens are done.
One more spawn when 7 gens are done.
You can resurrect any cleansed totem for a 5% heal penalty for every totem ressurected. Survivors can see the aura of the totems in 8m after they've been active for 35s or more.
Whenever a hex totem is broken, you see the aura of every survivor in 24m of that totem.
If there is any normal Hex totem (not resurrected) active when all generators are completed, when a survivor touch the gates switch, the all switches block for 10s give, the killer a loud noise notification and all hexes are destroyed.
SURVIVOR
Hoarder
Spawn 2 extra chest for every hoarder in the match
See the aura of chests in 16m, Unlock chest 50% faster
Can rummage through chest for extra items
Items have one add-on of green rarity at max.
Witch Doctor
You cleanse totem 20% faster and see the aura of totems 8m from you
For every totem you break, gain a stack. For every stack, you cleanse totems 5% faster and see their aura 2m further.
Breaking totems grants you 5% repair speed and 20% heal speed and you recover from the dying state 30% faster for 75s seconds.
After breaking a totem, you can hide into a locker for 10s to heal a health state. This effects deactivates and only activates again when you break another totem.
After you break two totems or cleansed a single hex totem, see the aura of the killers for 15s.
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I totally forgot about adding a chest looting class. I'd like one of those too.
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Actor class, nah that's the Nicholas class. (also that sounds fun gimme)
I think for survivor we need more of the interactive perks that draw people off gens and such so I'd like some kind of prankster class. Deception and Diversion would add to the arcade feeling and maybe after a hook you can expend your diversion 'charge' to use chem trap, giving a new way of surviving chase.
For killer I really want old shadow back but besides that, maybe a class that kinda grows in power throughout the match. Like fire up and forever entwined. Not sure what the exact effects should be but I think it'd be cool. Other than that maybe a gen compromise class to kinda be a reverse guide class, maybe even let them kick exit gates to complete that mirror.
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Boon and Hex class
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