http://dbd.game/killswitch
As someone who dealt with and used Decisive at its strongest
No. MoM is not as powerful as the early DS stop saying it is.
Is it powerful? Yeah. But saying it's as powerful as the old DS is a ######### argument
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Well, you could have explained your point with reasons behind it. But it's easier to say "no its not" and leave it by that, while saying others use ######### arguments.
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Agreed
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It is as powerful if you are facing an m1 killer. Otherwise it's a dead perk, unless you want to go out of your way to bodyblock the killer 3 times.
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If everything falls into place it's very powerful.. but that's not always going to happen. I don't think people realize you aren't going to notice all the times it doesn't trigger.
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Okay I'll indulge
First version of decisive had no condition that had to be met and no real challenge while also providing insane benefit to the survivor for essentially nothing.
MoM requires you get hit at least 3 times; at least it's a condition, which-- depending on the killer can be denied.
In addition, decisive had no downside other than the perk was disabled once activated once. MoM has the downside of letting the killer know exactly where you are if you decide to heal all the way. Even if you pull the strat of just 99% the heal then healing to avoid dying you will never get away from the killer until you're hooked again.
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I also think it's hilarious when people say the perk rewards you for doing poorly. Wonder how many of them run NOED.
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Oh I get it, you compare MoM with DS at its release right? Yeah ofc, DS at release was way stronger.
But majority is comparing it with DS pre 2.6.0, that DS we recently had for a long time
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Sigh the NoED argument again? the one you can get rid of? i don't run NoED personally but i find this such a false equivalency.
MoM's edition now creates 3 second chance perks and unlike with NoED that does not work with all builds or even all killers (Hello Huntress hatchets, Legion Frenzy and Plague Puke)
They make them so they actually work in sync with each other! BT actually stacks with MoM then DS comes after it what in the serious shitbiscuit?
Dead Hard, MoM, DS and Adrenaline.
Congratulations you now have an all purpose god mode that is only countered by an Ebony Mori or Exposed effect.
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MoM and release DS both do the same thing. They force you to go through a free health state at some point. Release DS was worse numberwise, but that doesnt make MoM any less bad designed. They're basically the same design, slightly different, after the next buff/bugfix.
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Noed isn't a problem
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I agree. It seems like a lot of players will take one look at a perk and decide it is OP if it even has the potential to make their job just a little bit harder. It's disappointing to know there are so many close-minded people. I feel that you need to have more accepting individuals when it comes to a game like Dead by Daylight.
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Lets welcome Decisive Strike 2.0. A real reason to party as a killer /s
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I agree that MoM is not strong. Watch in a week or two all these threads and complaints will probably go down. People need to stop jumping the gun when it comes to new perks and other balance things. They need to allow a week or two to let everything settle into the game.
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That's irrelevant to what I said.
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Then why did you bring up noed regardless?
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If you lose to that build, it’s because you’re playing a very particular style. Try increasing the pressure you’re putting on survivors instead of camping and tunneling to the degree you let DS activate. Or Adrenalin, frankly- if they pop all five gens, odds are you lost the game well before that point.
Again, powerful perks annoy the other side, but that doesn’t mean they’re broken. There is not a single “broken” perk in DbD. They all do what they say they will, which is what was intended.
Adapt.
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Camping and tunnelling?
MoM will activate without this, Adrenaline will activate without this and you say "Probably lost" but someone getting fully healed or picked up when slugged is pretty substantial.
Only DS requires tunnelling.
And it's funny everyone talks about map pressure when literally only 2 killers do this with the size of the current maps and that's because they have insane movement abilities with very little CD (Nurse, Billy)
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If you do Ruin and NOED together you will almost definitely get 2 kills. Just camp the first guy you find, they rush gens proc NOED, by this time the guy is dead. Go smack someone once and face camp them. If you actually go out and play the game you can 4k really consistently. Same goes for if they can't do gens through Ruin, you just rinse/repeat the first step until everyone is dead. So don't sit that and pretend like NOED isn't strong when combined with other perks. It definitely is stronger when combined with other perks. Do full end game with Remember Me and Blood Warden. Another strong build.
The hypocrisy is strong with this one.
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Like I said, I guarantee plenty of people who claim MoM is a bad perk because it rewards you for playing poorly also use NOED.. which rewards you for your opponents doing well. I didn't say anything about NOED being a "problem," but they're similarly designed.
Maybe MoM needs a further counter, like NOED and totems. I'll wait to see what the devs decide once they get the stats.
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Well said. Some people cannot see past their own bias.
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Define "a little bit harder" how many seconds of the killers time should "a little bit harder" equate to?
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When are you gonna understand that NOED doesnt reward the killer for loosing? It punishes survivors if they fail to cleanse all totems.
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It can do both at the same time, buddy.
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Why is it important whether the old DS was more powerful than MoM or not? We should just take a look at perks and think about if they are balanced or not. The old DS was too powerful and MoM shouldn't stay the way it currently is. This is not a competition for the most unbalanced perk. 😐️
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Also (even if there are not enough exposed perks) you can bypass mom using exposed from healthy to dying state.
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You are wrong in everything you said.
1st: "First version of decisive had no condition, MoM requieres to get hit 3 times".
By that same logic DS required you to get hit 2 times (1 time at least) so it's basically the same but with bigger numbers.
2nd: "MoM has the downside of letting the killer know exactly where you are if you decide to heal all the way."
Only strong killers like Nurse and Billy would be able to capitalize on that "downside", which again makes them stay top tier while punishing lower tier killers...
3rd: MoM doesnt have any kind of virtual counter if you are playing as M1 killer, at least you could drible the survivor if you knew he had DS, there is nothing you can do against this perk.
All people saying sh*t like "oh just play Billy" are full of bs. I dont see any killer telling survivors which perks or builds or items to use if they want to counter something like Ruin, NOED, MYC, BBQ, etc. Survivors have virtual counters to all killer perks but MoM is the perfect example of a perk that has no counter if you are playing a killer like Clown, Hag, Wraith, Freddy or any of those...
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So? It's your problem if you decide to genrush and not clean all totems, that's the counter to NOED. Tell me how can I counter MoM as a Clown, Wraith or Hag without add-ons/perks (since you dont need any of those to counter NOED)
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*yawn*
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Both of you chill. No point in taking this further. I'd rather not see you both banned/jailed.
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Edit: Never mind.
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Wise words. I appreciate it.
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I hate MoM. It makes me play dirty because of how cheap it is.
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I don’t know how to feel about MoM personally. Survivor main, I always try to help others first before me most of the time.
So personally it’s great to help other survivors try to escape at the gates, maybe unhook (like old BT), or just to save yourself.
I rarely get hit so I haven’t been able to use it as much but I’m going to try to see if it’s really a hassle as many killer mains say it is (not all).
By any chance, does anyone know if MoM gets affected by NOED or not?
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Rofl
Hypocrisy?
If Running Ruin NoED together became meta you would be on here crying like absolute crazy.
Luckily most of the time at the moment you see one or the other rarely both.
You ever actually tried Blood Warden? it's good on paper bad in practise and is easily avoided by stopping opening the door if you see a guy about to be hooked.
Remember me is ok but requires tunnelling the obsession otherwise it's worthless and the obsession will just open the door at the normal speed and if they are running the god mode build will waste most of the game doing that.
All these second chance perks were put in place to counter the top 2 Nurse and Billy, problem is they caught already struggling killers on the crossfire.
Good luck downing that build as Freddy or Legion.
And i heard they also made MoM affect Bubba's chainsaw now which again another D tier killer is nerfed.
I don't wanna be cornered into running the 2 GOAT killers or having to use 1 build on every other killer because of these stupid second chance perks they keep putting in.
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MOM would work great for me because like 90% of my hooks are yay close to coming out. But since I face the same killers often who will occassionally rebuild themselves slightly just to deal with me and I'm sure many of us do, theres no point in using it imo.
Speaking of killers rebuilding themselves/reforming their play to deal with you. Running kindred against the same killer multiple times in a row makes me laugh. One game they're facecamping, next game they're proxy camping, next game they think they're slick and taking it back a bit further. Kindred makes me laugh.
okok no more change of subject.
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No No do go on it's a welcome change.
Kindred is an amazing perk for that very reason and it takes a perk slot for more crutchy perks.
I love being able to see if the killer is camping, proxy or otherwise before i run my ass in there for an unhook.
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With all the tunneling, camping, and slugging i've been the victim of while not running DS or MoM, Killers really deserve what they get at this point. Only one in ten games i play does the killer not tunnel and be toxic.
"but Its a strat!"
So are using 2nd chance perks. Like killers running NOED. Matter of fact, the only 2 killers at a huge disadvantage is Doc and Wraith, because their ability literally cannot hurt you. Meanwhile, Hag can still teleport and smack you after you use MoM.
If they changed a few killer's scoring events on hits, MoM would be niche at best. Which would be better than just nerfing the perk.
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Killers have 1 second chance perk that most killer mains see as a crutch and won't use it.
If BVHR said NoED was being removed along with MoM and DS no killer would care.
If NoED suddenly became meta there would be 10000s more posts than there are already AND you can remove it before it activates AND after.
I can't remove perks from a survivor can i? you can try and find a way around it but you can't remove it.
MoM does NOT require camping or tunnelling it actives on the 3rd hit.
It even affects hatchets and LF chainsaw currently.
I have 0 issues with new DS if ran ON IT'S OWN that way it's literally tunnelling only.
It's the fact all these 2nd chance perks seem to be set up to run in conjunction with each other so nicely that makes them open for EXPERIENCED survivors and SWF teams to abuse the hell out of them.
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@Gamzello "By any chance, does anyone know if MoM gets affected by NOED or not?"
Once you have your stacks, MoM is supposed to ignore the next attack that would bring you from injured to dying state. That means, if you are healthy, you will get downed by NOED.
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You sure about Bubbas m2? My last information I got is that MoM is only bugged cuz it doesn't trigger with M1s which got combined with m2 (for example blink attack with Nurse) but Bubba has a pure m2 mechanic
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@NoShinyPony I just wanted to make sure that’s all. Thank you!
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