Is it fair to ask for M1 killer buffs?
Like buffing Ghostface for example?
Comments
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If a Killer is weak or strong is often different from our personal experience, its not really a question of what is fair.
Rather its a question of what aspects of the Killer do you have difficulty with?- Is it hard to stalk Survivors to exposed?
- Is it difficult to get value out of the stealth?
- Survivors looping you for days?
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Ghost face is one of the weakest killers in the game so I would say some massive buffs are needed for him.
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Buffs:
→ When in stealth he moves 25 % faster
→ When at least one survivor is exposed he can't be revealed at all
→ Missed attacks no longer end NS
→ Hooked and downed survivors can no longer reveal GF
→ When marked survivor is downed GF sees mapwide auras for 20s
→ Decrease stalk time by 50 %
→ Decrease NS recovery by 75 %
→ Crouching gives you 5 % haste
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My wishlist after 11k hours of mostly playing Ghost Face.
- After 3 successful marked stabs, gain the ability to throw the knife once (one-shot down if target is exposed).
- While crouched and in Night Shroud, the Ghostface will not trigger chase.
- Accrued stalk points do not drop off on injury. (All accrued stalk points drop off when put into the dying state)
- All reveal progress is instantly lost when technically losing sight of the Ghost Face while Night Shroud is active (Current time to reveal is 1.5 seconds).
- Add slight speed burst, stun recovery and pallet break speed bonus when revealed.
- Make directional indicators more accurate when in the process of being revealed.
- Cut cooldown of Night Shroud in half on successful marked stab.
- Make effects of current 'Chewed Pen' and 'Lasting Cologne' base kit (Increases reveal time for dying/hooked survivors to 3 seconds).
- New Chewed Pen: Marked targets become blind for the duration of the mark.
- New Lasting Cologne: For 80 seconds, survivors injured while Night Shroud is active take 1.5 seconds longer to reveal the Ghost Face and leave scratch marks for an additional 5 seconds.
- Make current effects of 'Headline Cut-Outs' base kit (+40% movement speed while stalking holding M2).
- New Headline Cut-Outs: Increase time required to reveal the Ghost Face by 0.5 seconds.
- Cinch Straps: Night Shroud remains active after successful 'Silent Stab' scoring events. (Putting survivors into the dying state ends Night Shroud)
- Marked Map: After performing the damage generator function, survivors within 10 meters of the affected generator will have their locations revealed upon the next interaction with the affected generator.
- Victim's Detailed Routine: (In addition to the current effect) When marked, generators being repaired by marked survivors will be highlighted in Yellow and marked survivors receiving or performing healing will have their locations revealed.
- Night Vision Monocular: (In addition to the current effect), auras of all survivors within 10 meters of the revealing survivor are shown for 5 seconds.
- Telephoto Lens: (In addition to the current effect) stalking has no range limit.
- While Night Shroud is active, if a survivor is 'stalkable,' their portrait will animate to indicate they are 'stalkable' (unintended marking can be extremely detrimental).
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Pig buffs:
→ Increase amount of base RBT from 4 to 5
→ Increase search time from 12s to 15s
→ Decrease attach time to 1.5s
→ Increase ambush speed from 7.1m/s to 7.5m/s
→ Increase movespeed when charging ambush from 0m/s to 2.5m/s
→ Increase ambush duration from 2.3s to 2.5s
→ Ambush destroys dropped pallets
→ Increase movespeed when crouched from 4m/s to 4.4m/s
Pig nerfs:
→ Survivor gets buffer of trap timer paused while in chase for 20s
→ Hooking survivor with active RBT increase death timer by 20s
→ Pig loses collision with survivor when crouched and idle for more than 30s
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id personnaly remove the buffer that you proposed or only change it to 10 seconds
and the hooking survivors increasing rbt timer just leads to a lose lose situation for the pig where the person with an rbt could just body block the killer knowing the rbt wil increase0 -
As someone who plays a lot of Pig, I'd actually dislike most of these changes.
First off, BHVR shouldn't just add pallet breaking to every killer, its getting old fast. Myers didn't need it and if you add it to Pig, then they might as well be the same killer. Also I think pallet breaking in power would suit Pig, it would ruin a lot of fun around the ambush, not to mention the potential of getting sucked into breaking instead of hitting.
Secondly, I think her ambush is in a perfect spot right now where it is strong and a threat but not super oppressive free hits. This makes her fun to play for me. If her ambush was buffed further, playing around pallets would be too easy and lose any sense of satisfaction for getting downs.
The changes to her traps are acceptable. I think if they want to buff Pig further, it should be through traps. Setting time and 1 extra trap would be good to start with.
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I think Ghostface could 100% use major buffs, he is one of the weakest Killers ingame, after the Myers rework he is basically a MUCH weaker Myers in every way.
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GF is long overdue for a rework or major improvements, especially since Myers's rework
Especially his buggy af NS mechanic
I mostly main him or Plague and in 2v8 it was so miserable
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it is fair to ask for MASSIVE killer buffs in general, since killers in this mode suck and playing survivor is basically cheating.
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The killers that have it worse are the m1 'set up' killers like hag or trapper; they can't play effectively until they've set things up and by then, 3 gens have usually popped. To give them a fighting chance I was thinking that every time a bear trap snaps or trap triggers, if regresses a gen by 5% (for example) meaning they have a fairer trade for their slow starts.
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the best they can offer is 1m bloodpoints for your troubles
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I found it odd and underwhelming when they buffed ghost face by making it impossible to reveal him if the survivor is marked. Why not make it more interactive? If you reveal ghostface, he obviously still loses undetectable, but what if it gave him like a 7-10% haste for like 10 seconds? If the survivor who reveals him is marked, he gets the same bonus plus a 10 second aura read on the survivor he is currently chasing.
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Currently, I believe the biggest issue M1 Killers face is the disparity in palette density across maps, so I think we should prioritize addressing this map-wide issue over individual adjustments. Unfortunately, Ghostface was one of the Killers most negatively impacted by the recent map update.
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