Elusive Change Ideas
Elusive currently feels like it slaps on a lot of stuff that already exists in-game. It also just feels kinda cheap. Here are some ideas on how to make Elusive unique without it being overpowered.
Elusive:
The unhooked survivor's hit box decreases in size by XX% allowing them to easily maneuvere around obstacles and other players (or move through the players either one works).
Elusive survivors are immune to being injured/killed/effected by killer powers (goes through them) and cannot be grabbed off of Vaults (is automatically relegated to an M1 attack).
Survivors within 3 meters of an Elusive Survivor will always recieve the basic attack injury that would have hit the Elusive Survivor (Anti Body Block).
These changes allow the Elusive Survivor to evade a tunnel situation while also dissuading them from taking hits for a Body Block, as their hit box is too small to properly trap the killer and they will cause the damage to hit the Survivor they are attempting to protect.
It especially prevents a lot of the M2 and Speedster Killers from just mowing them down in a hopeless situation and prevents insta kills from The Shape without tying the effect to "Enduring".
Obviously these are just ideas, but I'd like some feedback and hopefully the devs take a more unique approach to the situation.
Comments
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And maybe make it last like 25 seconds I dunno. I definitely think Elusive doesn't need the anti aura read or anything. Or the "appear healthy" idea >_> it just looks odd.
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I should also clarify. I mean that the survivor is basically immune to being hit by a power's effects completely. So they can't be hit by a Hatchet, Clown Gas, Shock Therapy, Condemned Etc.
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