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What classes would you like to be added to 2v8?

I just thought it would be a fun discussion, it can be either killer or survivor:

Killer: Shocking class

You're able to regress gens in a radius with m1, when you proc this if the other killer is nearly they gain a bonus to their next break action or bonus regression (values I have no idea what I'd ask for)

Survivor: Actor

Basically Scene partner and Plot twist as a class, if this is underwhelming then maybe add dramaturgy. Basically a Nicolas cage class. This would make games even more chaotic

What would you like added? <3

Comments

  • karatekit
    karatekit Member Posts: 337

    Tank class for survivor

    Dead hard which doesnt require being hooked and doesnt apply deep wounds

    increased speed after taking a bodyblock hit

    see survivors being chased within a nearby distance

  • 09SHARKBOSS
    09SHARKBOSS Member Posts: 1,727

    tank survivor class

    DH OTR things like that maybe some MOM

    i wanna see stuff like that so some people can take 3 hits and be more able to defend their team

    some sort of rampaging killer class

    i think it would be cool if there was a killer class that was all about hit down kill repeat fast and absolutely furious

  • 09SHARKBOSS
    09SHARKBOSS Member Posts: 1,727

    keep deep wound or have a longer CD but tank seems like a common want

  • thrive2survive
    thrive2survive Member Posts: 323
    edited November 2025

    I just want Doctor.. That's gonna be funny as hell. xD

  • tjt85
    tjt85 Member Posts: 1,661
    edited November 2025

    I want an Enfury class for Killer. Would help basic attack Killers a lot with all those pallets about. Plus, I just like walking into pallets and smashing them to bits with my face. They could also add a Hex: Two Can Play effect. First stun you just get Enduring alone, second stun adds Hex: Two Can Play and a third stun breaks the pallet.

    On Survivor, I would have liked a gadget class, but the Guide class has kinda ruined that idea by incorporating Wire Tap / Blast Mine. It would have been those two plus Chemical Trap and Flash Bang.

    Or a "meme" class, which has already been suggested as the actor class. But I'd also add ONE-TWO-THREE-FOUR and Bardic Inspiration to Scene Partner and Plot Twist.

    A ninja or "evader" class, themed around misdirection and being tricky to track. Something like Lucky Break + Distortion + Diversion + Red Herring.

    Maybe a boon class / hex class would be neat to justify all those currently pointless totems dotted about the maps.

  • Rickprado
    Rickprado Member Posts: 893

    KILLER

    Juggernaut (or any other name related to chases)

    Basically a M1 class for Wraith, Trapper and Legion

    +25% speed on Window Jump, 20% pallet break and 50% reduced pallet stun.

    BONEMASTER

    After the start of the trial, spawn 2 hexes on the map. While the at least one active hexes are active, gens not being worked on regress at 200% speed.

    Two more hexes spawn when 4 gens are done.

    One more spawn when 7 gens are done.

    You can resurrect any cleansed totem for a 5% heal penalty for every totem ressurected. Survivors can see the aura of the totems in 8m after they've been active for 35s or more.

    Whenever a hex totem is broken, you see the aura of every survivor in 24m of that totem.

    If there is any normal Hex totem (not resurrected) active when all generators are completed, when a survivor touch the gates switch, the all switches block for 10s give, the killer a loud noise notification and all hexes are destroyed.

    SURVIVOR

    Hoarder

    Spawn 2 extra chest for every hoarder in the match

    See the aura of chests in 16m, Unlock chest 50% faster

    Can rummage through chest for extra items

    Items have one add-on of green rarity at max.

    Witch Doctor

    You cleanse totem 20% faster and see the aura of totems 8m from you

    For every totem you break, gain a stack. For every stack, you cleanse totems 5% faster and see their aura 2m further.

    Breaking totems grants you 5% repair speed and 20% heal speed and you recover from the dying state 30% faster for 75s seconds.

    After breaking a totem, you can hide into a locker for 10s to heal a health state. This effects deactivates and only activates again when you break another totem.

    After you break two totems or cleansed a single hex totem, see the aura of the killers for 15s.

  • tjt85
    tjt85 Member Posts: 1,661

    I totally forgot about adding a chest looting class. I'd like one of those too.

  • Deadman7600
    Deadman7600 Member Posts: 430

    Actor class, nah that's the Nicholas class. (also that sounds fun gimme)

    I think for survivor we need more of the interactive perks that draw people off gens and such so I'd like some kind of prankster class. Deception and Diversion would add to the arcade feeling and maybe after a hook you can expend your diversion 'charge' to use chem trap, giving a new way of surviving chase.

    For killer I really want old shadow back but besides that, maybe a class that kinda grows in power throughout the match. Like fire up and forever entwined. Not sure what the exact effects should be but I think it'd be cool. Other than that maybe a gen compromise class to kinda be a reverse guide class, maybe even let them kick exit gates to complete that mirror.

  • BongoBoys
    BongoBoys Member Posts: 453

    Boon and Hex class