Hand of Vecna's locker transportation mechanic as anti-tunnel
Hand of Vecna's locker transportation as the anti-tunnel. Every hooked survivor will see one locker on the map highlighted in yellow. If they can make it to that locker they'll be transported to another locker somewhere on the map. The highlighted locker won't always be in close proximity to the hook but it won't be on the other side of the map either. Sometimes you'll make it to the locker when tunneled, sometimes you won't. But you'll at least have an escape plan if you absolutely need it.
I just figure something like this would be far more engaging to play against than giving survivors a million status effects and then having to buff killer and change a bunch of perks. Hell, let the killer see the highlighted locker too. They can try to defend it.
If you wanted to be fancy this could literally be the reason for the new mechanics existence; that vecna's powers are influencing the fog itself.
Comments
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How about:
Hand of Vecna's locker transportation mechanic as anti-tunnel PERK ???
Call it "Taa-daah!"
flavor text: "And for my next trick I need a volunteer, You Sir!"
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