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So are we removing sprint burst on command from 2v8 too?

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Comments

  • Nun_So_Vile
    Nun_So_Vile Member Posts: 2,809
    edited November 2025

    Can we cut it with the false queue time narrative already. None of you have a clue what does or doesn't impact queue times. Unless you're ready to say removing the "Legion problem" fixed queue times, cause that was a bald-faced lie.

  • Deadman7600
    Deadman7600 Member Posts: 433

    In a fast paced mode like 2v8, I feel like having a 'push E to escape' button is bad. Killer is on a real time crunch in 2v8, which would be fun if the enjoyable killers had ways to catch up. Sadly, almost no killers except spirit, billy, oni or blight can handle this in a timely manner. I played against 4 people with this ability as ghostface yesterday and couldn't get a hit for like 5 minutes because they were all ratting around one generator and would just pre-run, to a strong tile and then press E to escape when I beat them. I had to get my duo teammate who was playing spirit to help because I was entirely defanged (that's a funny joke because I was using viper ghostface).

  • Leon_van_Straken
    Leon_van_Straken Member Posts: 478

    By the way… since Legion got removed which Killer is the evil queue delayer?

  • Abbzy
    Abbzy Member Posts: 2,265

    Fact is old one was objectively better for killer in general, you went for survivors that didnt run away with sprintburst which meant killers mainly downed those other clases and get faster kills that are needed with gen speed bonus 1gen done -2,5% gen speed and 2 killers cages is +2,5 gen speed so in genereal killers can dominate and get fast downs and massive preasure early game but survivors will still rush them and can pul like 4 man out from 8 survviors which is something I get a lot as survivor or killer. Its way better for killer on 4 gens left to have 2 survviors dead and few hooks then all 8 survivors hooked onced ond one or two on dead hook because if you dot get fast someone out there are more survivors that will spread the preasure on themselfs and your preasure in reality gets way smaller and they will do more gens and escape eventualy more in greater numbers.

    For your game yeah I get it I played some one where this hurts you this too until you have power but even someone with strong catch up like wraith gets kinda slowed by it too and almost every game I see there are 4 escapist and no other class is that used but thats logical if we look what all escapist ofers its bets tools for that one survivor to escape or last till endgame with sprintburst+quick and quiet on comand (gives you free escapes,makes you last more in chase or doge fatal situations like oni,billys instadowns,helps you make some sick escapes or mindgames with speed and no rushed action info for killer), windows of opportunity (gives you info where what resource is and you wont run into dead zone as you would normaly do which is great when you play with other 7 randoms droping pallets) and selfcare that is like prenerfed one and makes you take a hit and heal then after escaping from chase which other classes cant offer even medic cant plus you can actualy heal yourself and let the survivors that saved you to go and do gens which saves tone of time unless there are two to heal you and one is medic.

  • The_Count
    The_Count Member Posts: 167

    Survs complained about Legion (a braindead killer) and it got removed, but they forgot to removed the other more braindead thing: SB on command.
    The queue times for killers are EXACT the same for me now as the last two 2v8.

    Survs need more new toys each iteration of 2v8. That's what gonna shrink the queues, not making them OP with OP abilities only needing to do the equivalent of 6 gens from 1v4 to escape, making killer experience pretty miserable lately.

  • vol4r
    vol4r Member Posts: 907

    Removing legion was a good move. It wasn't enjoyable to play mending simulator.
    I don't understand decreasing incentives tho.

    There is no false queue time narrative, really. It's very simple I believe:
    - People don't have good enough incentives to play survivior
    - Sprint burst class is the best class - others are just meh.
    - Nothing gets added to survivior gameplay for like 3rd time - I know the herbs were there but just for one iteration.
    - Making BP as survivior is just better at 1v4 gamemode with stacking BPS
    - Less good items are in chests, we have really small chance to get the funny flashlight

    The only good reason I can think of as a veteran is that I am not going against Kaneki

    Survivior side doesn't have anything creative or enjoyable and people really want the only good thing nerfed.

    If we give surviviors reasons to play then maybe queue time will decrease.

  • Linkdouken
    Linkdouken Member Posts: 681

    I swear some players just want to shoot fish in a barrel