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what do you think of my perk idea?

pickle4juice
pickle4juice Member Posts: 43
edited November 14 in Polls

I came up with a survivor perk, here's the idea: Evasive trajectory - when in chase for over ten seconds, you can vault a pallet to recharge your item by 10% fora max of 3 times during that one chase or charge into a breakable wall to break it but gain the status effect exhaustion afterward of you charge into a wall.

The idea behind this perk is that sometimes, killers are smart and won't break certain destructable walls, so why not do it yourself? that's when I came up with this, however i didn't want it to be a one trick pony that happens once in a blue moon, so that's why I added another function. Do you think it would be a cool addition if it was ever added?

what do you think of my perk idea? 5 votes

yes, it just speaks to me
0%
yes, it sounds like a very useful perk
40%
mrpiesellerpickle4juice 2 votes
yes, but I probably won't ever use it
20%
karatekit 1 vote
maybe yes, not fully sure about the choice
0%
I dunno
20%
Linkdouken 1 vote
maybe not, I'm not fully sure about the choice
0%
no, it feels gimmicky
0%
no, it feels like a perk that's too specific to use
20%
dbd900bach 1 vote
no, it just isn't right
0%

Comments

  • Linkdouken
    Linkdouken Member Posts: 655
    I dunno

    Giving survivors a perk to break a breakable wall or even rebuild one would be good but not mixed together with item recharge

  • pickle4juice
    pickle4juice Member Posts: 43
    yes, it sounds like a very useful perk

    fair enough, just didn't want it to be a perk idea for a very specific scenario that likely won't always happen.

  • mrpieseller
    mrpieseller Member Posts: 143
    yes, it sounds like a very useful perk

    Honestly I like the idea, but id recommend that you can only break one breakable wall in a match. I think that would be pretty fair

  • dbd900bach
    dbd900bach Member Posts: 931
    no, it feels like a perk that's too specific to use

    I think breaking breakable walls is the kind of perk that only benefits high mmr survivors and swf, while doing nothing for the casual player/solo cue. First you would need intimate knowledge of all maps and their breakable walls, as well as knowing which wall to specifically break. To add, there isn't a of walls worth breaking to begin with as a survivor, and most walls benifit the survivor by not being broken. I just don't see this being a very accessible peek due to the map knowledge needed to get value out of it. The same goes for rebuilding walls as there just isn't enough value in it and is incredibly map dependent.

  • pickle4juice
    pickle4juice Member Posts: 43
    yes, it sounds like a very useful perk

    I've been aware of that since i thought of the perk, but I aso think it can be very useful in some games. So i still posted it. You can revise it into your own idea that could make this perk more useful if you want, I'd be glad to hear.