Bring back Map Variants, remove Map Rotations.
Map Variants helped add a lot more enjoyability and replayability to each realm imo. Now with the only things being different is what pallet spawned, what breakable wall spawned, which side a window spawned on each map gets repetitive very quickly. I personally don't know why they were even removed in the first place I very rarely heard anyone even talk about them let along complain about them. They add so much more variety to each game and help each game feel completely different. Nowadays each map being stagnant means just makes it more boring.
As for Map Rotation this mechanic is just trash, maps should always be random 100% of the time. Map offerings should be retired completely nerfing them into the ground is nice but I still think they should never have existed in the first place. A rotating pool of maps that are prioritized is usually also counter-fun as some days prioritize things like indoor maps which is just ugh. Or even the opposite, if you play a killer like Ghostface on a day or week when something like Lery's is basically guaranteed to never show up it feels really bad to constantly be sent to maps like Coldwind and Ormond where he has a disadvantage making you want to just stop playing for the day until the map rotation changes. Please remove it.
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I also hate the map rotation, but I wonder if people would care if the maps they chose were actually good balanced maps. As for variants, I'm actually really glad they canned those. There's just so many maps now that variety isn't a problem, until the map rotation comes back into play. I also don't like variants because it makes it harder to reward newer players with learning map layouts.
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