http://dbd.game/killswitch
9.3.0 update soon O_O
The suspense!
Comments
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Grimoire?
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The community picked killer (via the Grimoire)
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I'm curious to see the improvements devs have made from our feed back from the PTB.
I have a solid geuss that the unique hook reward will be boosted to bloodlust 2
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they’ll probably do another community stream and explain the next steps after the ptb feedback.
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Here's to hoping that unique hooking on a majority of the roster is actually worth it this time.
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The suspense on this is big. The final result of this patch going live is gonna have huge ripples. Unless it's just a 90% revert anyway.
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Unless its a total or near total reversion, its gonna be bad.
Can't increase unique hook bonus without the punishments, but cant stop tunneling without offering real rewards for choosing not to tunnel.
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Patch notes: Killers killed!
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I’m already accepted new changes, even so I dislike them a lot… Just motivation to play less
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is that a threat?
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They need to just give in and make tunneling someone out of the match not possible, then give actual rewards for hooking survivors through things like basekit pop/surge/pain res/whatever
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I would agree, though I dislike the idea of completely removing it.
I'd rather it just not be the go-to best strategy, but it may just be easier to remove it entirely.
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I think the problem is that if you punish it too harshly through things like the gen mechanics or whatever they did, or by giving survivors a ton of bonuses off the hook, then it can be weaponized against a killer player who actively trying NOT to tunnel. And if they don't do enough, then it will always be one of the most effective strategies in the game, because there is no better slowdown then just removing someone from the game.
I think the easiest solution for BHVR is to just make it not possible and build the game balance around that.
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why not just give killers rewards that benefit them? Like say you’re playing as a ranged killer like huntress or artist and you get a unique hook, you would be able to see the aura of survivors that haven’t been hooked yet. Or with trap killers like merchant or trapper have generators become blocked for a few seconds so that they can set up.
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You can, just not without making tunnel MUCH weaker.
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Is it the best? Dunno.
But you are right, its probably the easiest and the most difficult for BHVR to screw up.
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Tunneling will still be best way to go, tuneling one survivor out early on is killing 25% effectiveness for survivor team and thats only for gens mostly (imagine it like 25% gen speed debuff) but if you are applying preasure then one survivor is dead,another is chased the third is hooked and last cant do gens which is bets scenario for killer and even if one could do gens thats one survivor not two or more which with gen deffence is huge time bank for killer. Sluging is great slowdown but it will get nerfed and its not that effective as tunneling (tunneling can get you sluggs too and gives you more preasure), proxycamping will get nerfed even the fact its so situational and mostly it happens when survivors come for rescue last seconds before second stage and killer is near and facecamping is dead only its possible in endgame when gens are done and killer is trying to deffend his last kill so no strategy is so good as tunneling.
What devs do they nerf proxycamping hard thats change no one ask for for no reason compleatply random thing, they give basekit ability for sluged survivors to get up which makes sluging less available but not worst thing, they make tunneling way harder which isnt bad thing but still difference (scissors open more) between weaker and stronger killers are growing more and more, they give killers some motivation in for of unique hooks which would be great only if those bonuses did something but 98% of time they wont do anything just more blood points and some speed buff but that wont help you with mobility or chase so absolutely zero motivation for not tunneling. By making tunneling harder many that will struggle against survivors early on will tunnel now more early due to stronger antitunnel so nothing will change only survivors will get answer in get good you have now better deffence which is great outcome.
Last cherry on top is the lazy thing from devs to rework skullmerchant so they ofer us small buffs that wont do much its like if you give ghostface his power 2 seconds earlier from his 17 seconds cooldown, its not bad but nothing crazy or significant which is what merchant needs and legendary nerf for pinhead for unknown reason (my opinion is grudge from some devs because there are way better killers that can still make tunnel better than pinhead with his addon especialy without it) and nerf of some addons which are pinheads or styptics and syranges that need some tuning down or adjustments but the effects they offered are lame and looks like they didnt spend much time on that.
Great patch probably best health patch from 2020 (its sarcasm for hotheads).
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My suggestion to the tunneling issue has been to just delay or turn off the unhook notifications, while having a worthwhile benefit that scales based on the killer you play.
Pretty much everytime you see tunneling, is when someone gets unhooked, even if it is far away. Like in some cases, the killer will actually drop chase with someone who is on the far side of the map, just to beeline back to the recently unhooked survivor.
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Yeah I think the hidden and delay notification from the previous PTB should have stayed tbh
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You get bloodlust 2 now instead of 1 that's realistically what's it's gonna be
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This would obviously take a while to implement, but what if the invisible spirits of dead survivors were given ways of interacting with/influencing the trial after getting sacrificed, and were given greater rewards for sticking around and helping their teammates escape?
Obviously they couldn't, for example, use items to get easy flashy rescues, fast heals or generators done from the grave. Not even working on generators or healing or unhooking other survivors normally because those would be clearly imba. I think, things more along the lines of "you can stop generators regressing, but you need to sit on them for 15-20 seconds instead of the normal 5 seconds, and you can't advance them once they've stopped" or "you can work on a generator that another survivor is working on, but you only repair at 25% so it's only a modest speed boost to 1 gen" or "you can heal people who are slugged, but you can't pick them up, it just helps them get ready to be picked up by a living teammate faster," those kinds of things.
edit: and I forgot to mention, tie the effectiveness of whatever the dead survivor can do with either the amount of time that's passed or the total remaining gen time left, so as the game progresses further the dead survivors have less impact, to the point where the last gen or so worth of progress the survivors are basically not doing anything
Post edited by ratcoffee on-6 -
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As a Pig/Trapper main, knowing there is no road back...
... and waiting for the live release...
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