http://dbd.game/killswitch
2v8 survivor classes are more fun than killer classes
From my experience, survivor classes are more enjoyable than killer classes. You can rebuild pallets, heal half of survivors health which can also heal slugging survivors, give sprint burst to a group of survivors on demand, and reveal killer auras. Generator is the least interesting/boring but occassionaly the blast mine has its uses.
Now killer classes, none of them are noticeable, inefficient or just straight forward. It's extremely boring. Some of 'em don't synergise well so you're limited to fewer classes.
What are your thoughts on this topic?
Comments
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The classes are like here's 10% haste for 5 seconds and then 1 minute cooldown.
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I enjoyed a little of shadow on Executioner with targeting people on gens, but honestly, every class for killers is close to utility of some guide on survivor side.
Interesting that some classes even encourage to cosplay e couple and sandwich surv between two killers just to get some pity haste or lunge bonus for few seconds. Without jokes, I wish for classes that actively encourages killers be more independent, because I don’t want support my teammate 99% of the time if I’m not Legion or Spirit2 -
Classes aren't the point for killer though. Your killer power is the unique part. Survivors don't have that so their classes serve as the power
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No wonder shadow was nerfed and escapist buffed.
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I won’t lie I was having fun with the undetectable class with blight
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I'd love some scream builds for killer, stuff that applies blindness to survivors or other debuffs. I suppose that might scare people away tho LOL
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To be fair, the primary point of killer is their power, that's why they get their power jacked up the nines. The classes add a little extra, but the star of the show is the killer themselves...
Comparatively the Survivors are entirely defined by their class, thusbtheir class has to do more of tne heavy lifting for the Survivor gameplay... so Survivor classes being more engaging/game defining than killer ones just makes sense.
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No joke. That get out of jail free "AOE Sprint Burst" is the biggest crutch I've ever seen in this game.
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In 2v8 v1 killers had coop powers linked to their own powers, which gave ample opportunity to do a lot of cool things together. It was removed entirely for the subpar class system. If they're going to make the class system not matter, the could at least bring back unique killer coop abilities.
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I liked that part too, but I'm assuming it was canned when they realized how many unique pairs they would have to balance for when they seem to aspire to add most if not all killers. It just might be too unrealistic for every killer to provide a unique bonus to their partner.
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I think they ran out of ideas rather than being overpowered. Huntress' power to reveal whoever she hits, or Trapper giving a speed boost for placing a trap were useful but not busted, they played onto their own strengths and were fun to use. The only weird one was Hillbilly's exposed while he himself didn't have an instant down.
I feel they could have kept this idea going. Maybe having Blight in your team could give your killer teammate the Blighted Serum halloween addon whenever you or him hooked to move around the map. Or Nemesis getting a Tier 3 could also boost the killer teammate somehow. You know, SOMETHING rather than the nothing burger killers got.2 -
Not all the killers get that treatment though sadly. Ask ghostface who got introduced with 3 negatable buffs and a nerf.
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They nerfed Ghostface?
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His Exposed duration is less in 2v8.
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Marked Duration went from 60 seconds to 30 seconds
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Yeah Deathslinger too gets basically nothing... yet Oni gets a huge list of buffs when you could and should give him nothing and he'd be fine.
Still, I don't think that lunacy changes the point 😅
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