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Killer categories

NuclearBurrito
NuclearBurrito Member Posts: 6,807
edited April 2019 in General Discussions

I've noticed a few consistent similarities between types of Killers, including fan created ones. Thus I've broken up Killers into 5 archetypes:

Chaser - Nurse, Spirit, Billy, Legion

DPS - Leatherface, Huntress, Plague

Tracker - Doctor, Freddy

Stealth - Wraith, Myers, Pig

Zoning - Trapper, Hag, Clown

Taking it one from the top

**Chaser**

Chasers are defined by their mobility, they have powers that help them get from point A to point B at the cost of tracking ability (Nurse/Legion fatigue, Legion anti-scratchmarks, Billy's sound and Spirits blindness) and with a cooldown afterwards (nurses/legions/Billy's stun and Spirits/Legions cooldown bar). If you know someone's location they can't really get away.

**DPS**

These Killers are able to do lots of damage to a lot of people and quickly. While they can use their power in a chase they aren't moved themselves when doing so, rather their power is used for quick downs, a DPS at your back can and will down you from healthy almost immediately. DPS killers are great at defending objectives and have far more pressure than most Killers in their current location.

<h1> Tracker </h1>

These Killers are all about identifying where survivors are in order to start chases earlier than other Killers and maintain constant pressure through shear information. These Killers use their power to declare a location where they think a survivor is. If they are correct then the survivors is now tracked and will be revealed to you until they perform a channel to remove the effect. Trackers don't have any particular advantage or disadvantage in the chase itself once started beyond an advantage in mind games.

**Stealth**

These Killers have 2 primary tools. The first is terror radius manipulation, their power let's them have a terror radius that is far lower than other Killers temporary or even none at all (Cloak, Crouch, T1/T2). The second is a speed burst available once exiting stealth (Uncloak speed burst, Ambush, T3 lunge). Combing these together allows for hit and run tactics where you don't usually get into long chases and instead hit someone from stealth, go back into hiding, hit them again from stealth to down, repeat.

**Zoning**

These Killers are all about long term planning. They use their power to create unsafe zones which can be used later to bypass loops or protect an area. A survivor hitting one of these unsafe zones is revealed and made vulnerable to an attack (direct rooting, teleport opportunity, slowdown). The Killer has a limit to how many zones can be covered at once so he must carefully pick which ones to cover. Either that or switch things around quickly to keep survivors on their toes. Without prior setup these Killers are poor in a chase and aren't a real threat. With some setup however chasing is unnecessary or trivial

Yes most Killers do tend to have parts of other types in their kit. Generally they have 1 main focus and a sub focus.

Nurse = Pure Chaser

Spirit = Chaser/Stealth

Legion = Chaser/Tracker

Billy = Chaser/DPS

Huntress/Leatherface = Pure DPS

Plague = DPS/Zoning

Doctor = Pure tracker

Wraith/Pig = Pure stealth

Myers = Stealth/DPS

Freddy = Tracker/Stealth

Trapper = Pure zoning

Hag = Zoning/Chaser

Clown = Zoning/Other (The gas while in use is similar to traps is in effect totally unique)

Post edited by NuclearBurrito on

Comments

  • NuclearBurrito
    NuclearBurrito Member Posts: 6,807

    Note: This is not a critique of anything. Categorys are useful and these similarities exist for a reason.

  • NuclearBurrito
    NuclearBurrito Member Posts: 6,807

    I mean calling any killer with a less than 32 meter terror radius a stealth Killer is much too broad. I wouldn't call them stealth killers for the same reason trapper isn't DPS just because his power injures

  • Poweas
    Poweas Member Posts: 5,872

    Spirit is stealth too, her whoosh can be heard within 16m, which lets her get closer to you.

    You completely forgot Pressure/Map control killers where Nurse and Spirit fit in, and in which Hag and Billy are the queen and king of respectively.

    Also you forgot the 'game slowing killers' where Freddy, Plague and Doctor are good in and Legion is god tier in.

    Also Hag is a very good tracker, because her traps let her locate survivors and see their directions they take even if she doesn't teleport, and she's an excellent DPS, being the only killer to be able to potentially injure 3 survivors and down 1 when they are all the way across the map. The only killer to do that.

    Not saying Hag is the best killer, but she's the most all rounded and versatile killer, and can be played in a variety of different styles. All killers should be like that.

  • NuclearBurrito
    NuclearBurrito Member Posts: 6,807

    I'm not forgetting that those mechanics exist, in fact Map control is basically just the chaser category I defined which I specifically acknowledged that Hag is good at (in addition to her more trap based gameplay) and already include Nurse, Spirit, Billy. Although I see map pressure as more of an ultimate end which doesn't belong to a specific type. You can get pressure by always heading towards the survivors as much as you can get pressure by flying across the map, or being a wildcard where you need to always be careful cuz you don't know where the killer is, or by simply leaving traps that damage survivors cross map.

    Slowing the game killer's don't really have a sufficiently consistent arctype (note how the arctypes have similar styles of execution with the exception of the clown. This comparison doesn't work for a "Stalling" arctype) to really fit in here. But yes it is a common mechanic. Which btw Plague does not qualify for, her sickness doesn't effect gen progress at all and the sickness makes healing even FASTER instead of slower. If I were to make an arctype for this anyway then It would include: Freddy, Doc, Legion, Pig. Like yeah I guess Legion slows the game down, but his power is for chasing and is mobility based.

    The hag's tracking ability's are comparable to the trappers and for the exact same reason (although Hag's traps are faster to set up and harder to see).

    I think you misunderstand what I mean by DPS. When I say that I'm not talking about an average (how much you would practically expect) hits. But rather potential hits. Leatherface is loopable and probably won't down too many people. However if there is a group of people he can instadown all of them almost immediately. Huntress is a similar but less extreme deal. Her hatchets are faster than melee letting her do the Hatchet -> Melee combo, same deal with Plague, especially with corrupt. The hag doesn't have instadowns or alternative mid-chase damage methods faster than M1. So even though she gets in hitting range quickly (which is powerful, I'm not criticizing her) once she does you go down as fast as you would against anyone else.

  • DwightsLifeMatters
    DwightsLifeMatters Member Posts: 1,649

    By your definition myers has parts of dps aswell

  • brokedownpalace
    brokedownpalace Member Posts: 8,823

    Cool breakdown. I like it. Makes me think of MMORPG classes.

  • NuclearBurrito
    NuclearBurrito Member Posts: 6,807

    Btw. This shows why Legion is so broken and why Freddy is so bad.

    The chaser weakness is lack of tracking. The legion is no exception as he can't see scratch marks in frenzy. At the same time however he reveals locations with Frenzy negating the weakness and then some.

    That isn't the only reason. However it is a big part.

    For Freddy he is a combination if the type that finds survivors and has no modifiers to chacing and the one that can't be seen by survivors but can't immediately initiate a chase. That's all of the downsides in a chase, and this is in a meta where chasing is the most important part.

    Also it just connected that Spirit literally turns invisible and is thus part stealth

  • NuclearBurrito
    NuclearBurrito Member Posts: 6,807

    Ok how do I make big text?