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GTA V crossover idea

this has been sitting in a google docs i've had for a while. here it is:

Franklin:

Perks


It wasn’t me - whenever making a loud noise notification, the source of the loud noise notification is placed somewhere else randomly


Side hustle - after unhooking a survivor, if you do a heal interaction on that same survivor within 5 seconds, they instantly heal to the healthy state and you gain 5% haste.


Repo Man - When near a dropped item, its aura glows yellow. Picking it up refills it by 50% of its charges. This has a one minute cooldown.


Street sense - For every injured survivor, your detection range to killer auras increases by 6 meters.


Michael:

Perks


One more run - one per trial, whenever you’re on deathhook, instead of dying, the hook breaks and you automatically escape.


Master Manipulator - After repairing a generator for 50%, gain a 10% increase to vault speed and reduce scratch marks by 50% for 8 seconds after leaving the gen. This has a 80 second cooldown.


Clean Getaway - After unhooking or healing a survivor, gain a 150% sprint boost for 3 seconds


Family Man - If another survivor is hooked while you’re injured, gain Endurance for 10 seconds.


The Psychopath - Trevor (killer):

Power:

Unchecked rage - Trevor has a rage meter, it fills up with everytime he hits a survivor, damages a gen, breaks a pallet blinded, or gets stunned. Whenever the rage meter fills up, Trevor goes into unchecked rage: movement speed slightly increases, trevor simply flips pallets breaking them instantly, whenever he hits a survivor while unchecked rage is on, they drop their item and scream, and he yells the whole time in rage mode, audible to all survivors.


Perks

Blind rage - whenever blinded by a flashlight, the survivor that blinded you with it gets oblivious and your red stain is hidden for 10 seconds, while blinded you can see all pallet and survivor auras.

HEX: Trade Offer - Every time a generator is completed, one random totem becomes a Hex Totem that causes the nearest survivor to suffer from Blindness and Oblivious for 40 seconds.


Meth-Head - While in chase, if you maintain direct line of sight for 8 consecutive seconds, the survivor becomes Exposed for 10 seconds.


Addons:

Gasoline Can -  Common  - Survivors near broken pallets suffer from the Hindered status for 2s.


LSPD Badge  -  Uncommon  -  Reduces Rampage cooldown by 10s.


Trevor’s Jorts - Very Rare - Survivors hit during Rampage mode, after rampage mode ends, they’re aura are revealed for 5 seconds.


Impotent Rage action figure - Iridescent - while in unchecked rage, instead of picking up a dying survivor, spend ten seconds stomping on their head to kill them without a hook, but if interrupted by a flashlight, the power immediately ends.


Map: Trevo’rs Airfield

Offerings: 

Drug Crates - better chance of Trevor’s Airfield map appearing.

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